To perform many types of operations on a polygon mesh you must first select the related polygon components you want to modify.
The following table describes techniques for selecting the various types of polygon components.
To... | Do this |
---|---|
Select polygon vertices |
Set the selection type to vertices:
or
Then select the dots that appear where the lines intersect on the polygon mesh. |
Select polygon edges |
Set the selection type to edges:
or
Then select the lines on the polygon mesh. |
Select polygon faces |
Set the selection type to faces:
or
Then select the dots in the center of the faces. |
Select polygon vertices, edges and faces |
Set the selection type to multi by doing one of the following:
Then select components on the polygon mesh. Multi-component selection mode will select vertices, edges or faces based on whichever is closest to the mouse cursor. |
Select UV texture coordinates for a polygon mesh |
Set the selection type to UVs:
or
Then select the dots that appear where the lines intersect on the polygon mesh. |
While you can select UVs in the scene view, you must use the UV Editor (UV > UV Editor) if you want to view the layout of UVs for your polygon mesh as well as perform other UV editing operations.
You can change an existing selection of polygon components to another component type. For example, if you have polygon faces currently selected, you can change the selection so the vertices associated with those faces get selected instead. For more information see Change one type of selection to another.
When you choose a polygon action, Maya automatically converts the selection to the component type expected by polygon action in most cases. If Maya converts from vertices to edges or faces, or edges to faces, the converted selection contains every component that touches the original selection. For example, if you select an edge and try to delete vertices, Maya automatically selects the two end-vertices of the edge and deletes them. However, if you select those two end-vertices and try to delete edges, Maya selects all edges that touch either of the two vertices and deletes them.