C++ API Reference
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Iterator class for geometry data. More...
#include <MItGeometry.h>
Public Member Functions | |
MItGeometry () | |
Constructor. More... | |
MItGeometry (const MDagPath &dagPath, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (const MDagPath &dagPath, MObject &component, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (MObject &dagObject, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (MDataHandle &dataHandle, unsigned int groupId, bool readOnly=true, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (MDataHandle &dataHandle, bool readOnly=true, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (MDataHandle &dataHandle, MObject &component, bool readOnly=true, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MItGeometry (MDataHandle &dataHandle, const MString &componentTagExpression, bool readOnly=true, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
virtual | ~MItGeometry () |
Class destructor. More... | |
bool | isDone (MStatus *ReturnStatus=NULL) const |
Returns true if the iteration is finished, i.e. More... | |
MStatus | next () |
Advance to the next component in the iteration. More... | |
MPoint | position (MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Return the position of the current point/CV/vertex component. More... | |
MVector | normal (MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Return the normal of the current point/CV/vertex component. More... | |
MStatus | setPosition (const MPoint &point, MSpace::Space space=MSpace::kObject) |
Set the position of the current point/CV/vertex. More... | |
MWeight | weight (MStatus *ReturnStatus=NULL) const |
Return the weight of the current point/CV/vertex component. More... | |
int | index (MStatus *ReturnStatus=NULL) const |
This method returns the index of the current point/CV/vertex component in the iteration. More... | |
int | positionIndex (MStatus *ReturnStatus=NULL) const |
This method returns the position index of the current point/CV/vertex component in the iteration. More... | |
MObject | component (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MObject | currentItem (MStatus *ReturnStatus=NULL) const |
This method returns the current component in the iteration. More... | |
int | count (MStatus *ReturnStatus=NULL) const |
Return the number of items in this iteration. More... | |
int | exactCount (MStatus *ReturnStatus=NULL) |
Return the exact number of items in this iteration. More... | |
MStatus | reset () |
Reset the iterator to the first component. More... | |
MStatus | allPositions (MPointArray &points, MSpace::Space space=MSpace::kObject) const |
Return the position of all the points/CVs/vertices. More... | |
MStatus | setAllPositions (const MPointArray &points, MSpace::Space space=MSpace::kObject) |
Set the position of all the points/CVs/vertices at once. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Iterator class for geometry data.
This class is the iterator class for geometry data, and can be used to loop over the CVs of NURBS, the points of subds & lattices, and the vertices of polygonal meshes.
Traversal of a geometry group within a compute() method.
OPENMAYA_MAJOR_NAMESPACE_OPEN MItGeometry | ( | ) |
Constructor.
This constructor initialize an empty iterator not associated with any geometry.
MItGeometry | ( | const MDagPath & | dagPath, |
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used to iterate over all of the points/CV/vertices of a dag object given a particular dag path.
[in] | dagPath | The dag path to the object. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | const MDagPath & | dagPath, |
MObject & | component, | ||
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used to iterate over the points/CVs/vertices of a dag object given a particular dag path. The iteration will be over the points/CVs/Vertices specified by the component argument. If the component is null then the iteration will be over the entire object.
[in] | dagPath | The dag path to the object. |
[in] | component | The components of the object to iterate over. If this is null then the iteration will be over all components of the object. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | MObject & | dagObject, |
MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used to iterate over all of the points/CV/vertices of the given dag object. Since there is no path information passed into this constructor world space operations will not be possible.
[in] | dagObject | The DAG object to iterate. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | MDataHandle & | dataHandle, |
unsigned int | groupId, | ||
bool | readOnly = true , |
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MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used when iterating from within the compute() method of a node. The point/CV/vertex components of the specified group within the geometry data that is pointed to by the dataHandle will be iterated. If readOnly mode is set to false, the setPosition method can be utilized.
If the groupId does not exist on the shape it will return an empty iterator. (Note: this is a change in behavior introduced in Maya 2021. Before this a non-existing groupId would return an iterator over the entire geometry.)
A groupId with value 0 is the standard definition of a non-existing group and therefore this will always return an empty iterator. A groupId of -1 can be used to denote we want an iterator over the entire geometry.
[in] | dataHandle | The dataHandle pointing to the geometry data. |
[in] | groupId | The id of the group whose components will be iterated. |
[in] | readOnly | If false you will be allowed to modify the geometry position data during the iteration. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | MDataHandle & | dataHandle, |
bool | readOnly = true , |
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MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used when iterating from within the compute() method of a node. The point/CV/vertex components of the geometry data pointed to by the dataHandle will be iterated. If readOnly mode is set to false, the setPosition method can be utilized.
[in] | dataHandle | The dataHandle pointing to the geometry data. |
[in] | readOnly | If false you will be allowed to modify the geometry position data during the iteration. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | MDataHandle & | dataHandle, |
MObject & | component, | ||
bool | readOnly = true , |
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MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used when iterating from within the compute() method of a node. The point/CV/vertex components of the specified component within the geometry data that is pointed to by the dataHandle will be iterated. If readOnly mode is set to false, the setPosition method can be utilized.
[in] | dataHandle | The dataHandle pointing to the geometry data. |
[in] | component | The components to be iterated. |
[in] | readOnly | If false you will be allowed to modify the geometry position data during the iteration. |
[out] | ReturnStatus | Status code |
MItGeometry | ( | MDataHandle & | dataHandle, |
const MString & | componentTagExpression, | ||
bool | readOnly = true , |
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MStatus * | ReturnStatus = NULL |
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) |
Constructor.
This constructor is used when iterating over a subset of the geometry specified by a componentTagExpression. If readOnly mode is set to false, the setPosition method can be utilized.
[in] | dataHandle | The dataHandle pointing to the geometry data. |
[in] | componentTagExpression | The component tag expression to be iterated. |
[in] | readOnly | If false you will be allowed to modify the geometry position data during the iteration. |
[out] | ReturnStatus | Status code |
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virtual |
Class destructor.
Deallocates memory used by this iterator.
bool isDone | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns true if the iteration is finished, i.e.
there are no more components to iterate on.
[out] | ReturnStatus | Status code |
MStatus next | ( | ) |
Advance to the next component in the iteration.
If the iterator is already at the last component then this method has no effect. Use isDone to determine if the iterator is at the last component.
MPoint position | ( | MSpace::Space | space = MSpace::kObject , |
MStatus * | ReturnStatus = NULL |
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) | const |
Return the position of the current point/CV/vertex component.
[in] | space | The transformation space in which the operation is done |
[out] | ReturnStatus | Status code |
MVector normal | ( | MSpace::Space | space = MSpace::kObject , |
MStatus * | ReturnStatus = NULL |
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) | const |
Return the normal of the current point/CV/vertex component.
[in] | space | The transformation space in which the operation is done |
[out] | ReturnStatus | Status code |
MStatus setPosition | ( | const MPoint & | pt, |
MSpace::Space | space = MSpace::kObject |
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) |
Set the position of the current point/CV/vertex.
[in] | pt | New position. |
[in] | space | The transformation space in which the operation is done. |
Return the weight of the current point/CV/vertex component.
[out] | ReturnStatus | Status code |
int index | ( | MStatus * | ReturnStatus = NULL | ) | const |
This method returns the index of the current point/CV/vertex component in the iteration.
The index matches the index of the point into the array returned from the geometry, for example by using MFnMesh::getPoints() or MFnNurbsSurface::getCVs()
[out] | ReturnStatus | Status code |
int positionIndex | ( | MStatus * | ReturnStatus = NULL | ) | const |
This method returns the position index of the current point/CV/vertex component in the iteration.
The positionIndex matches the index of the point into the array that would be returned from an iterator over the entire geometry.
Note that this can be different from index(). For most geometry types (like a Mesh) they will be the same, but for surfaces that wrap around and double up points like a NurbsSurface they can be different.
[out] | ReturnStatus | Status code |
This method is obsolete.
This method returns the current component in the iteration.
[as of Maya 2019]
[out] | ReturnStatus | Status code |
This method returns the current component in the iteration.
[out] | ReturnStatus | Status code |
int count | ( | MStatus * | ReturnStatus = NULL | ) | const |
Return the number of items in this iteration.
This number will always be at least as large as the number of items, however in some cases it may be larger. It is useful if allocating space in an array to hold the results, since it will always be of sufficient size. If the exact number of items is required, use the exactCount method instead. The exactCount method is however significantly slower than this method.
[out] | ReturnStatus | Status code |
int exactCount | ( | MStatus * | ReturnStatus = NULL | ) |
Return the exact number of items in this iteration.
This method is significantly slower than the count() method, so use if only if the precise number is required.
[out] | ReturnStatus | Status code |
MStatus reset | ( | ) |
Reset the iterator to the first component.
MStatus allPositions | ( | MPointArray & | points, |
MSpace::Space | space = MSpace::kObject |
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) | const |
Return the position of all the points/CVs/vertices.
This operation is faster than using the iterator to get values one by one, but uses more memory as it requires an array to hold all the values to be returned.
[out] | points | Storage for positions |
[in] | space | The transformation space in which the operation is done |
MStatus setAllPositions | ( | const MPointArray & | pt, |
MSpace::Space | space = MSpace::kObject |
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) |
Set the position of all the points/CVs/vertices at once.
This operation is faster than using the iterator to set values one by one, but uses more memory as it requires an array to hold all the values to be set.
[in] | pt | An array containing all the positions to be set |
[in] | space | The transformation space in which the operation is done |
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static |
Returns the name of this class.