C++ API Reference
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NURBS surface function set. More...
#include <MFnNurbsSurface.h>
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnNurbsSurface () |
Destructor. | |
MFnNurbsSurface () | |
Default constructor. | |
MFnNurbsSurface (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MFnNurbsSurface (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. More... | |
MObject | create (const MPointArray &controlVertices, const MDoubleArray &uKnotSequences, const MDoubleArray &vKnotSequences, unsigned int degreeInU, unsigned int degreeInV, Form formU, Form formV, bool createRational, MObject parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a nurbs surface from the specified data and sets this function set to operate on the new surface. More... | |
MObject | copy (const MObject &source, MObject parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
This method creates a copy of a nurbs surface. More... | |
MObject | getDataObject () const |
Returns an MObject if the class has been constructed with an MFn::kNurbsSurfaceData entity, otherwise MObject::kNullObj is returned. More... | |
MObject | cv (unsigned int indexU, unsigned int indexV, MStatus *ReturnStatus=NULL) |
Returns a component for the specified CV. More... | |
MObject | cvsInU (unsigned int startIndex, unsigned int endIndex, unsigned int rowIndex, MStatus *ReturnStatus=NULL) |
Returns a component for the specified CVs. More... | |
MObject | cvsInV (unsigned int startIndex, unsigned int endIndex, unsigned int rowIndex, MStatus *ReturnStatus=NULL) |
Returns a component for the specified CVs on the given V direction. More... | |
MStatus | getCVs (MPointArray &array, MSpace::Space space=MSpace::kObject) const |
Get the positions of the CVs on this surface. More... | |
MStatus | setCVs (const MPointArray &array, MSpace::Space space=MSpace::kObject) |
Set the CVs for this surface to the given points. More... | |
MStatus | getCV (unsigned int indexU, unsigned int indexV, MPoint &pnt, MSpace::Space space=MSpace::kObject) const |
Get the location of the specified CV. More... | |
MStatus | setCV (unsigned int indexU, unsigned int indexV, MPoint &pnt, MSpace::Space space=MSpace::kObject) const |
Set the location of the specified CV. More... | |
Form | formInU (MStatus *ReturnStatus=NULL) const |
Return the form of this surface in U. More... | |
Form | formInV (MStatus *ReturnStatus=NULL) const |
Return the form of this surface in V. More... | |
bool | isBezier (MStatus *ReturnStatus=NULL) const |
Determine if the knot spacing gives us Bezier surface. More... | |
bool | isUniform (MStatus *ReturnStatus=NULL) const |
Determine if the knot spacing is uniform. More... | |
bool | isKnotU (double param, MStatus *ReturnStatus=NULL) const |
Check if the specified parameter value is a knot value. More... | |
bool | isKnotV (double param, MStatus *ReturnStatus=NULL) const |
Check if the specified parameter value is a knot value. More... | |
bool | isParamOnSurface (double paramU, double paramV, MStatus *ReturnStatus=NULL) const |
Check if the specified parameter is on this surface. More... | |
MStatus | getKnotDomain (double &startU, double &endU, double &startV, double &endV) const |
Returns the maximum and minimum U and V paramter values for this surface. More... | |
int | degreeU (MStatus *ReturnStatus=NULL) const |
Returns the degree of the surface in U (1 - 3). More... | |
int | degreeV (MStatus *ReturnStatus=NULL) const |
Returns the degree of the surface in V (1 - 3). More... | |
int | numSpansInU (MStatus *ReturnStatus=NULL) const |
Returns the number of spans in the u direction. More... | |
int | numSpansInV (MStatus *ReturnStatus=NULL) const |
Returns the number of spans in the v direction. More... | |
int | numNonZeroSpansInU (MStatus *ReturnStatus=NULL) const |
Returns the number of non-zero spans in the U direction. More... | |
int | numNonZeroSpansInV (MStatus *ReturnStatus=NULL) const |
Returns the number of non-zero spans in the V direction. More... | |
int | numCVsInU (MStatus *ReturnStatus=NULL) const |
Returns the number of CVs in the U direction (degree + spans). More... | |
int | numCVsInV (MStatus *ReturnStatus=NULL) const |
Returns the number of CVs in the V direction (degree + spans). More... | |
int | numKnotsInU (MStatus *ReturnStatus=NULL) const |
Returns the number of knots in U including multiple end knots (spans + 2 * degree - 1). More... | |
int | numKnotsInV (MStatus *ReturnStatus=NULL) const |
Returns the number of knots in V including multiple end knots (spans + 2 * degree - 1). More... | |
MStatus | getKnotsInU (MDoubleArray &array) const |
Get the knots along the U direction for this surface. More... | |
MStatus | getKnotsInV (MDoubleArray &array) const |
Get the knots along the V direction for this surface. More... | |
MStatus | setKnotsInU (const MDoubleArray &array, unsigned int startIndex, unsigned int endIndex) |
Set the specified U knot values for this surface. More... | |
MStatus | setKnotsInV (const MDoubleArray &array, unsigned int startIndex, unsigned int endIndex) |
Set the specified V knot values for this surface. More... | |
double | knotInU (unsigned int index, MStatus *ReturnStatus=NULL) const |
Retrieve the given knot value from this surface at the specified U index. More... | |
double | knotInV (unsigned int index, MStatus *ReturnStatus=NULL) const |
Retrieve the given knot value from this surface at the specified V index. More... | |
MStatus | setKnotInU (unsigned int index, double param) |
Set the value of the given existing knot at the specified U index. More... | |
MStatus | setKnotInV (unsigned int index, double param) |
Set the value of the given existing knot at the specified V index. More... | |
MStatus | removeKnotInU (double atThisParam, bool removeAll=false) |
Remove the U knot(s) at the specified parameter value from this surface. More... | |
MStatus | removeKnotInV (double atThisParam, bool removeAll=false) |
Remove the V knot(s) at the specified parameter value from this surface. More... | |
MStatus | removeOneKnotInU (double atThisParam) |
Remove one U knot at the specified parameter value from this surface. More... | |
MStatus | removeOneKnotInV (double atThisParam) |
Remove one V knot at the specified parameter value from this surface. More... | |
MVector | normal (double paramInU, double paramInV, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Retrieve the normal at the given parameter value on the surface. More... | |
MStatus | getTangents (double paramInU, double paramInV, MVector &vectorInU, MVector &vectorInV, MSpace::Space space=MSpace::kObject) const |
Retrieve the tangents in the U and V directions at the given parameter value on the surface. More... | |
MStatus | getDerivativesAtParm (double paramInU, double paramInV, MPoint &pos, MVector &dU, MVector &dV, MSpace::Space space, MVector *dUU=NULL, MVector *dVV=NULL, MVector *dUV=NULL) const |
Evaluate the surface at the given (u,v) coordinate returning position, first derivatives and optionally second derivative information. More... | |
bool | isFoldedOnBispan () const |
Evaluate the surface to determine if it contains any folds or creases. More... | |
double | area (double tolerance=kMFnNurbsEpsilon, MStatus *ReturnStatus=NULL) const |
Calculates the surface area of this nurbs surface. More... | |
double | area (MSpace::Space space, double tolerance=kMFnNurbsEpsilon, MStatus *ReturnStatus=NULL) const |
Calculates the surface area of this nurbs surface in world or local space. More... | |
MPoint | closestPoint (const MPoint &toThisPoint, double *paramU=NULL, double *paramV=NULL, bool ignoreTrimBoundaries=false, double tolerance=kMFnNurbsEpsilon, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Return the closest point on this surface to the given point. More... | |
MPoint | closestPoint (const MPoint &toThisPoint, bool paramAsStart, double *paramU, double *paramV, bool ignoreTrimBoundaries=false, double tolerance=kMFnNurbsEpsilon, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Return the closest point on this surface to the given point. More... | |
bool | isPointOnSurface (const MPoint &point, double tolerance=kMFnNurbsEpsilon, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Check if the given point is on this surface. More... | |
MStatus | getParamAtPoint (const MPoint &atThisPoint, double ¶mU, double ¶mV, bool ignoreTrimBoundaries, MSpace::Space space=MSpace::kObject, double tolerance=kMFnNurbsEpsilon) const |
Get the parameter value corresponding to the given point on the surface (or underlying surface). More... | |
MStatus | getPointAtParam (double paramU, double paramV, MPoint &point, MSpace::Space space=MSpace::kObject) const |
Finds the point corresponding to the given parameter value on the surface. More... | |
double | distanceToPoint (const MPoint &pt, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) const |
Returns the distance from the given point to the closest point on the surface. More... | |
MObject | tesselate (MTesselationParams &parms=MTesselationParams::fsDefaultTesselationParams, MObject parentOrOwner=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Performs tesselation on this surface and create a new mesh in the DAG. More... | |
bool | intersect (const MPoint &rayStartingPoint, const MVector &alongThisDirection, double &u, double &v, MPoint &intersectionData, double tolerance=kMFnNurbsEpsilon, MSpace::Space space=MSpace::kObject, bool calculateDistance=false, double *distance=NULL, bool calculateExactHit=false, bool *wasExactHit=NULL, MStatus *ReturnStatus=NULL) const |
This function determines the closest point of intersection of this spline surface with a ray (a vector at a point). More... | |
bool | intersect (const MPoint &rayStartingPoint, const MVector &alongThisDirection, MDoubleArray &u, MDoubleArray &v, MPointArray &intersectionData, double tolerance=kMFnNurbsEpsilon, MSpace::Space space=MSpace::kObject, bool calculateDistance=false, MDoubleArray *distances=NULL, bool calculateExactHit=false, bool *wasExactHit=NULL, MStatus *ReturnStatus=NULL) const |
This function determines all the points of intersection of this spline surface with a ray (a vector at a point). More... | |
bool | hasHistoryOnCreate (MStatus *ReturnStatus=NULL) const |
This method determines if the shape was created with history. More... | |
MStatus | updateSurface () |
This method signals that this surface has changed and needs to be recalculated. More... | |
bool | isTrimmedSurface (MStatus *ReturnStatus=NULL) const |
This method determines if this surface is a trimmed surface. More... | |
unsigned int | numRegions (MStatus *ReturnStatus=NULL) const |
Returns the number of trimmed regions for this surface or 0 if the surface is not a trimmed surface. More... | |
bool | isFlipNorm (unsigned int region, MStatus *ReturnStatus=NULL) const |
Determines whether the normal for the specified region is flipped. More... | |
unsigned int | numBoundaries (unsigned int region, MStatus *ReturnStatus=NULL) |
Returns the number of boundaries for the specified region. More... | |
BoundaryType | boundaryType (unsigned int region, unsigned int boundary, MStatus *ReturnStatus=NULL) |
Returns the type of the specified boundary. More... | |
unsigned int | numEdges (unsigned int region, unsigned int boundary, MStatus *ReturnStatus=NULL) |
Return the number of edges for the specified trim boundary. More... | |
MObjectArray | edge (unsigned int region, unsigned int boundary, unsigned int edge, bool paramEdge=false, MStatus *ReturnStatus=NULL) |
Return the specified edge of a trim boundary. More... | |
bool | isPointInTrimmedRegion (double u, double v, MStatus *ReturnStatus=NULL) |
Returns true if the given point is in a trimmed away region of a trimmed surface. More... | |
MStatus | getTrimBoundaries (MTrimBoundaryArray &result, unsigned int region, bool paramEdge=true) |
Returns all trim boundaries of a region on this surface. More... | |
MStatus | trimWithBoundaries (const MTrimBoundaryArray &mBoundaries, bool flipNormal=false, double e_tol=1e-3, double pe_tol=1e-5, bool createNewRegion=false) |
This function trims this surface with given trim boundaries. More... | |
MStatus | projectCurve (const MDagPath &curve, const MVector *direction=NULL, bool constructionHistory=false) |
Project the given curve onto this surface creating a curve on surface. More... | |
MStatus | trim (const MDoubleArray &locatorU, const MDoubleArray &locatorV, bool constructionHistory=false) |
Trim this surface to its curves on surface. More... | |
unsigned int | numPatches (MStatus *ReturnStatus=NULL) const |
Returns the number of non-zero patches in this surface. More... | |
unsigned int | numPatchesInU (MStatus *ReturnStatus=NULL) const |
Returns the number of non-zero patches along u, in this surface. More... | |
unsigned int | numPatchesInV (MStatus *ReturnStatus=NULL) const |
Returns the number of non-zero patches along v, in this surface. More... | |
int | numUVs (MStatus *ReturnStatus=NULL) const |
Returns the number of texture (uv) coordinates for this surface. More... | |
MStatus | setUVs (const MFloatArray &uArray, const MFloatArray &vArray) |
Sets all of the texture coordinates (uvs) for this surface. More... | |
MStatus | getUVs (MFloatArray &uArray, MFloatArray &vArray) const |
This method copies the texture coordinate list for this surface into the given uv arrays. More... | |
MStatus | setUV (int uvId, float u, float v) |
Sets the specified texture coordinate. More... | |
MStatus | getUV (int uvId, float &u, float &v) const |
Get the value of the specified texture coordinate from this surface's uv list. More... | |
MStatus | getPatchUV (int patchId, int cornerIndex, float &u, float &v) const |
Get the value of the specified texture coordinate for a patch corner in a patch. More... | |
MStatus | getPatchUVs (int patchId, MFloatArray &uArray, MFloatArray &vArray) const |
Get the values of the texture coordinate on a specified patch. More... | |
MStatus | getPatchUVid (int patchId, int cornerIndex, int &uvId) const |
Get the id of the specified texture coordinate for a corner in a patch. More... | |
MStatus | assignUV (int patchId, int cornerIndex, int uvId) |
Maps a texture coordinate to a the specified corner of a patch. More... | |
MStatus | assignUVs (const MIntArray &uvCounts, const MIntArray &uvIds) |
This method maps all texture coordinates for the surface. More... | |
MStatus | clearUVs () |
This method clears out all texture coordinates for the nurbsSurface, and leaves behind an empty UVset. More... | |
MStatus | getAssignedUVs (MIntArray &uvCounts, MIntArray &uvIds) const |
Get assigned UVs. More... | |
MStatus | getConnectedShaders (unsigned int instanceNumber, MObjectArray &shaders, MIntArray &indices) const |
Returns all the shaders (sets) connected to the specified instance of this surface, as well as an array of patch/shader assignments. More... | |
MStatus | getParamAtPoint (const MPoint &atThisPoint, double ¶mU, double ¶mV, MSpace::Space space=MSpace::kObject) const |
This method is obsolete. More... | |
MObject | tesselate (MTesselationParams &parms, MStatus *ReturnStatus) |
This method is obsolete. More... | |
MFnNurbsSurface (const MObject &object, MStatus *ret=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDagNode | |
virtual | ~MFnDagNode () |
Destructor. More... | |
MFnDagNode () | |
Class Constructor. More... | |
MFnDagNode (MObject &object, MStatus *ret=NULL) | |
This method is not available in Python. More... | |
MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | |
Class Constructor. More... | |
MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
unsigned int | parentCount (MStatus *ReturnStatus=NULL) const |
Determines the number of parent Nodes of the Node. More... | |
MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index. More... | |
MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) |
Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached. More... | |
MStatus | removeChild (MObject &child) |
Removes the given DAG Node from the parent. More... | |
MStatus | removeChildAt (unsigned int index) |
Removes the child at the given index from the parent. More... | |
unsigned int | childCount (MStatus *ReturnStatus=NULL) const |
Determines the number of child Nodes of the Node. More... | |
MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index. More... | |
MObject | dagRoot (MStatus *ReturnStatus=NULL) |
Determines the root of the first DAG Path to the DAG Node attached to the Function Set. More... | |
bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set. More... | |
bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a child of the DAG Node attached to the Function Set. More... | |
bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a child of the given node. More... | |
bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a parent of the given node. More... | |
bool | inUnderWorld (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is an underworld node. More... | |
bool | inModel (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is in the model. More... | |
bool | isInstanceable (MStatus *ReturnStatus=NULL) const |
Returns true if the DAG node can be instanced, and false otherwise. More... | |
MStatus | setInstanceable (const bool how) |
Sets whether or not the DAG node is instanceable. More... | |
bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const |
Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced. More... | |
bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns true if the specified attribute is instanced. More... | |
unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const |
Determines the number of times the Node attached to the Function Set is instanced. More... | |
MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const |
This method duplicates the DAG hierarchy rooted at the current node. More... | |
MStatus | getPath (MDagPath &path) const |
Returns a DAG Path to the DAG Node attached to the Function Set. More... | |
MStatus | getAllPaths (MDagPathArray &paths) const |
Determines all DAG Paths to the DAG Node attached to the Function Set. More... | |
MString | fullPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the full path from the root of the dag to this object. More... | |
MString | partialPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the partial path from the root of the dag to this object. More... | |
MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const |
Returns the object space transformation matrix for this DAG node. More... | |
bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const |
Returns true if this object is an intermediate in a geometry calculation. More... | |
MStatus | setIntermediateObject (bool isIntermediate) |
Sets whether this object is an intermediate in a geometry calculation. More... | |
int | objectColor (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | setObjectColor (int color) |
Sets the index for the current user defined inactive color used by the node. More... | |
bool | usingObjectColor (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | setUseObjectColor (bool useObjectColor) |
This method is obsolete. More... | |
MObjectColorType | objectColorType (MStatus *ReturnStatus=NULL) const |
Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used. More... | |
MStatus | setObjectColorType (MObjectColorType type) |
Sets whether or not the user defined inactive object color will be used. More... | |
MStatus | setObjectColor (const MColor &color) |
Sets the color value for the current user defined inactive color used by the node. More... | |
MColor | objectColorRGB (MStatus *ReturnStatus=NULL) const |
Determines the RGB color for the current user defined inactive color used by the node. More... | |
int | objectColorIndex (MStatus *ReturnStatus=NULL) const |
Determines the index for the current user defined inactive color used by the node. More... | |
MColor | hiliteColor (MStatus *ReturnStatus=NULL) const |
Determines the current hilite color used by the node. More... | |
bool | usingHiliteColor (MStatus *ReturnStatus=NULL) const |
Determines whether or not the hilite color will be used for the node. More... | |
MColor | dormantColor (MStatus *ReturnStatus=NULL) const |
Determines the dormant color used by this node. More... | |
MColor | activeColor (MStatus *ReturnStatus=NULL) const |
Determines the active color used by this node. More... | |
bool | drawOverrideEnabled (MStatus *ReturnStatus=NULL) const |
Determines whether or not draw override is turned on for this node. More... | |
bool | drawOverrideIsReference (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Reference for this node. More... | |
bool | drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Template for this node. More... | |
bool | drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const |
Determines the draw override color used by this node. More... | |
MStatus | getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const |
Returns all the sets connected to the specified instance of this DAG object. More... | |
MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const |
Returns the bounding box for the dag node in object space. More... | |
MDagPath | dagPath (MStatus *ReturnStatus=NULL) const |
Returns the DagPath to which the Function Set is attached. More... | |
virtual MStatus | setObject (const MDagPath &path) |
Attaches Function Set to the DAG Node that has the given DAG Path. More... | |
MStatus | setObject (MObject &object) override |
Attaches Function Set to given DAG Node. More... | |
MObject | model (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MFnDagNode (const MObject &object, MStatus *ret=NULL) | |
No script support. More... | |
MStatus | setObject (const MObject &object) override |
No script support. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | uniqueName (MStatus *ReturnStatus=NULL) const |
Returns the unique name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is allowed to animate. More... | |
MStatus | setAffectsAnimation () |
Define a node can affect animation. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
This method is obsolete. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
This method is not available in Python. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
This method is not available in Python. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=nullptr) const |
Returns the MObject that is attached to the Function Set. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDagNode | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static const char * | className () |
Returns the name of this class. More... | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
static const char * | typeString (MFn::Type) |
Returns the type string for a given type. More... | |
static bool | isValid (MFn::Type) |
Returns true if type is in the range of valid types. More... | |
NURBS surface function set.
This is the function set for NURBS (Non-Uniform Rational B-spline) surfaces.
The shape of a NURBS surface is defined by an array of CVs (control vertices), an array of knot values in the U direction and an array of knot values in the V direction, a degree in U and in V, and a form in U and in V.
The U and V knot vectors for NURBS surfaces are of size (spansInU + 2*degreeInU -1) and (spansInV + 2*degreeInV -1). Note: spans = numCVs - degree.
There are 3 possible "forms" for the surface in the U and V directions: open, closed and periodic. These forms are described below. Note that the descriptions below apply to both the U and V directions.
The open and closed forms are quite similar, and in fact a closed surface will become an open surface if either the first or last CV is moved so that they are no longer coincident. To create an open or closed surface, of degree N, with M spans, you must provide M+N CVs. This implies that for a degree N surface, you must specify at least N+1 CVs to get a surface with a single span.
The number of knots required for the surface is M + 2N - 1. If you want the surface to start exactly at the first CV and end exactly at the last CV, then the knot vector must be structured to have degree N "multiplicity" at the beginning and end. This means that the first N knots must be identical, and the last N knots must be identical.
A periodic surface is a special case of a closed surface. Instead of having just the first and last CVs coincident, the last N CVs in the surface, where N is equal to the degree, overlap the first N CVs. This results in a surface with no tangent break where the ends meet. The last N CVs in a periodic surface are permanently bound to the first N CVs, and Maya will not allow those last N CVs to be repositioned. If one or more of the first N CVs of the surface are repositioned, the overlapping CV's will remain bound, and will also be moved.
In order to create a periodic surface, you must specify at least 2N+1 CVs, so that that last N can overlap the first N and you still have 1 non-overlapping CV left. The number of CVs required to create a periodic surface is still N+M (with a lower limit of 2N+1), but you must ensure that the positions of the last N CVs are identical to the positions of the first N.
You still need M + 2N - 1 knots for a periodic surface, but the knot values required are more restrictive than for open or closed surfaces because of the overlap of the last N CVs. The first N knots should be specified at the beginning of the knot array as values { -(N-1), -(N-2), ... 0 } in order to implement the overlap. Additionally there can be no knot multiplicity at the end of the surface, because that would compromise the tangent continuity property.
Managing different knot representations in external applications
Note that some third party applications use a different format for knots, where the number of knots required for a surface is M+2N+1 rather than M+2N-1 as used in Maya. Both knot representations are equivalent mathematically. To convert from one of these external representations into the Maya representation, simply omit the first and last knots from the external representation when creating the Maya representation. To convert from the Maya representation into the external representation, add two new knots at the beginning and end of the Maya knot sequence. The value of these new knots depends on the existing knot sequence. For a knot sequence with multiple end knots, simply duplicate the existing first and last knots once more, for example:
Maya representation: {0,0,0,...,N,N,N} External representation: {0,0,0,0,...,N,N,N,N}
For a knot sequence with uniform end knots, create the new knots offset at an interval equal to the existing first and last knot intervals, for example:
Maya representation: {0,1,2,...,N,N+1,N+2} External representation: {-1,0,1,2,...,N,N+1,N+2,N+3}
enum Form |
enum BoundaryType |
MFnNurbsSurface | ( | MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
MFnNurbsSurface | ( | const MDagPath & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
MFnNurbsSurface | ( | const MObject & | object, |
MStatus * | ReturnStatus = NULL |
||
) |
|
virtual |
Function set type.
Return the class type : MFn::kNurbsSurface.
Reimplemented from MFnDagNode.
|
static |
Returns the name of this class.
Return the class name : "MFnNurbsSurface".
MObject create | ( | const MPointArray & | controlVertices, |
const MDoubleArray & | uKnotSequences, | ||
const MDoubleArray & | vKnotSequences, | ||
unsigned int | degreeInU, | ||
unsigned int | degreeInV, | ||
MFnNurbsSurface::Form | formU, | ||
MFnNurbsSurface::Form | formV, | ||
bool | createRational, | ||
MObject | parentOrOwner = MObject::kNullObj , |
||
MStatus * | ReturnStatus = NULL |
||
) |
Creates a nurbs surface from the specified data and sets this function set to operate on the new surface.
The parentOrOwner argument is used to specify the owner of the new surface.
If the parentOrOwner is kNurbsSurfaceData then the created surface will be of type kNurbsSurfaceGeom and will be returned. The parentOrOwner will become the owner of the new surface.
If parentOrOwner is nullptr then a new transform will be created and returned which will be the parent for the surface. The new transform will be added to the DAG.
If parentOrOwner is a DAG node then the new surface will be returned and the parentOrOwner will become its parent.
Note that the knot vectors must be of length spans + 2*degree - 1.
[in] | controlVertices | an array of control vertices |
[in] | uKnotSequences | an array of U knot values |
[in] | vKnotSequences | an array of V knot values |
[in] | degreeInU | degree of first set of basis functions |
[in] | degreeInV | degree of second set of basis functions |
[in] | formU | open, closed, periodic in U |
[in] | formV | open, closed, periodic in V |
[in] | createRational | create as rational (true) or non-rational (false) surface |
[in] | parentOrOwner | specifies what to do with the surface. If a DAG object or nullptr is given then a transform will be created for the new surface and placed under the specified (optional)parent. If kNurbsSurfaceData is given then the surface will become its data. |
[out] | ReturnStatus | Status code |
MObject copy | ( | const MObject & | source, |
MObject | parentOrOwner = MObject::kNullObj , |
||
MStatus * | ReturnStatus = NULL |
||
) |
This method creates a copy of a nurbs surface.
The parentOrOwner argument is used to specify the owner of the new surface.
If the parentOrOwner is kNurbsSurfaceData then the created surface will be of type kNurbsSurfaceGeom and will be returned. The parentOrOwner will become the owner of the new surface.
If parentOrOwner is nullptr then a new transform will be created and returned which will be the parent for the surface. The new transform will be added to the DAG.
If parentOrOwner is a DAG node then the new surface will be returned and the parentOrOwner will become its parent.
[in] | source | the surface to be copied |
[in] | parentOrOwner | the DAG parent or kNurbsSurfaceData the new surface will belong to |
[out] | ReturnStatus | Status code |
MObject getDataObject | ( | ) | const |
Returns an MObject if the class has been constructed with an MFn::kNurbsSurfaceData entity, otherwise MObject::kNullObj is returned.
Returns a component for the specified CV.
Components are used to specify one or more CVs and are usefull in operating on groups of non-contiguous CVs for a curve or surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.
[in] | indexU | U index of CV |
[in] | indexV | V index of CV |
[out] | ReturnStatus | Status code |
MObject cvsInU | ( | unsigned int | startIndex, |
unsigned int | endIndex, | ||
unsigned int | rowIndex, | ||
MStatus * | ReturnStatus = NULL |
||
) |
Returns a component for the specified CVs.
Components are used to specify one or more CVs and are usefull in operating on groups of non-contiguous CVs for a curve or surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.
[in] | startIndex | start CV index in U |
[in] | endIndex | end CV index in U |
[in] | rowIndex | row index |
[out] | ReturnStatus | Status code |
MObject cvsInV | ( | unsigned int | startIndex, |
unsigned int | endIndex, | ||
unsigned int | rowIndex, | ||
MStatus * | ReturnStatus = NULL |
||
) |
Returns a component for the specified CVs on the given V direction.
Components are used to specify one or more CVs and are usefull in operating on groups of non-contiguous CVs for a curve or surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.
[in] | startIndex | start CV index in V |
[in] | endIndex | end CV index in V |
[in] | rowIndex | row index |
[out] | ReturnStatus | Status code |
MStatus getCVs | ( | MPointArray & | array, |
MSpace::Space | space = MSpace::kObject |
||
) | const |
Get the positions of the CVs on this surface.
The returned group can be accessed via the MPointArray class. numCVsInU() * numCVsInV() points will be returned. Converting from uIndex, vIndex is done by "index = numCVsInV() * uIndex + vIndex".
Any modifications to these CVs will not affect this surface. setCVs should be called to modify the original surface. updateSurface should be called to cause the surface to redraw itself.
[out] | array | the array of point values for the CVs |
[in] | space | specifies the coordinate system for this operation |
MStatus setCVs | ( | const MPointArray & | array, |
MSpace::Space | space = MSpace::kObject |
||
) |
Set the CVs for this surface to the given points.
numCVsInU() * numCVsInV() points must be provided. Converting from uIndex, vIndex is done by "index = numCVsInV() * uIndex + vIndex".
To keep this method as fast as possible, no checking of the data is performed beyond ensuring that the total number of CVs passed in is correct. It is up to the caller to ensure that the CVs provide a valid surface, for example by ensuring that overlapping CVs in periodic surfaces have the same positions.
[in] | array | The array of point values of the CVs |
[in] | space | specifies the coordinate system for this operation |
MStatus getCV | ( | unsigned int | indexU, |
unsigned int | indexV, | ||
MPoint & | pnt, | ||
MSpace::Space | space = MSpace::kObject |
||
) | const |
Get the location of the specified CV.
[in] | indexU | U index of CV |
[in] | indexV | V index of CV |
[out] | pnt | storage for the CV location |
[in] | space | coordinate space for the CV |
MStatus setCV | ( | unsigned int | indexU, |
unsigned int | indexV, | ||
MPoint & | pt, | ||
MSpace::Space | space = MSpace::kObject |
||
) | const |
Set the location of the specified CV.
If the surface is periodic then overlapping CVs will be ignored, that is, only indices in U and V that are less that the number of spans in U and V respectively will be considered.
[in] | indexU | U index of CV |
[in] | indexV | V index of CV |
[in] | pt | new location for the CV |
[in] | space | coordinate space for the CV |
MFnNurbsSurface::Form formInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Return the form of this surface in U.
Form can be kOpen, kClosed, kPeriodic, or kUnknownForm.
[out] | ReturnStatus | Status code |
MFnNurbsSurface::Form formInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Return the form of this surface in V.
Form can be kOpen, kClosed, kPeriodic, or kUnknownForm.
[out] | ReturnStatus | Status code |
bool isBezier | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine if the knot spacing gives us Bezier surface.
[out] | ReturnStatus | Status code |
bool isUniform | ( | MStatus * | ReturnStatus = NULL | ) | const |
Determine if the knot spacing is uniform.
[out] | ReturnStatus | Status code |
bool isKnotU | ( | double | param, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Check if the specified parameter value is a knot value.
[in] | param | parameter value to test |
[out] | ReturnStatus | Status code |
bool isKnotV | ( | double | param, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Check if the specified parameter value is a knot value.
[in] | param | parameter value to test |
[out] | ReturnStatus | Status code |
bool isParamOnSurface | ( | double | paramU, |
double | paramV, | ||
MStatus * | ReturnStatus = NULL |
||
) | const |
Check if the specified parameter is on this surface.
[in] | paramU | U parameter value |
[in] | paramV | V parameter value |
[out] | ReturnStatus | Status code |
MStatus getKnotDomain | ( | double & | startU, |
double & | endU, | ||
double & | startV, | ||
double & | endV | ||
) | const |
Returns the maximum and minimum U and V paramter values for this surface.
[out] | startU | Start U parameter value |
[out] | endU | End U parameter value |
[out] | startV | Start V parameter value |
[out] | endV | End V parameter value |
int degreeU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the degree of the surface in U (1 - 3).
[out] | ReturnStatus | Status code |
int degreeV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the degree of the surface in V (1 - 3).
[out] | ReturnStatus | Status code |
int numSpansInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of spans in the u direction.
[out] | ReturnStatus | Status code |
int numSpansInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of spans in the v direction.
[out] | ReturnStatus | Status code |
int numNonZeroSpansInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of non-zero spans in the U direction.
This value will be equivalent to the value returned by numSpansInU() if all of the internal (non-end) knots are of multiplicity 1. If some of the internal knots have higher multiplicity, this value will be lower than that returned by numSpansInU(). You can use the number of non-zero spans to count the number of visual spans on the surface in the U direction, since the empty (zero) spans do not appear as a separate span/patch in the display.
Further, the NURBS face components have the valid index range bounded by this value in U direction (i.e., the NURBS face component index runs from 0 to numNonZeroSpansInU()-1 inclusivelly.)
[out] | ReturnStatus | Status code |
int numNonZeroSpansInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of non-zero spans in the V direction.
This value will be equivalent to the value returned by numSpansInV() if all of the internal (non-end) knots are of multiplicity 1. If some of the internal knots have higher multiplicity, this value will be lower than that returned by numSpansInV(). You can use the number of non-zero spans to count the number of visual spans on the surface in the V direction, since the empty (zero) spans do not appear as a separate span/patch in the display.
Further, the NURBS face components have the valid index range bounded by this value in V direction (i.e., the NURBS face component index runs from 0 to numNonZeroSpansInV()-1 inclusivelly.)
[out] | ReturnStatus | Status code |
int numCVsInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of CVs in the U direction (degree + spans).
[out] | ReturnStatus | Status code |
int numCVsInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of CVs in the V direction (degree + spans).
[out] | ReturnStatus | Status code |
int numKnotsInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of knots in U including multiple end knots (spans + 2 * degree - 1).
[out] | ReturnStatus | Status code |
int numKnotsInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of knots in V including multiple end knots (spans + 2 * degree - 1).
[out] | ReturnStatus | Status code |
MStatus getKnotsInU | ( | MDoubleArray & | array | ) | const |
Get the knots along the U direction for this surface.
[out] | array | Storage for the knot values |
MStatus getKnotsInV | ( | MDoubleArray & | array | ) | const |
Get the knots along the V direction for this surface.
[out] | array | Storage for the knot values |
MStatus setKnotsInU | ( | const MDoubleArray & | array, |
unsigned int | startIndex, | ||
unsigned int | endIndex | ||
) |
Set the specified U knot values for this surface.
[in] | array | The knot values to be set |
[in] | startIndex | The start knot index |
[in] | endIndex | The end knot index |
MStatus setKnotsInV | ( | const MDoubleArray & | array, |
unsigned int | startIndex, | ||
unsigned int | endIndex | ||
) |
Set the specified V knot values for this surface.
[in] | array | The knot values to be set |
[in] | startIndex | The start knot index |
[in] | endIndex | The end knot index |
double knotInU | ( | unsigned int | index, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Retrieve the given knot value from this surface at the specified U index.
U knots are indexed from 0 to numKnotsInU()-1.
[in] | index | The U index of the knot value to get |
[out] | ReturnStatus | Status code |
double knotInV | ( | unsigned int | index, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Retrieve the given knot value from this surface at the specified V index.
V knots are indexed from 0 to numKnotsInV()-1.
[in] | index | The V index of the knot value to get |
[out] | ReturnStatus | Status code |
MStatus setKnotInU | ( | unsigned int | index, |
double | param | ||
) |
Set the value of the given existing knot at the specified U index.
U knots are indexed from 0 to numKnotsInU()-1. Note that this method does not insert a new knot, it simply changes the value of a knot that already exists.
If a knot value is set that breaks the non-decreasing requirement for the knot array, the knot value will be changed and a kInvalidParameter error will be returned.
[in] | index | The U index of the existing knot to be set |
[out] | param | The new parameter value for the knot |
MStatus setKnotInV | ( | unsigned int | index, |
double | param | ||
) |
Set the value of the given existing knot at the specified V index.
V knots are indexed from 0 to numKnotsInV()-1. Note that this routine does not insert a new knot, it simply changes the value of a knot that already exists.
If a knot value is set that breaks the non-decreasing requirement for the knot array, the knot value will be changed and a kInvalidParameter error will be returned.
[in] | index | The V index of the existing knot to be set |
[in] | param | The new value for the knot |
MStatus removeKnotInU | ( | double | atThisParam, |
bool | removeAll = false |
||
) |
Remove the U knot(s) at the specified parameter value from this surface.
If there are multiple knots at this parameter then removeAll is used to specify how to do the removal.
[in] | atThisParam | Parameter of knot to be removed |
[in] | removeAll | If true then remove all the knots at the given parameter, otherwise remove all except one knot |
MStatus removeKnotInV | ( | double | atThisParam, |
bool | removeAll = false |
||
) |
Remove the V knot(s) at the specified parameter value from this surface.
If there are multiple knots at this parameter then removeAll is used to specify how to do the removal.
[in] | atThisParam | Parameter of knot to be removed |
[in] | removeAll | If true then remove all the knots at the given parameter, otherwise remove all except one knot |
MStatus removeOneKnotInU | ( | double | atThisParam | ) |
Remove one U knot at the specified parameter value from this surface.
[in] | atThisParam | Parameter of knot to be removed |
MStatus removeOneKnotInV | ( | double | atThisParam | ) |
Remove one V knot at the specified parameter value from this surface.
[in] | atThisParam | Parameter of knot to be removed |
MVector normal | ( | double | paramInU, |
double | paramInV, | ||
MSpace::Space | space = MSpace::kObject , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Retrieve the normal at the given parameter value on the surface.
[in] | paramInU | U parameter at which to obtain normal |
[in] | paramInV | V parameter at which to obtain normal |
[in] | space | Coordinate space for the returned vector |
[out] | ReturnStatus | Status code |
MStatus getTangents | ( | double | paramInU, |
double | paramInV, | ||
MVector & | vectorInU, | ||
MVector & | vectorInV, | ||
MSpace::Space | space = MSpace::kObject |
||
) | const |
Retrieve the tangents in the U and V directions at the given parameter value on the surface.
The returned tangent vectors are normalized.
This method does not fail if the given parameter lies within a trimmed away region of a trimmed surface. Use the 'isPointInTrimmedRegion' method to determine if the uv point lies within such a region.
[in] | paramInU | U parameter value at which to obtain tangents |
[in] | paramInV | V parameter value at which to obtain tangents |
[out] | vectorInU | Storage for the U tangent vector |
[out] | vectorInV | Storage for the V tangent vector |
[in] | space | Coordinate space for the returned vectors |
MStatus getDerivativesAtParm | ( | double | paramInU, |
double | paramInV, | ||
MPoint & | pos, | ||
MVector & | dU, | ||
MVector & | dV, | ||
MSpace::Space | space, | ||
MVector * | dUU = NULL , |
||
MVector * | dVV = NULL , |
||
MVector * | dUV = NULL |
||
) | const |
Evaluate the surface at the given (u,v) coordinate returning position, first derivatives and optionally second derivative information.
The returned derivative vectors are not normalized. If either dUU, dVV, or dUV is set to nullptr, the second derivatives will not be computed and execution time wil be faster.
[in] | paramInU | U parameter value to evaluate |
[in] | paramInV | V parameter value to evaluate |
[out] | pos | Storage for the XYZ position of (u,v) |
[out] | dU | Storage for the first order partial derivative with respect to u |
[out] | dV | Storage for the first order partial derivative with respect to v |
[in] | space | Coordinate space for the returned vectors |
[out] | dUU | Pointer to storage for the second order partial derivative with respect to u |
[out] | dVV | Pointer to storage for the second order partial derivative with respect to v |
[out] | dUV | Pointer to storage for the second order partial derivative with respect to u then v |
bool isFoldedOnBispan | ( | ) | const |
Evaluate the surface to determine if it contains any folds or creases.
The entire surface including trimmed regions is examined. This function will only check for folds on bispan boundaries and thus will not catch all cases.
double area | ( | double | tolerance = kMFnNurbsEpsilon , |
MStatus * | ReturnStatus = NULL |
||
) | const |
Calculates the surface area of this nurbs surface.
A value of 0.0 will be returned if the area cannot be determined successfully.
[in] | tolerance | tolerance value to be used for computations |
[out] | ReturnStatus | Status code |
double area | ( | MSpace::Space | space, |
double | tolerance = kMFnNurbsEpsilon , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Calculates the surface area of this nurbs surface in world or local space.
A value of 0.0 will be returned if the area cannot be determined successfully.
[in] | space | Coordinate space for the returned vectors |
[in] | tolerance | Tolerance value to be used for computations |
[out] | ReturnStatus | Status code |
MPoint closestPoint | ( | const MPoint & | toThisPoint, |
double * | paramU = NULL , |
||
double * | paramV = NULL , |
||
bool | ignoreTrimBoundaries = false , |
||
double | tolerance = kMFnNurbsEpsilon , |
||
MSpace::Space | space = MSpace::kObject , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Return the closest point on this surface to the given point.
[in] | toThisPoint | Point to be compared. |
[out] | paramU | U parameter value of the closest point. Ignored if null. |
[out] | paramV | V parameter value of the closest point. Ignored if null. |
[in] | ignoreTrimBoundaries | If this is true and the surface is trimmed, look for the point on the entire, untrimmed surface ignoring any trim curves. |
[in] | tolerance | Tolerance value to be used for computations. |
[in] | space | Coordinate space in which perform this operation, |
[out] | ReturnStatus | Status code. |
MPoint closestPoint | ( | const MPoint & | toThisPoint, |
bool | paramAsStart, | ||
double * | paramU, | ||
double * | paramV, | ||
bool | ignoreTrimBoundaries = false , |
||
double | tolerance = kMFnNurbsEpsilon , |
||
MSpace::Space | space = MSpace::kObject , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Return the closest point on this surface to the given point.
Performance can be greatly increased by supplying a starting parameter value that is reasonably close to the final point and setting 'paramAsStart' to true. However great care must be taken with the use of this parameter and the choice of starting value.
If 'paramAsStart' is true, the algorithm will begin to search for the closest point at the given parameter value, and will check the local surface to see which direction will bring it closer to the given point. It then offsets in this direction and repeats the process, iteratively traversing the surface until it finds the closest point.
This algorithm will fail if it encounters a seam before reaching the closest point, or if it finds a local closest point, such as a bulge on a mesh where an offset in any direction will take it further from the given point, even if that is not the true closest point on the mesh. For this reason it is advisable to avoid using this option unless absolutely sure that the initial point will be a good enough approximation to the final point that these conditions will not occur.
[in] | toThisPoint | Point to be compared |
[in] | paramAsStart | If true use the value pointed to by paramU and paramV as a starting point for the search |
[in,out] | paramU | Returns the U parameter value of the closest point. if 'paramAsStart' is true then the value initially passed in by the caller will be used as the starting U value for the search. Ignored if null. |
[in,out] | paramV | Returns the V parameter value of the closest point. if 'paramAsStart' is true then the value initially passed in by the caller will be used as the starting V value for the search. Ignored if null. |
[in] | ignoreTrimBoundaries | if this is true and the surface is trimmed, look for the point on the entire, untrimmed surface ignoring any trim curves. |
[in] | tolerance | tolerance value to be used for computations |
[in] | space | Coordinate space in which perform this operation |
[out] | ReturnStatus | Status code |
bool isPointOnSurface | ( | const MPoint & | point, |
double | tolerance = kMFnNurbsEpsilon , |
||
MSpace::Space | space = MSpace::kObject , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Check if the given point is on this surface.
[in] | point | Point to test |
[in] | tolerance | tolerance value to be used for computations |
[in] | space | Coordinate space for this operation |
[out] | ReturnStatus | Status code |
MStatus getParamAtPoint | ( | const MPoint & | atThisPoint, |
double & | paramU, | ||
double & | paramV, | ||
bool | ignoreTrimBoundaries, | ||
MSpace::Space | space = MSpace::kObject , |
||
double | tolerance = kMFnNurbsEpsilon |
||
) | const |
Get the parameter value corresponding to the given point on the surface (or underlying surface).
Note, when ignoreTrimBoundaries if false, the UV parameters will still be returned if found on the untrimmed surface even though MS::kFailure is returned. This may be useful in cases where you are walking a trim edge and points are determined to be trimmed away because of slight differences between the trim edge and the actual trimmed surface.
[in] | atThisPoint | Location of parameter to obtain |
[out] | paramU | storage for the U parameter value |
[out] | paramV | storage for the V parameter value |
[in] | ignoreTrimBoundaries | if this is true and the surface is trimmed, look for the param on the entire, untrimmed surface ignoring any trim curves. |
[in] | space | Coordinate space in which to perform this operation |
[in] | tolerance | tolerance used in this operation |
MStatus getPointAtParam | ( | double | paramU, |
double | paramV, | ||
MPoint & | point, | ||
MSpace::Space | space = MSpace::kObject |
||
) | const |
Finds the point corresponding to the given parameter value on the surface.
This method does not fail if the given parameter lies within a trimmed away region of a trimmed surface. Use the 'isPointInTrimmedRegion' method to determine if the uv point lies within such a region.
[in] | paramU | U parameter value |
[in] | paramV | V parameter value |
[out] | point | storage for the found point |
[in] | space | Coordinate space in which to perform this operation |
double distanceToPoint | ( | const MPoint & | pt, |
MSpace::Space | space = MSpace::kObject , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
Returns the distance from the given point to the closest point on the surface.
[in] | pt | Point to calculate distance from |
[in] | space | Coordinate space for which to perform operation |
[out] | ReturnStatus | Status code |
MObject tesselate | ( | MTesselationParams & | parms = MTesselationParams::fsDefaultTesselationParams , |
MObject | parentOrOwner = MObject::kNullObj , |
||
MStatus * | ReturnStatus = NULL |
||
) |
Performs tesselation on this surface and create a new mesh in the DAG.
The type of tesselation can be controlled by providing the tesselation parameters (see MTesselationParams).
The parentOrOwner argument is used to specify the owner of the new surface.
If the parentOrOwner is kMeshData then the created surface will be of type kMeshGeom and will be returned. The parentOrOwner will become the owner of the new mesh.
If parentOrOwner is nullptr then a new transform will be created and returned which will be the parent for the mesh. The new transform will be added to the DAG.
If parentOrOwner is a DAG node then the new mesh will be returned and the parentOrOwner will become its parent.
[in] | parms | Tesselation parameters |
[in] | parentOrOwner | the DAG parent or kMeshData the new mesh will belong to |
[out] | ReturnStatus | Status code |
bool intersect | ( | const MPoint & | rayStartingPoint, |
const MVector & | alongThisDirection, | ||
double & | u, | ||
double & | v, | ||
MPoint & | pntOfIntersection, | ||
double | tolerance = kMFnNurbsEpsilon , |
||
MSpace::Space | space = MSpace::kObject , |
||
bool | calculateDistance = false , |
||
double * | distance = NULL , |
||
bool | calculateExactHit = false , |
||
bool * | wasExactHit = NULL , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
This function determines the closest point of intersection of this spline surface with a ray (a vector at a point).
[in] | rayStartingPoint | Starting location of ray to test. |
[in] | alongThisDirection | Direction of ray to test. |
[out] | u | U parameter of intersection (if any). |
[out] | v | V parameter of intersection (if any). |
[out] | pntOfIntersection | Closest point of intersection (if any). |
[in] | tolerance | The epsilon value in the calculation. |
[in] | space | Specifies the coordinate system for this operation. |
[in] | calculateDistance | Specifies whether to calculate the distance of the startPoint to the point of intersection |
[out] | distance | Distance of intersection point from startPoint. Ignored if 'calculateDistance' is false. |
[in] | calculateExactHit | Specifies whether to determine if the point of intersection actually hit the object or just came within tolerance of it. |
[out] | wasExactHit | Returns true if the point of intersection is an exact hit, false otherwise. Ignored if 'calculateExactHit' if false. |
[out] | ReturnStatus | Status code. |
bool intersect | ( | const MPoint & | rayStartingPoint, |
const MVector & | alongThisDirection, | ||
MDoubleArray & | uArray, | ||
MDoubleArray & | vArray, | ||
MPointArray & | points, | ||
double | tolerance = kMFnNurbsEpsilon , |
||
MSpace::Space | space = MSpace::kObject , |
||
bool | calculateDistance = false , |
||
MDoubleArray * | distances = NULL , |
||
bool | calculateExactHit = false , |
||
bool * | wasExactHit = NULL , |
||
MStatus * | ReturnStatus = NULL |
||
) | const |
This function determines all the points of intersection of this spline surface with a ray (a vector at a point).
[in] | rayStartingPoint | Starting location of ray to test. |
[in] | alongThisDirection | Direction of ray to test. |
[out] | uArray | U parameters of intersections. |
[out] | vArray | V parameters of intersections. |
[out] | points | Points of intersection. |
[in] | tolerance | The epsilon value in the calculation. |
[in] | space | Specifies the coordinate system for this operation. |
[in] | calculateDistance | Specifies whether to calculate the distances of the startPoint to the all the points of intersection. |
[out] | distances | Distances of intersection points from startPoint. Ignored if 'calculateDistance' is false. |
[in] | calculateExactHit | Specifies whether to determine if the point of intersection actually hit the object or just came within tolerance of it. |
[out] | wasExactHit | Returns true if the point of intersection is an exact hit, false otherwise. Ignored if 'calculateExactHit' if false. |
[out] | ReturnStatus | Status code. |
bool hasHistoryOnCreate | ( | MStatus * | ReturnStatus = NULL | ) | const |
This method determines if the shape was created with history.
If the object that this function set is attached to is not a shape then this method will fail.
[out] | ReturnStatus |
MStatus updateSurface | ( | ) |
This method signals that this surface has changed and needs to be recalculated.
This method is useful when a large number of CVs for the surface are being modified. Instead of updating the surface every time a CV is changed it is more efficient to call this method once after updating all of the CVs.
bool isTrimmedSurface | ( | MStatus * | ReturnStatus = NULL | ) | const |
This method determines if this surface is a trimmed surface.
[out] | ReturnStatus |
unsigned int numRegions | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of trimmed regions for this surface or 0 if the surface is not a trimmed surface.
For each region there may be several boundary curves, an outer curve and possibly several inner boundary curves which define holes. These boundary curves are made up of one or more curves called edges.
[out] | ReturnStatus |
bool isFlipNorm | ( | unsigned int | region, |
MStatus * | ReturnStatus = NULL |
||
) | const |
Determines whether the normal for the specified region is flipped.
This method is only valid for trimmed surfaces.
[in] | region | Trimmed region to check. Must be in the range 0 to numRegions() - 1. |
[out] | ReturnStatus | Status code |
unsigned int numBoundaries | ( | unsigned int | region, |
MStatus * | ReturnStatus = NULL |
||
) |
Returns the number of boundaries for the specified region.
The surface must be a trimmed surface.
For each region there may be several boundary curves, an outer curve and possibly several inner boundary curves which define holes. These boundary curves are made up of one or more curves called edges.
[in] | region | The trimmed region to examine |
[out] | ReturnStatus | status code |
MFnNurbsSurface::BoundaryType boundaryType | ( | unsigned int | region, |
unsigned int | boundary, | ||
MStatus * | ReturnStatus = NULL |
||
) |
Returns the type of the specified boundary.
The surface must be a trimmed surface.
Possible boundary types are Inner, kOuter, kSegment, kClosedSegment, and kInvalidBoundary
[in] | region | the region to examine |
[in] | boundary | the boundary to examine |
[out] | ReturnStatus | status code |
unsigned int numEdges | ( | unsigned int | region, |
unsigned int | boundary, | ||
MStatus * | ReturnStatus = NULL |
||
) |
Return the number of edges for the specified trim boundary.
For each region there may be several boundary curves, an outer curve and possibly several inner boundary curves which define holes. These boundary curves are made up of one or more curves called edges.
[in] | region | Region to examine |
[in] | boundary | Boundary to examine |
[out] | ReturnStatus | Status code |
MObjectArray edge | ( | unsigned int | region, |
unsigned int | boundary, | ||
unsigned int | edge, | ||
bool | paramEdge = false , |
||
MStatus * | ReturnStatus = NULL |
||
) |
Return the specified edge of a trim boundary.
For each region of a trimmed surface there may be several boundary curves: an outer curve and possibly several inner boundary curves (which define holes). These boundary curves are made up of one or more curves called edges. The edge is returned as an MObjectArray as the edge may consist of more than one curve. The returned edge, or trim curve, can be a 2D parameter edge or a 3D edge curve. To identify an edge you must specify the trimmed region, the boundary of that region, and the edge of that boundary.
Note that for closed surfaces some of the 3d edges may be 0 length in which case an empty MObjectArray is returned. An example of this is the poles of a sphere.
[in] | region | the trimmed region containing the edge |
[in] | boundary | the boundary to examine |
[in] | edge | the boundary edge to examine |
[in] | paramEdge | if true then 2D param edges are returned, otherwise a 3D edge is returned. |
[out] | ReturnStatus | status code |
bool isPointInTrimmedRegion | ( | double | u, |
double | v, | ||
MStatus * | ReturnStatus = NULL |
||
) |
Returns true if the given point is in a trimmed away region of a trimmed surface.
A trimmed away region is the part of the surface that is cut away as a result of a trim operation.
[in] | u | u parameter of point on surface to test |
[in] | v | v parameter of point on surface to test |
[out] | ReturnStatus | status code |
MStatus getTrimBoundaries | ( | MTrimBoundaryArray & | result, |
unsigned int | region, | ||
bool | paramEdge = true |
||
) |
Returns all trim boundaries of a region on this surface.
[out] | result | All trim boundaries of the given region in this surface. |
[in] | region | the trimmed region containing the boundaries |
[in] | paramEdge | If true, then 2D curves are returned, otherwise 3D curves. |
MStatus trimWithBoundaries | ( | const MTrimBoundaryArray & | mBoundaries, |
bool | flipNormal = false , |
||
double | e_tol = 1e-3 , |
||
double | pe_tol = 1e-5 , |
||
bool | createNewRegion = false |
||
) |
This function trims this surface with given trim boundaries.
NOTE: The curves specified in the MTrimBoundaryArray are in UV space. As a result, they must be 2D curves. The MFnNurbsCurve functionset provides a method for creating 2D curves.
[in] | mBoundaries | The boundaries used for the trim. A boundary may consist of several curves. They must present a closed boundary, must be in UV (parameter) space, and must be on the surface. Boundaries[0] is the outer boundary which goes counterclockwise around the surface normal. All other boundaries must be inner boundaries inside the outer boundary defined region. A clockwise inner boundary defines a hole. Boundaries[0] can be empty. In this case, the native boundary is used as outer boundary. The boundaries should not intersect each other or themselves. |
[in] | flipNormal | Whether to flip the trimmed surface normal |
[in] | e_tol | The 3d edge tolerance with which to trim |
[in] | pe_tol | The parameter edge tolerance with which to trim |
[in] | createNewRegion | Whether to create a new region on the trimmed surface. A region is a disjoint area of a trimmed surface. |
MStatus projectCurve | ( | const MDagPath & | curve, |
const MVector * | direction = NULL , |
||
bool | constructionHistory = false |
||
) |
Project the given curve onto this surface creating a curve on surface.
Projection will be done using the surface normals unless a direction vector to project along is given.
[in] | curve | curve to be projected |
[in] | direction | direction of projection. If this is null then the surface normals is used |
[in] | constructionHistory | keep construction history |
MStatus trim | ( | const MDoubleArray & | locatorU, |
const MDoubleArray & | locatorV, | ||
bool | constructionHistory = false |
||
) |
Trim this surface to its curves on surface.
Regions which are kept are specified by passing in two arrays of u,v parameters.
This method will create a new trimmed surface in the DAG. The surface attached to this function set will remain unchanged.
[in] | locatorU | array of U parameters indicating regions to keep |
[in] | locatorV | array of V parameters indicating regions to keep |
[in] | constructionHistory | keep construction history |
unsigned int numPatches | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of non-zero patches in this surface.
[out] | ReturnStatus | Status code |
unsigned int numPatchesInU | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of non-zero patches along u, in this surface.
[out] | ReturnStatus | Status code |
unsigned int numPatchesInV | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of non-zero patches along v, in this surface.
[out] | ReturnStatus | Status code |
int numUVs | ( | MStatus * | ReturnStatus = NULL | ) | const |
Returns the number of texture (uv) coordinates for this surface.
The uv's are stored in a list which is referenced by patches requiring textures on a per-patch per-patchCorner basis. This method returns the number of elements in this list.
[out] | ReturnStatus | Status code |
MStatus setUVs | ( | const MFloatArray & | uArray, |
const MFloatArray & | vArray | ||
) |
Sets all of the texture coordinates (uvs) for this surface.
The uv arrays must be of equal size and must be at least of length numUVs(). If the arrays are larger than numUVs() then the uv list for this surface will be grown to accommodate the new uv values.
After using this method to set the UV values, you can call assignUVs to assign the corresponding UVids to the geometry.
Also, note that API methods that modify uv data, work correctly either when called through a plug-in node that is in the history of the shape, or when used on a surface shape that does not have history. Modifying uvs directly on a shape with history will result in the modifications getting over-written by the next evaluation of the history attached to the shape.
[in] | uArray | The array of u values to be set |
[in] | vArray | The array of v values to be set |
MStatus getUVs | ( | MFloatArray & | uArray, |
MFloatArray & | vArray | ||
) | const |
This method copies the texture coordinate list for this surface into the given uv arrays.
[out] | uArray | Storage for the u texture coordinate list |
[out] | vArray | Storage for the v texture coordinate list |
MStatus setUV | ( | int | uvId, |
float | u, | ||
float | v | ||
) |
Sets the specified texture coordinate.
The uvId is the element in the uv list that will be set. If the uvId is greater than or equal to numUVs() then the uv list will be grown to accommodate the specified uv.
Also, note that API methods that modify uv data, work correctly either when called through a plug-in node that is in the history of the shape, or when used on a surface shape that does not have history. Modifying uvs directly on a shape with history will result in the modifications getting over-written by the next evaluation of the history attached to the shape.
[in] | uvId | the element in the uv list to be set |
[in] | u | the new u value that is to be set |
[in] | v | the new v value that is to be set |
MStatus getUV | ( | int | uvId, |
float & | u, | ||
float & | v | ||
) | const |
Get the value of the specified texture coordinate from this surface's uv list.
The uvId is the element in the uv list that will be retrieved.
[in] | uvId | the element in the uv list to examine |
[out] | u | storage for the u value |
[out] | v | storage for the v value |
MStatus getPatchUV | ( | int | patchId, |
int | cornerIndex, | ||
float & | u, | ||
float & | v | ||
) | const |
Get the value of the specified texture coordinate for a patch corner in a patch.
Since texture coordinates (uv's) are stored per-patch per-corner you must specify both the patch and the corner that the u and v values are mapped to.
[in] | patchId | The patch to examine |
[in] | cornerIndex | The patch-relative corner to examine |
[out] | u | storage for the u value |
[out] | v | storage for the v value |
MStatus getPatchUVs | ( | int | patchId, |
MFloatArray & | uArray, | ||
MFloatArray & | vArray | ||
) | const |
Get the values of the texture coordinate on a specified patch.
Since texture coordinates (uvs) are stored per-patch per-corner, the u and v values mapped to all corners of the specified patch are returned.
[in] | patchId | The patch to examine |
[out] | uArray | storage for u values |
[out] | vArray | storage for v values |
MStatus getPatchUVid | ( | int | patchId, |
int | cornerIndex, | ||
int & | uvId | ||
) | const |
Get the id of the specified texture coordinate for a corner in a patch.
[in] | patchId | The patch to examine |
[in] | cornerIndex | The patch-relative corner to examine (local index) |
[out] | uvId | storage for the uv index |
MStatus assignUV | ( | int | patchId, |
int | cornerIndex, | ||
int | uvId | ||
) |
Maps a texture coordinate to a the specified corner of a patch.
Since texture coordinates (uvs) are stored per-patch per-patchCorner you must specify both the patch and the patchCorner that the uv entry is mapped to.
The cornerIndex is the corner within the patch that the uv will be mapped to. This index must be in the range 0 to patchCornerCount(patchId).
Also, note that API methods that modify uv data, work correctly either when called through a plug-in node that is in the history of the shape, or when used on a surface shape that does not have history. Modifying uvs directly on a shape with history will result in the modifications getting over-written by the next evaluation of the history attached to the shape.
[in] | patchId | The patch to map to |
[in] | cornerIndex | The corner of the patch to map to |
[in] | uvId | The uv entry from the uv list that will be mapped |
This method maps all texture coordinates for the surface.
The setUV/setUVs method is used to create the texture coordinate table for the surface. After the table is created, this method is used to map those values to each patch on a per-corner basis. The setUV/setUVs method should be called before the assignUVs method.
The uvCounts array should contain the number of uvs per patch. Since uvs are mapped per-patch per-corner, the entries in this array should match the corner counts for each patch in the surface.
If an entry in this array is '0' then the corresponding patch will not be mapped. The sum of all the entries in the uvCounts array must be equal to the size of the uvIds array or this method will fail.
The uvIds array should contain the UV indices that will be mapped to each patch-corner in the surface. The entries in this array specify which uvs in the surface's uv table are mapped to each patch-corner. Each entry in the uvIds array must be less than numUVs(). The size of the uvIds array is equivalent to adding up all of the entries in the uvCounts array, so for a cube with all patches mapped there would be 24 entries.
Also, note that API methods that modify uv data, work correctly either when called through a plug-in node that is in the history of the shape, or when used on a surface shape that does not have history. Modifying uvs directly on a shape with history will result in the modifications getting over-written by the next evaluation of the history attached to the shape.
[in] | uvCounts | The uv counts for each patch in the surface |
[in] | uvIds | The uv indices to be mapped to each patch-corner |
MStatus clearUVs | ( | ) |
This method clears out all texture coordinates for the nurbsSurface, and leaves behind an empty UVset.
This method should be used if it is needed to shrink the actual size of the UV table. In this case, the user should call clearUVs, setUVs and then assignUVs to rebuild the mapping info.
When called on a dataNurbsSurface, the UVs are removed. When called on a shape with no history, the UVs are removed and the attributes are set on the shape. When called on a shape with history, the polyDelMap command is invoked and a polyMapDel node is created.
Get assigned UVs.
This method finds all texture coordinates for the surface that have been mapped, and returns them in the same format as assignUVs. The setUV/setUVs method is used to create the texture coordinate table for the surface and this method is used to map those values to each patch on a per-corner basis.
The uvCounts array should contain the number of uv's per patch. Since uvs are mapped per-patch per-corner, the entries returned in this array will match the corner counts for each patch in the surface. For example, suppose that we have a cube with 2 of the faces mapped: the array for this cube would be { 4, 4, 0, 0, 0, 0 } since there are 6 patches each with 4 vertices. A face either has all its vertives mapped, or none
The uvIds array will contain the UV indices that will be mapped to each patch-corner in the surface. Use the getUV method to get the actual uv values for these id's.
[out] | uvCounts | The uv counts for each patch in the surface |
[out] | uvIds | The uv indices to be mapped to each patch-corner |
MStatus getConnectedShaders | ( | unsigned int | instanceNumber, |
MObjectArray & | shaders, | ||
MIntArray & | indices | ||
) | const |
Returns all the shaders (sets) connected to the specified instance of this surface, as well as an array of patch/shader assignments.
The indices array will hold, for each patch in the surface, an index into the shaders array. If a patch does not have a shader assigned to it, the value of the index will be -1.
The shader objects can be derived from the sets returned.
Note: This method will only work with a MFnNurbsSurface function set which has been initialized with an MFn::kNurbsSurface.
See also getConnectedSetsAndMembers.
[in] | instanceNumber | The instance number of the surface to query |
[out] | shaders | Storage for set objects (shader objects) |
[out] | indices | Storage for indices matching patches to shaders. For each patch, this array contains the index into the shaders array for the shader assigned to the patch. |
MStatus getParamAtPoint | ( | const MPoint & | atThisPoint, |
double & | paramU, | ||
double & | paramV, | ||
MSpace::Space | space = MSpace::kObject |
||
) | const |
This method is obsolete.
[as of Maya 2019]
[in] | atThisPoint | |
[out] | paramU | |
[out] | paramV | |
[in] | space |
MObject tesselate | ( | MTesselationParams & | parms, |
MStatus * | ReturnStatus | ||
) |
This method is obsolete.
Performs tesselation on this surface and returns the tesselated polygonal object.
[as of Maya 2019]
The type of tesselation can be controlled by providing the tesselation parameters (see MTesselationParams).
[in] | parms | Tesselation parameters |
[out] | ReturnStatus | Status code |