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Related nodes. Attributes.
Bump3d is a utility node that is useful for doing Bump
Mapping. Its job is to take the output of any 3d texture
(usually the Out Alpha attribute) and convert it to
"perturbed normals" that are used to calculate bump maps.
Certain 3d textures, such as Crater, have an Out Normal
attribute built right into them. They can be connected
directly to a shader to do bump mapping. The others need
to go through a bump3d node.
Usually, the system will create the bump3d node for you when
you specify a 3d bump map texture. The Out Alpha attribute
of the texture is connected to the Bump Value attribute of the
Bump3d node, and the Out Normal attribute of the Bump3d node
is connected to the Normal Camera attribute of a shader node, such
as Lambert or Blinn or Phong.
Stucco Bump3d Blinn
--------- ------ -----
Out Alpha ----> Bump Value
Out Normal ----> Normal Camera
You can also "stack" different bump maps on top of one another.
To do this, connect the Out Normal attribute of one bump
map to the Normal Camera attribute of another.
Stucco Bump2d Marble Bump2d Blinn
------- ------ ------ ------ -----
Out Alpha --> Bump Value Out Alpha --> Bump Value
Out Normal ---------------> Normal Camera
Out Normal ----->Normal Camera
Note: If you are bump-mapping a shader that is using environment
maps, then you must connect the Out Normal attribute of the bump
node to the Normal Camera attribute of the Environment Texture, as
well as to the Normal Camera attribute of the shader. Otherwise, the
environment will not be correctly reflected in the bumpy areas.
Stucco Bump3d EnvSphere Blinn
------ ------ --------- -----
Out Alpha --> Bump Value Out Color ------> Reflected Color
Out Normal --> Normal Camera
and --------------------> Normal Camera
You can use the other attributes of the Bump3d node to control
the depth and filtering of the bump map.
In the table below, important attributes have their names
listed in bold in the description column.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
bump3d | node | utility/general/bump:drawdb/shader/bump3d | kBump3d | kBase kNamedObject kDependencyNode kBump3d |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (42)
bumpDepth, bumpFilter, bumpFilterOffset, bumpValue, infoBits, normalCamera, normalCameraX, normalCameraY, normalCameraZ, outNormal, outNormalX, outNormalY, outNormalZ, pointCamera, pointCameraX, pointCameraY, pointCameraZ, pointObj, pointObjX, pointObjY, pointObjZ, rayOrigin, rayOriginX, rayOriginY, rayOriginZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, tangentUCamera, tangentUx, tangentUy, tangentUz, tangentVCamera, tangentVx, tangentVy, tangentVz, xPixelAngle
Long name (short name) | Type | Default | Flags |
---|
|
bumpDepth
(bd )
| float | 1.0 | |
|
|
bumpFilter
(bf )
| float | 1.0 | |
|
|
bumpFilterOffset
(bfo )
| float | 0.0 | |
|
|
bumpValue
(bv )
| float | 0.0 | |
|
|
infoBits
(ib )
| integer | 0 | |
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
outNormal
(o )
| float3 | 0.0, 0.0, 1.0 | |
|
| outNormalX
(ox )
| float | 0.0 | | |
|
| outNormalY
(oy )
| float | 0.0 | | |
|
| outNormalZ
(oz )
| float | 0.0 | | |
|
|
pointCamera
(p )
| float3 | 0.0, 0.0, 0.0 | |
|
| pointCameraX
(px )
| float | 0.0 | | |
|
| pointCameraY
(py )
| float | 0.0 | | |
|
| pointCameraZ
(pz )
| float | 0.0 | | |
|
|
pointObj
(po )
| float3 | 0.0, 0.0, 0.0 | |
|
|
|
|
|
rayOrigin
(ro )
| float3 | 0.0, 0.0, 0.0 | |
|
| rayOriginX
(rox )
| float | 0.0 | | |
|
| rayOriginY
(roy )
| float | 0.0 | | |
|
| rayOriginZ
(roz )
| float | 0.0 | | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rpox )
| float | 0.0 | | |
|
| refPointObjY
(rpoy )
| float | 0.0 | | |
|
| refPointObjZ
(rpoz )
| float | 0.0 | | |
|
|
tangentUCamera
(tu )
| float3 | 1.0, 0.0, 0.0 | |
|
|
|
|
|
tangentVCamera
(tv )
| float3 | 0.0, 1.0, 0.0 | |
|
|
|
|
|
xPixelAngle
(xpa )
| float | 0.002053 | |
|