Go to:
Related nodes. Attributes.
The Stucco texture can be used as a bump map to create
a stucco-like finish on a surface. It has a special Out Normal
attribute, which you can
connect directly to the Normal Camera of a shading node to produce
bump mapping. (For most 3d textures, you connect the Out Alpha to a
Bump 3d node, and the output of the Bump3d node to Normal Camera).
You can also use the Stucco texture as a color map. It randomly
mixes its two input colors to create the final appearance of
stains or clouds.
Aside from the attributes listed here, Crater inherits many attributes
from Texture3d.
In the table below, important attributes have their names shown
in bold in the Description column.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
stucco | texture3d | texture/3d:drawdb/shader/texture/3d/stucco | kStucco | kBase kNamedObject kDependencyNode kTexture3d kStucco |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, envChrome, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (27)
channel1, channel1B, channel1G, channel1R, channel2, channel2B, channel2G, channel2R, normalCamera, normalCameraX, normalCameraY, normalCameraZ, normalDepth, normalMelt, outNormal, outNormalX, outNormalY, outNormalZ, refPointCamera, refPointCameraX, refPointCameraY, refPointCameraZ, refPointObj, refPointObjX, refPointObjY, refPointObjZ, shaker
Long name (short name) | Type | Default | Flags |
---|
|
channel1
(c1 )
| float3 | 1.0, 0.0, 0.0 | |
|
|
|
|
|
channel2
(c2 )
| float3 | 0.0, 0.0, 1.0 | |
|
|
|
|
|
normalCamera
(n )
| float3 | 0.0, 0.0, 1.0 | |
|
| normalCameraX
(nx )
| float | 0.0 | | |
|
| normalCameraY
(ny )
| float | 0.0 | | |
|
| normalCameraZ
(nz )
| float | 0.0 | | |
|
|
normalDepth
(nd )
| float | 1.0 | |
|
|
normalMelt
(nm )
| float | 0.1 | |
|
|
outNormal
(on )
| float3 | 0.0, 0.0, 1.0 | |
|
| outNormalX
(onx )
| float | 0.0 | | |
|
| outNormalY
(ony )
| float | 0.0 | | |
|
| outNormalZ
(onz )
| float | 0.0 | | |
|
|
refPointCamera
(rpc )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointCameraX
(rcx )
| float | 0.0 | | |
|
| refPointCameraY
(rcy )
| float | 0.0 | | |
|
| refPointCameraZ
(rcz )
| float | 0.0 | | |
|
|
refPointObj
(rpo )
| float3 | 0.0, 0.0, 0.0 | |
|
| refPointObjX
(rox )
| float | 0.0 | | |
|
| refPointObjY
(roy )
| float | 0.0 | | |
|
| refPointObjZ
(roz )
| float | 0.0 | | |
|
|
shaker
(sh )
| float | 20.0 | |
|