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Related nodes. Attributes.
The EnvChrome texture creates a simple by effective environment
to simulate the reflections off chrome surfaces. The basic environment
map consists of a ground plane and a sky with fluorescent-style light
rectangles.
These rectangular lights in the sky are there for visual effect only,
and do not act as light sources in the scene.
To use this texture as an environment map, connect the Out Color
attribute to the Reflected Color attribute of any specular shader,
such as Blinn or Phong. (For chrome you will want to use a Blinn
shader, with the Reflectivity attribute set to 1.0).
Aside from the attributes listed here, EnvChrome inherits additional
attributes from TextureEnv.
In the table below, important attributes have their names listed
in bold in the description column.
Node name | Parents | Classification | MFn type | Compatible function sets |
---|
envChrome | textureEnv | texture/environment:drawdb/shader/environment/envChrome | kEnvChrome | kBase kNamedObject kDependencyNode kTextureEnv kEnvChrome |
Related nodes
layeredTexture, envCube, envSphere, envSky, envBall, bump3d, uvChooser, bump2d, texture2d, ramp, file, cloth, water, stencil, checker, fractal, bulge, grid, mountain, texture3d, projection, cloud, granite, crater, leather, stucco, brownian, solidFractal, marble, wood, rock, snow, defaultTextureList, place2dTexture, place3dTexture
Attributes (42)
floorAltitude, floorColor, floorColorB, floorColorG, floorColorR, gridColor, gridColorB, gridColorG, gridColorR, gridDepth, gridDepthGain, gridDepthOffset, gridWidth, gridWidthGain, gridWidthOffset, horizonColor, horizonColorB, horizonColorG, horizonColorR, lightColor, lightColorB, lightColorG, lightColorR, lightDepth, lightDepthGain, lightDepthOffset, lightWidth, lightWidthGain, lightWidthOffset, pointCamera, pointCameraX, pointCameraY, pointCameraZ, realFloor, skyColor, skyColorB, skyColorG, skyColorR, zenithColor, zenithColorB, zenithColorG, zenithColorR
Long name (short name) | Type | Default | Flags |
---|
|
floorAltitude
(fa )
| float | -1.0 | |
|
|
floorColor
(fc )
| float3 | 0.588, 0.588, 0.784 | |
|
| floorColorR
(fcr )
| float | 0.0 | | |
|
| floorColorG
(fcg )
| float | 0.0 | | |
|
| floorColorB
(fcb )
| float | 0.0 | | |
|
|
gridColor
(gc )
| float3 | 0.0, 0.0, 0.0 | |
|
| gridColorR
(gcr )
| float | 0.0 | | |
|
| gridColorG
(gcg )
| float | 0.0 | | |
|
| gridColorB
(gcb )
| float | 0.0 | | |
|
|
gridDepth
(gd )
| float | 0.1 | |
|
|
gridDepthGain
(gdg )
| float | 1.0 | |
|
|
gridDepthOffset
(gdo )
| float | 0.0 | |
|
|
gridWidth
(gw )
| float | 0.1 | |
|
|
gridWidthGain
(gwg )
| float | 1.0 | |
|
|
gridWidthOffset
(gwo )
| float | 0.0 | |
|
|
horizonColor
(hc )
| float3 | 0.0, 0.0, 0.0 | |
|
| horizonColorR
(hcr )
| float | 0.0 | | |
|
| horizonColorG
(hcg )
| float | 0.0 | | |
|
| horizonColorB
(hcb )
| float | 0.0 | | |
|
|
lightColor
(lc )
| float3 | 0.784, 0.784, 1.0 | |
|
| lightColorR
(lcr )
| float | 0.0 | | |
|
| lightColorG
(lcg )
| float | 0.0 | | |
|
| lightColorB
(lcb )
| float | 0.0 | | |
|
|
lightDepth
(ld )
| float | 0.1 | |
|
|
lightDepthGain
(ldg )
| float | 1.0 | |
|
|
lightDepthOffset
(ldo )
| float | 0.0 | |
|
|
lightWidth
(lw )
| float | 0.5 | |
|
|
lightWidthGain
(lwg )
| float | 1.0 | |
|
|
lightWidthOffset
(lwo )
| float | 0.0 | |
|
|
pointCamera
(p )
| float3 | 0.0, 0.0, 0.0 | |
|
| pointCameraX
(px )
| float | 0.0 | | |
|
| pointCameraY
(py )
| float | 0.0 | | |
|
| pointCameraZ
(pz )
| float | 0.0 | | |
|
|
realFloor
(rf )
| bool | true | |
|
|
skyColor
(sc )
| float3 | 0.784, 0.784, 1.0 | |
|
|
|
|
|
zenithColor
(zc )
| float3 | 0.392, 0.392, 1.0 | |
|
| zenithColorR
(zcr )
| float | 0.0 | | |
|
| zenithColorG
(zcg )
| float | 0.0 | | |
|
| zenithColorB
(zcb )
| float | 0.0 | | |
|