USD for Maya Release Notes
The latest available version of USD for Maya is version 0.13.0. Visit the official Autodesk MayaUSD GitHub repository to obtain the latest release.
The release notes for each version of the USD Extension for Maya describe what's fixed, known limitations and workarounds, plus other important information about each release. This topic defines the latest features introduced to USD for Maya. For version-specific information on fixes and limitations, be sure to review the release notes page corresponding to your version of MayaUSD.
What's New: Latest USD features
- Channel Box: Support for manipulating prims using the Channel Box is now available. See Channel Box for more information.
- Improvements: General stability fixes, support for cards drawing mode in VP2 render delegate, patch curves drawn as wireframe in default material mode and colour management support improvements.
- Material Support: Conversion options available. See USD import options for more information. Displacement mapping is supported. MayaUSD supports OpenEXR textures, 8, 16 and 32 bits, single channel, RGB and RGBA.
- Import and Export: Import/Export of lights is now supported. UV set naming on export now uses
st
, st1
, st2
etc. See USD Import options and USD export options for more information.
- Layer Editor: Uneditable/ read-only layers now show as locked in the Layer Editor. See read-only layers in the USD Layer Editor contexual menu.
- Attribute Editor Options: New categorization template based on schemas for a stage and prims in the Attribute Editor. Added missing material and texture info, connected attribute display with settings, and array widget functionality. Unshareable stage support now exists for proxyShape nodes. See USD data in the Attribute Editor to learn more.
- Outliner: All concrete prims have been added to the prim creation menu in the Outliner. Renaming and re-parenting workflows are fully supported. Grouping restrictions for prims have been added. Learn more in Work with USD data in the Outliner and USD contextual menu in the Outliner.
- UFE 2.0 API documentation is available. View the UFE 2.0 API documentation to script and develop with Maya USD.
- UFE- Aware Commands:
select, nodeType, rename, parent, delete, duplicate, move, rotate, scale, reorder, group, showHidden, hide, pickWalk, ls, nameField, createEditor, outlinerEditor
. See MEL commands for more information on how to use the listed commands.
- Point snapping performance improvements and point instance selection.