Right-click a node in the Outliner to access USD-specific options in a contextual menu. The content of the menu depends on the type of node you click: the stage transform node, the stage node (proxy shape), or a prim.
Right-click a USD stage transform node or anywhere in the Outliner to display the following USD-specific option:
Right-click a USD stageShape
in the Outliner to display the following USD proxyShape
-specific options:
Right-click a USD prim in the Outliner to display the following options:
USD Layer Editor: Opens the USD Layer Editor window.
Unload: If applicable, such as for variants, unloads the prim from the scene.
Variant Sets: If applicable, lists the variant sets and variants available for the selected prim, letting you switch variants. Tip: Hold Ctrl during variant selection to keep the variant set and variant submenus open.
Make Invisible/Make Visible: Toggles the visibility of the selected prim in the viewport. This option is renamed to Make Visible once a prim is hidden from the viewport. If a prim is made invisible, its descendants are also made invisible. When invisible, the prim is greyed out in the outliner, but its descendants are not.
Deactivate Prim/Activate Prim: Toggles if a prim is enabled or disabled from a scene. Deactivate or delete a prim to disable it from a scene. This option is renamed to Activate Prim once a prim is deactivated/ made inactive. Inactive prims are denoted in the Outliner with a greyed out strikethrough and are disabled from the Viewport.Note: You can toggle the visibility of inactive prims in the Outliner by selecting Display > Inactive Prims.
Add New Prim: A prim is a container object in USD. You can add the following prim types as children of a prim: Def, Scope, Xform, Capsule, Cone, Cube, Cylinder, Sphere. If you are an advanced user, you can script to register custom prims and select from the All Registered category in this menu to access the concrete prim types you have registered with your USD plug-in. This category is organized by geometry inheritance schema classes.
Related Concepts: For more information on USD Geometry schema, see Pixar's API Documentation. For more information on USD prim types, see Prim Type Index.
Add Reference: Opens a file browser to select a reference file for the selected prim.
References are a common composition arc in USD. References let you reuse scene description. For example, you can load the same layer file multiple times into a single scene in different locations. This lets you load scene description (ie. a model, asset) from an external layer without copying it into the contents of the referencing layer. For more information, see Work with USD data in the Outliner.
Related Concepts: For more information, see references in the Pixar USD Glossary.
Clear All References: Removes references from the viewport.