The latest additions to Deformer falloffs.
New falloffs, as well as options for Deformer falloff color ramps have been added to the Maya deformation arsenal.
- Subset falloff
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- The Subset falloff uses
Component Tags to apply the deformation effect only to designated areas of your geometry. The example above shows what happens to a sphere with a Cluster deformer applied to it and then using the Subset deformer to switch between three different Component Tag groupings one after the other:
Top_Vertices,
Middle_Edges, and
Left_Faces.
- To use the Subset falloff, see
Subset falloff: Limiting falloffs to Component Tags in the
Create deformer falloffs and
Subset falloff attributes
topics.
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- Proximity falloff
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A new
Proximity Falloff has been added to the list of available deformer falloff types, letting you use custom geometry as a Falloff influence object.
- To use the Proximity fallof, see
Proximity Falloff: Controlling effects with custom geometry in the
Create Deformer Falloffs and
Proximity Falloff attributes for more.
- Custom falloff coloring
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- A new
Weights Color section has been added to the
Animation (Settings) Preferences to let you customize color ramps used for
deformer falloff weighting. You can choose from settings such as using colors to define minimum/maximum weighting limits, or a full color gradient to provide detailed feedback on weighted areas.
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See
Visualize deformer weights for information on using colors to depict falloff weighting.