Deformer updates

The latest additions to Deformer falloffs.

New falloffs, as well as options for Deformer falloff color ramps have been added to the Maya deformation arsenal.

Subset falloff
The Subset falloff uses Component Tags to apply the deformation effect only to designated areas of your geometry. The example above shows what happens to a sphere with a Cluster deformer applied to it and then using the Subset deformer to switch between three different Component Tag groupings one after the other: Top_Vertices, Middle_Edges, and Left_Faces.
To use the Subset falloff, see Subset falloff: Limiting falloffs to Component Tags in the Create deformer falloffs and Subset falloff attributes topics.
Proximity falloff
A new Proximity Falloff has been added to the list of available deformer falloff types, letting you use custom geometry as a Falloff influence object.
To use the Proximity fallof, see Proximity Falloff: Controlling effects with custom geometry in the Create Deformer Falloffs and Proximity Falloff attributes for more.
Custom falloff coloring
A new Weights Color section has been added to the Animation (Settings) Preferences to let you customize color ramps used for deformer falloff weighting. You can choose from settings such as using colors to define minimum/maximum weighting limits, or a full color gradient to provide detailed feedback on weighted areas.

See Visualize deformer weights for information on using colors to depict falloff weighting.