Viewer window Manipulation and Transformation mode tools

The Viewer window Manipulation and Transformation mode tools let you activate the Translation, Rotation, or Scaling modes.

Translate

Select Translate to activate Translation mode and move the selected object according to the Reference mode you have selected.

Translation mode lets you translate objects using the Translation arrows, and by entering values or dragging in the X, Y, and Z fields. For more information about translating objects, see About translation.

You can move multiple objects in their own respective local space using the translation tool. To do so, Local Reference mode must be active.
Note: When the Temporary Pivot Shift tool is enabled, translating in local relative space does not work.

Rotate

Select Rotate to activate Rotation mode and revolve the selected object according to the Reference mode you have selected.

Rotation mode lets you rotate selected objects using the Rotation rings.

You can also select the Rotate Around option, which lets you designate a single object in a group of selected objects as the manipulation point. To select the Rotate Around option, click and hold the Rotate button to expand the Rotate menu. For more information about rotating objects, see About rotation.

Scale Uniform

Select Scale Uniform to activate Scaling mode and resize the selected object. This mode lets you scale objects using the Scaling handles in the Viewer window, or by dragging or entering values in the X, Y, and Z value fields. For more information about scaling objects, About scaling.

Snap Rotation

Select Snap Rotation to snap the rotation of objects to an increment specified in the Preferences window, for example, 10 degrees.

The rotation angle increment is relative to the start angle of an object. To snap to absolute values, switch to Additive Rotation mode. This lets you set a standard rotation quickly for many objects.

Note: You can use Snap Rotation in all rotation modes: Rotate Around, Additive, Local, Global, and so on.

For more information, see Rotate objects.