To rotate an object:
- Activate Rotation mode by clicking this icon
from the
Viewer window Manipulation and Transformation mode tools in the Viewer window.
- Expand the Rotate menu from the Viewer window Transformation buttons and select a Rotation mode from the Rotate options.
- Select
Rotate if you want to “spin” the object.
Keyboard shortcut:
R
- Select Rotate Around if you want the other objects in the selection group rotate to around the manipulation point.
Keyboard shortcut:
Shift +
R
- If you want to rotate objects incrementally, use the Snap Angle button. See
Snap Rotation.
Note: When in Rotate transformation mode, the reference menu includes the Layer (Additive) option.
- Select the object’s rotation rings in the Viewer window and drag them or do one of the following:
- Enter precise values in Properties windows
- Double-click a rotation ring and enter a value in the
Axis Rotation Degree Delta dialog box that appears.
Selected object in the Viewer window displays with Rotation rings for rotating on the X, Y, or Z axis
To snap the rotation of objects at specific increments:
- Select Settings > Preferences from the menu bar.
- In the Preferences window, select the Viewer preferences (A).
Preferences window
A. Viewer preferences
- In the 3D Manipulators area, enter the size of increment (in degrees) in the Rotation snap angle field.
Tip: Right-click the Snap Rotation button to view the last five increments set for the Snap Rotation and to open the Preferences window and set a new increment size.
- Activate the Snap Rotation button in the Viewer toolbar. You can also hold down the M key to activate Snap Rotation mode temporarily.
Viewer window
A.
Snap Rotation button
If no rotation increment is specified, objects rotate in 10-degree increments by default.
- To return to regular (non-incremental) rotation, disable the Snap Rotation button.