Transform objects

All 3D objects have groups of values (X, Y, Z values) that describe the size of the object, the orientation of the object, and the location of the object in 3D space. At the origin of an object, all three values have a zero value. This means that X=0, Y=0, and Z=0, defined as (0,0,0).

By changing the X, Y, or Z coordinate values of an object in 3D space, you can reposition, resize, or re-orient it. Any time this is performed on an object in 3D space, it is called transformation.

By default, when you transform an object, the transformation is applied from a starting point or ‘pivot’ at the center of the object. If you want to transform an object from a point other than it’s own origin, you can adjust the Transformation pivots. See Transformation pivots for more information.

Transformation handles on a sphere A. Translation B. Rotation C. Scaling

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