To adjust the view in the display

Applies to 2020.2 Update and later

Camera controls using buttons and mouse input

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Standard perspectives

There are seven standard perspectives available to choose from: One in every direction along each cardinal axis, as well as an isometric view.

To switch between the standard perspectives:

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To adjust the perspective view with the mouse

The mouse provides some more freeform ways to change the view:

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To center the view on a location

When rotating, or orbiting, the camera, it does so around a point within the display space. The point is visualized with a green dot that appears whenever the camera is rotated or the pivot point is relocated.

You can also relocate the pivot to a new place on the surface of a mesh, or in empty space without centering the view on it: Use Shift+Middle-click at the desired point in the display.

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To adjust the perspective with the viewcube

The viewcube has click-sensitive areas along its faces, edges, and corners. Clicking these turns the cube, and the view, directly towards the front, towards the camera.

You can also right-click the viewcube to choose from the standard perspectives in the viewcube's context menu.

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To adjust the perspective with the perspective indicator

An indicator in the bottom left of the display visualizes the current perspective with a representation of the build platform coordinates.

Three different perspectives and the perspective indicator in the matching orientation.

The colored planes in the indicator are interactive: Use them to change the perspectives:

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To switch between perspective indicator and the viewcube

From the main menu, switch Settings > Settings > Display > Coordinate system > Viewcube between Viewcube and Planes.

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To pan the platform about the display

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To zoom

To zoom into or away from a part:

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