Open Reality Reference Guide
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Go to the documentation of this file. 1 #ifndef __FBCAMERASWITCHERAUDIOMANAGER_H__
2 #define __FBCAMERASWITCHERAUDIOMANAGER_H__
45 #include <kaydaradef.h>
50 #define FBSDK_DLL K_DLLIMPORT
55 #ifdef FBSDKUseNamespace
56 namespace FBSDKNamespace {
57 #endif //FBSDKUseNamespace
155 #ifdef FBSDKUseNamespace
157 #endif //FBSDKUseNamespace
159 #endif //__FBCAMERASWITCHERAUDIOMANAGER_H__
#define FBClassDeclare(Name, Parent)
Class declaration.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
bool GetShowAudio()
Get the 'Show Audio' state.
bool SetShowLeftChannel(bool pShow)
Set the 'Show Left Channel' state.
bool SetAudioTrack(FBStoryTrack *pAudioTrack)
Set the Audio Track to display on the Camera Switcher.
FBCameraSwitcherAudioManager()
Constructor.
bool RemoveAudio()
Remove the audio clip or audio track currently displayed on the Camera Switcher.
static FBCameraSwitcherAudioManager & TheOne()
Returns the only instance of FBCameraSwitcherAudioManager.
Used to play audio clips and access their properties.
bool GetLockPitchToSpeed()
Get the 'Lock Pitch to Speed' state.
bool SetLockPitchToSpeed(bool pLock)
Set the 'Lock Pitch to Speed' state.
bool SetAudioClip(FBAudioClip *pAudioClip)
Set the Audio Clip to display on the Camera Switcher.
bool SetShowRightChannel(bool pShow)
Set the 'Show Right Channel' state.
Camera Switcher Audio Manager class.
bool SetShowAudio(bool pShow)
Set the 'Show Audio' state.
FBAudioClip * GetAudioClip()
Get the Audio Clip displayed on the Camera Switcher.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBStoryTrack * GetAudioTrack()
Get the Audio Track displayed on the Camera Switcher.
bool GetShowLeftChannel()
Get the 'Show Left Channel' state.
bool GetShowRightChannel()
Get the 'Show Right Channel' state.
MotionBuilder SDK base class.