Open Reality Reference Guide
fbfolder.h
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1 #ifndef __FBFOLDER_H__
2 #define __FBFOLDER_H__
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
45 
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <fbsdk/fbcomponent.h>
52 
53 #ifdef FBSDKUseNamespace
54  namespace FBSDKNamespace {
55 #endif
56 
59 
62 {
63 public:
69  FBFolder* operator[](int pIndex);
70 };
71 
73 // FBFolder
75 
79 {
80  //--- Open Reality declaration.
82 public:
83 
89  FBFolder(const char* pName, FBComponent* pComponent, HIObject pObject=NULL);
90 
93  virtual void FBDelete() override;
94 
96 };
97 
99 
100 #ifdef FBSDKUseNamespace
101  }
102 #endif
103 #endif /* this must be the last line of this file */
FBFolder::Items
FBPropertyListComponent Items
List: List of components in the folder.
Definition: fbfolder.h:95
FBSDK_DLL
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbfolder.h:48
FBFolder
Folder class.
Definition: fbfolder.h:79
__FBClassDeclare
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
__FB_FORWARD
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
FBFolder::FBDelete
virtual void FBDelete() override
Virtual FBDelete function.
FBPropertyListFolder::operator[]
FBFolder * operator[](int pIndex)
Get the component at pIndex.
fbcomponent.h
Basic class definitions.
FBPropertyListComponent
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:536
FBFolder::FBFolder
FBFolder(const char *pName, FBComponent *pComponent, HIObject pObject=NULL)
Constructor.
FB_DEFINE_COMPONENT
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
FBPropertyListFolder
PropertyList: Folder
Definition: fbfolder.h:62
FBComponent
MotionBuilder SDK base class.
Definition: fbcomponent.h:651