Open Reality Reference Guide
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43 #include <kaydaradef.h>
48 #define FBSDK_DLL K_DLLIMPORT
53 #ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
100 #ifdef FBSDKUseNamespace
FBPropertyListComponent Items
List: List of components in the folder.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
virtual void FBDelete() override
Virtual FBDelete function.
FBFolder * operator[](int pIndex)
Get the component at pIndex.
PropertyList: Concrete class for PropertyList of component
FBFolder(const char *pName, FBComponent *pComponent, HIObject pObject=NULL)
Constructor.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
MotionBuilder SDK base class.