Open Reality Reference Guide
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Go to the documentation of this file. 1 #ifndef __FBMOTIONCLIP_H__
2 #define __FBMOTIONCLIP_H__
43 #include <kaydaradef.h>
48 #define FBSDK_DLL K_DLLIMPORT
53 #ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
102 #ifdef FBSDKUseNamespace
FBPropertyString RelativePath
Read Only Property: Relative path to the motion file.
FBPropertyTime Start
Read Only Property: Start time of clip.
FBPropertyTime Stop
Read Only Property: Stop time of clip.
virtual void FBDelete() override
Virtual FBDelete function.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FBMotionClip(const char *pFileName, HIObject pObject=NULL)
Constructor.
FBMotionClip * operator[](int pIndex)
Get the motion at pIndex.
FBPropertyString Filename
Read Write Property: Filename and path of motion file.
PropertyList: Concrete class for PropertyList of component
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
Property class: const char * (String).
MotionBuilder SDK base class.