Open Reality Reference Guide
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43 #include <kaydaradef.h>
48 #define FBSDK_DLL K_DLLIMPORT
54 #ifdef FBSDKUseNamespace
55 namespace FBSDKNamespace {
75 FBNote(
const char *pName, HIObject pObject = NULL );
77 IQuery_Declare(
override);
120 #ifdef FBSDKUseNamespace
FBPropertyString StaticComment
Read Write Property: Comment associated to this note.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
A box is a fundamental building block in the application architecture.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
virtual bool Attach(FBComponent *pComp=NULL)
Attach the note to a component.
FBNote(const char *pName, HIObject pObject=NULL)
Constructor.
virtual bool Detach(FBComponent *pComp=NULL)
Detach the note from a component.
#define FB_DEFINE_LIST(DllTag, Type)
Define a component list.
PropertyList: Concrete class for PropertyList of component
Contains definitions for devices, boxes and models.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
Property class: const char * (String).
FBNote * operator[](int pIndex)
Get the note at pIndex.
MotionBuilder SDK base class.