Open Reality Reference Guide
fbshaderlayout.h
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1 #ifndef __FBSHADERLAYOUT_H__
2 #define __FBSHADERLAYOUT_H__
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38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
45 
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 // Core includes
52 #include <fbsdk/fbshader.h>
53 
54 // UI includes
55 #include <fbcontrols/fbcontrols.h>
56 
57 // Namespace declaration
58 #ifdef FBSDKUseNamespace
59  namespace FBSDKNamespace {
60 #endif
61 
67 #define FBRegisterShaderLayout( ClassName,UniqueNameStr, IconFilename ) \
68  HIObject RegisterShaderLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
69  {\
70  ClassName *Class = new ClassName( (FBShader*)FBGetFBComponent((HIObject)pData) ); \
71  Class->mAllocated = true; \
72  if (Class->FBCreate()) { \
73  return Class->GetHIObject(); \
74  } else { \
75  delete Class; \
76  return NULL; \
77  } \
78  } \
79  FBLibraryModule( ClassName ) \
80  { \
81  FBRegisterObject( ClassName,"renderer/usershader/ui",UniqueNameStr,UniqueNameStr" Shader Layout",RegisterShaderLayout##ClassName, true, IconFilename ); \
82  }
83 
88 #define FBShaderLayoutDeclare( ClassName,Parent ) \
89  FBClassDeclare( ClassName,Parent ); \
90  public: \
91  ClassName(FBShader* pShader):Parent(pShader) { FBClassInit; } \
92  private:
93 
97 #define FBShaderLayoutImplementation( ThisComponent ) \
98  FBClassImplementation( ThisComponent )
99 
101 // FBShaderLayout - Layout for a shader.
104 FB_DEFINE_COMPONENT( FBSDK_DLL, ShaderLayout );
107 {
109 
110 public:
114  FBShaderLayout( FBShader* pShader = NULL );
115 
116  FBPropertyShader Shader;
117 };
118 
119 #ifdef FBSDKUseNamespace
120  }
121 #endif
122 #endif
FBShaderLayout::FBShaderLayout
FBShaderLayout(FBShader *pShader=NULL)
Constructor.
FBShader
Shader class.
Definition: fbshader.h:453
FBShaderLayout::Shader
FBPropertyShader Shader
Property : Shader.
Definition: fbshaderlayout.h:116
__FBClassDeclare
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
__FB_FORWARD
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
FBLayout
Used to build the user interface.
Definition: fbcontrols.h:781
FBSDK_DLL
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbshaderlayout.h:48
fbcontrols.h
Contains the user interface components for the SDK.
FB_DEFINE_COMPONENT
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
fbshader.h
Declaration for the classes FBShaderManager, FBShader, FBPropertyListShader and other subclasses.
FBShaderLayout
Shader layout class.
Definition: fbshaderlayout.h:107