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| FBLayout (HIObject pObject=NULL) |
| Constructor. More...
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virtual bool | AddRegion (const char *pName, const char *pTitle, int pX, FBAttachType pXType, const char *pXRelative, float pMultX, int pY, FBAttachType pYType, const char *pYRelative, float pMultY, int pW, FBAttachType pWType, const char *pWRelative, float pMultW, int pH, FBAttachType pHType, const char *pHRelative, float pMultH) |
| Add a region to the layout. More...
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virtual bool | MoveRegion (const char *pName, int pX, int pY) |
| Move a region. More...
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virtual bool | SizeRegion (const char *pName, int pW, int pH) |
| Change a region's size. More...
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virtual bool | RemoveRegion (const char *pName) |
| Remove a region. More...
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virtual bool | RenameRegion (const char *pOldName, const char *pNewName) |
| Rename a region. More...
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virtual bool | GetRegion (const char *pName) |
| Verify if a region with pName exists. More...
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virtual bool | GetRegionPositions (const char *pName, bool pComputed, int *pX, int *pY, int *pW=NULL, int *pH=NULL) |
| Get region pName information (position and size) More...
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virtual bool | SetControl (const char *pName, FBVisualComponent *pComponent) |
| Set control of a region to a visual component. More...
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virtual bool | SetControl (const char *pName, FBVisualComponent &pComponent) |
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virtual void | ClearControl (const char *pName) |
| Remove a control from a region in a visual component. More...
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virtual FBVisualComponent * | GetControl (const char *pName) |
| Get control of a region in a visual component. More...
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virtual HIKtObject | GetHIKtObject (const char *pName) |
| Set or Get internal toolkit: object. More...
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virtual bool | SetHIKtView (const char *pName, HIKtView pView) |
| Set internal toolkit view. More...
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virtual HIKtView | GetHIKtView (const char *pName) |
| Get internal toolkit view. More...
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virtual bool | SetView (const char *pName, FBVisualComponent *pComponent) |
| Set view. More...
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virtual bool | SetView (const char *pName, FBVisualComponent &pComponent) |
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virtual bool | SetBorder (const char *pName, FBBorderStyle pType, bool pShowTitle, bool pInSet, int pWidth, int pSpacing, float pMaxAngle, int pCornerRadius) |
| Set border properties for a region. More...
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virtual bool | SetSplitStyle (const char *pName, FBSplitStyle pRegionType) |
| Set a region's splitstyle. More...
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virtual FBSplitStyle | GetSplitStyle (const char *pName) |
| Get a region's splitstyle. More...
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virtual bool | SetRegionTitle (const char *pName, const char *pTitle) |
| Set a region's title. More...
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void | SetAutoRestructure (bool pAutoRestructure) |
| Suspend all automatic layout recomputation. More...
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void | Restructure (bool pNoMove) |
| Force a recomputation of all region placements in the layout. More...
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| IObject_Declare (override) |
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| FBVisualComponent (HIObject pObject) |
| Constructor. More...
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| IObject_Declare (override) |
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| ICallback_Declare (override) |
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virtual HIKtView | GetKtView () |
| Get internal toolkit object. More...
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QWidget * | GetQWidgetAddress () |
| Get internal QWidget. More...
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virtual bool | AddChild (FBVisualComponent *pChild, int pId=0) |
| Add a child component. More...
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virtual FBVisualComponent * | GetChild (int pId=0) |
| Get a child component. More...
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virtual void | Refresh (bool pNow=false) |
| Refresh component. More...
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virtual void | ViewExpose () |
| Exposed view callback function. More...
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virtual void | ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier) |
| Input callback function. More...
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virtual bool | IsView () |
| Is component a view? More...
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| FBComponent (HIObject pObject) |
| Constructor. More...
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virtual | ~FBComponent () |
| Destructor. More...
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virtual bool | FBCreate () |
| Open Reality Creation function. More...
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virtual void | FBDestroy () |
| Open Reality destruction function. More...
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virtual void | FBDelete () override |
| Open Reality deletion function. More...
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More...
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More...
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More...
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More...
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More...
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More...
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More...
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More...
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More...
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More...
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More...
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More...
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More...
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More...
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More...
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virtual const char * | ClassName () override |
| Get the class name. More...
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More...
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const char * | GetFullName (void) |
| Get the full name. More...
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More...
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More...
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More...
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void | HardSelect () |
| HardSelect. More...
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More...
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More...
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More...
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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static int | GetInternalClassId () |
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static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetName (FBComponent *pObject) |
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static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
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static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
| Contains the Type information of the object. More...
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virtual HIKtObject | GetHIKtObject () |
| Get internal toolkit object. More...
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More...
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More...
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More...
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More...
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More...
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void | DisconnectAllSrc () |
| Remove all source connections. More...
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void | DisconnectAllDst () |
| Remove all destination connections. More...
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More...
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More...
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More...
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More...
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More...
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More...
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More...
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int | GetSrcCount () |
| Get source connection count. More...
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More...
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More...
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int | GetDstCount () |
| Get destination connection count. More...
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More...
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More...
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bool | BeginChange () |
| Begins a change on multiple plugs. More...
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void | EndChange () |
| Ends a change on multiple plugs. More...
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More...
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More...
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More...
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More...
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More...
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More...
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More...
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More...
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FBPlug * | GetOwner () |
| Get the owner of this plug. More...
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More...
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int | GetOwnedCount () |
| Get the owned plug count. More...
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More...
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More...
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More...
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static int | GetInternalClassId () |
| Internal class Id. More...
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bool | mAllocated |
| Contain the Allocation State of the Component. More...
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HIObject | mObject |
| Handle on the Plug. More...
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bool | mSDKComponent |
| bool Plug is an SDK component.
More...
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static const char * | ClassGroupName |
| ClassGroupName of the object. More...
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static int | TypeInfo |
| TypeInfo. More...
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static int | mGlobalTypeInfo |
| Represente the Type Index. More...
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Used to build the user interface.
Layouts manage areas of the screen called regions. Regions contain UI components such as buttons, viewers, and edit boxes. Regions are added to layouts. When a UI component is bound to a region, the region defines how big it is and how it behaves when the layout is resized.
Types of Layouts
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Device
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Constraint
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Manipulator
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Shader
A region is first defined using the FBLayout::AddRegion() function. Once a region is defined and the corresponding UI component is created, and the component is bound to its region with FBLayout::SetControl(). You can use the FBSystem::OnUIIdle() in your layout to update real-time UI components such as guages and status indicators. In Python, FBBoxLayout and FBGridLayout take care of most of the region handling. They are used to create basic control layouts for simple tools. If you have a lot of content you can use FBScrollBox to manage it. For an example, see the Python sample Scrollbox.py.* Also see the Python sample Layout.py, and the C++ sample ortooluidemo.
Definition at line 781 of file fbcontrols.h.