This chapter contains information about options you can use in the
3ds Max FBX plug-in importer window.
FBX Import window
Importing FBX Files into 3ds Max
This section describes how to import files using the 3ds Max FBX plug-in:
To import an FBX file:
- Launch 3ds Max.
- Select File menu Import, and use the file browser to locate the FBX file you want to import.
- The FBX Importer window opens. Set the import options you want.
- Click Ok.
Note:
To cancel the import process, press
ESC.
- If conversions or errors occur during the import process, the Warning Manager reports them at the end of the import process. See
Shoe/Hide Warning Manager for information about the Warning Manager.
Note: There is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.
Note: Vertex colors are now supported during import.