The Assemble command combines a selection set of objects, assemblies, and/or groups into a single assembly, and adds a Luminaire helper object as a head object.
Once you assemble objects, you can treat them as a single object in your scene. You can click any object in the group to select the entire assembly. You can transform the assembly as a single object, and you can apply modifiers as if it were a single object.
Assemblies can contain other assemblies and/or groups, up to any level.
Assembly names are similar to object names, except that they’re carried by the assembly. In lists like the one in the Selection Floater, assembly names appear in square brackets; for example: [Assembly01]. In the Scene Explorer and related dialogs, the square brackets enclose the assembly object icon instead.
Each member of an assembly inherits the visibility of the parent when a visibility controller is assigned to the parent, providing its Object Properties Rendering Control group Inherit Visibility checkbox is turned on, or if its Rendering Control is set to By Layer and Inherit Visibility is turned on for its layer.
Assemblies are considered whole objects in the Light Exclude/Include dialog, so you can exclude (or include) all objects in an assembly by selecting the assembly in the list. If an assembly is nested within another assembly, only the "outer" assembly is available in the list. To exclude only certain objects in an assembly, open the assembly before displaying the Exclude/Include dialog.
To define an assembly:
The Create Assembly dialog appears. It requests you to specify a name for the assembly and a head object. The default head object type is Luminaire.
The selected objects are assembled. The assembly head object position and orientation is determined as follows:
To define a nested assembly:
The Create Assembly dialog appears. It requests a name for the assembly, and a head object.
To wire a head object to a light source:
When the assembly is selected, the luminaire parameters Dimmer and Filter Color appear in the Modify panel.
Now, when you change the luminaire's Dimmer setting, the light source intensity changes as well.
You can also use this method to wire the luminaire's Filter Color parameter to any light sources' color settings.
Specifies the name of the new assembly. The default name is "Assembly" followed by a two-place number starting with 01 and incremented by one for each new assembly.
Lets you choose the type of object to serve as the assembly head object.