Material: CivilViewObjects

Defines the material used for placed objects.

If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 3.

Channel or Face ID Material Type

1

Galvanized Steel

2

White Paint

3

Black Paint

4

Lamp Lens On

5

Gray Paint

6

Beige Paint

7

Lamp Lens Off

8

Yellow Paint

9

Blue Paint

10

Concrete

11 >

Sign Face Bitmaps

These material channels are created and managed automatically and dynamically when creating sign objects from the Object Placement Style Editor.

You can globally control the self-illumination properties of all sign material channels by using the Scene Settings rollout.