Lets you import traffic data from an FZP file.
The VISSIM application generates FZP files. For information on the essential FZP data fields required by Civil View, see Preparing FZP Files in VISSIM.
Most of the controls on this panel let you filter the traffic data in a number of different ways. This helps make sure that 3ds Max is not overwhelmed with animation data, which is a real risk when you deal with very large and complex traffic data sets.
Initially, Civil View generates a simple geometric box for each vehicle. This lets you manipulate the traffic data without the overhead of complex geometry associated with detailed vehicle meshes. You can add full vehicle geometry later, using the Vehicle Substitution Manager panel.
After you choose an FZP file, Civil View performs the following steps:
If the essential data fields are detected, Civil View displays a Time Resolution Filter dialog.
Choose a step interval to use, and then click OK.
Increasing the step interval can greatly reduce the number of generated animation keys per vehicle. If you are importing a large dataset, this capability can be important. The cost is that reducing the number of keys decreases the accuracy of the animation.
You can change the step interval later, but changing it at this time, before the file is scanned in detail, can reduce the memory overhead and increase the speed of the import process.
Shows the contents of the FZP file. Each entry in the list represents a single vehicle. For each vehicle, the list shows following information:
Civil View uses the Vehicle Type when it substitutes vehicle meshes.
You can choose vehicles to import in one of three ways:
Lists the vehicle types found in the selected FZP file, and the total number of vehicles found in each vehicle type category.
By default, these controls show the global start and end time for all vehicles found in the FZP file. You can reduce the time segment to a specific period of time within the file. Civil View ignores animation data from outside that time segment.
These controls let you adjust the animation step interval to improve file-reading performance and reduce the number of animation keys generated for each imported vehicle.
This setting has a direct effect on:
These controls affect the way in which animation step data is interpreted from values in the FZP file and converted to animation key data values in 3ds Max.
These controls affect the way in which 2D XY coordinate data from the FZP file is interpreted by Civil View. You can use these controls to make sure that you can achieve a perfect match between your imported civil terrain data and your imported traffic data, even if different coordinate systems are used in each data set.
The Constant Z control sets the initial elevation of all vehicles. This is useful in situations where the underlying ground surface of a Civil-View-based visualization model is well above the default vehicle elevation of 0.0. Setting this parameter to a value above the level of the underlying ground surface ensures that all vehicles will be visible in 2D.