Defines the material used for trees.
If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 4.
Channel or Face ID | Material Type |
1 > |
Tree Bitmaps These material channels are created and managed automatically and dynamically when creating tree objects from the Object Placement Style Editor. You can globally control the self-illumination properties of tree material channels by using the Scene Settings rollout. |