Exposure Control Rollout

Provides access to exposure control settings from within Civil View.

Exposure controls are plug-in components that adjust the output levels and color range of a rendering, as if you were adjusting film exposure. Exposure Controls are especially useful for renderings that use radiosity or physically accurate Daylight systems.

If no exposure control is active, you can choose one from the drop-down list that appears at the top of this rollout.

Tips

Parameters Common to All Exposure Control Rollouts

The controls change depending on which exposure control is active, but these are common to all versions of the Civil View Exposure Control rollout.

[drop-down list]
Lets you choose which exposure control is active.
  • <no exposure control> No exposure control is active.
  • Linear Exposure Control
  • Logarithmic Exposure Control
  • Pseudo Color Exposure Control
  • Automatic Exposure Control
  • Physical Camera Exposure Control
Note: When you create a Daylight system while the Quicksilver renderer is active, 3ds Max prompts you to add an "Physical Camera Exposure Control" to the scene. If you create a Daylight system while the Scanline renderer is active, it prompts you to add a Logarithmic exposure control. In any of these cases, answer Yes.
Active
When on, the exposure control is used in rendering. When off, the exposure control is not applied.
Process Background
When on, the scene background and environment maps are subjected to exposure control. When off, they are not.

Automatic Exposure Control

Automatic Exposure Control samples the rendered image and builds a histogram to give good color separation across the entire dynamic range of the rendering. It can enhance some lighting effects that would otherwise be too dim to see.

Note: Don't use Automatic Exposure Control for animations, because every frame will have a different histogram, causing your animation to flicker.

Basic Parameters group

Brightness
Adjusts the brightness of the converted colors. Range = 0 to 200.
Contrast
Adjusts the contrast of the converted colors. Range = 0 to 100.

Other Parameters group

Exposure Value
Adjusts the overall brightness of the rendering. Negative values make the image darker and positive values make it brighter. . Range = –5.0 to 5.0.

You can think of the exposure value as an exposure compensation setting in a camera that has automatic exposure control.

Physical Scale
Sets a physical scale for exposure control to use with lights that are not physically based. The result is an adjustment of the rendering that approximates the eye's response to the scene.
Color Correction

When the checkbox is turned on, color correction shifts all colors so the color displayed in the color swatch appears as white.

Clicking the color swatch displays a Color Selector so you can choose the color to adapt to.

You can use this control to simulate how the eye adjusts to lighting. For example, even when the light in a room has a yellow hue from an incandescent light bulb, we continue to perceive objects that we know to be white, such as printed pages, as white.

Tip: For the best results, use a very pale correction color, such as a pale blue or pale yellow.
Desaturate Low Levels

When on, renders dimly lit colors as if the light were too dim for the eye to distinguish between colors. When off, renders even dimly lit colors.

Desaturate Low Levels simulates the eye's response to dim lighting. In dim lighting, the eye does not perceive colors and sees tones of gray instead.

Linear Exposure Control

Linear Exposure Control samples the rendered image and uses the average brightness of the scene to map physical values to RGB values. Linear Exposure Control is best used for scenes with a low dynamic range.

Note: Don't use Linear Exposure Control for animations, because every frame will have a different histogram, causing your animation to flicker.

The controls for the Linear exposure control are the same as for Automatic exposure control.

Logarithmic Exposure Control

Logarithmic Exposure Control uses brightness, contrast, and whether the scene is outdoors in daylight to map physical values to RGB values. Logarithmic Exposure Control is better for scenes with a high dynamic range.

The controls for the Logarithmic exposure control are the same as for Automatic exposure control, with two additional settings:

Affect Indirect Only
When on, Logarithmic Exposure control is applied only to areas of indirect lighting. Default=off.

Turn on this toggle when the primary lighting for your scene comes from standard lights rather than photometric lights. When you use standard lights and turn on Affect Indirect Only, radiosity and exposure control yield results similar to the default scanline renderer. When you use standard lights but leave Affect Indirect Only off, radiosity and exposure control yield results that can be quite different from the default scanline renderer.

Exterior daylight
When on, converts colors for an outdoor scene. Default=off.

The exterior daylight setting compensates for the extreme intensity of an IES sun light.

Pseudo Color Exposure Control

Pseudo Color Exposure Control is actually a lighting analysis tool that provides you with a way to visualize and evaluate the lighting levels in your scene. It maps luminance or illuminance values to pseudo colors that show the brightness of the values being converted.

From darkest to brightest, the rendering shows blue, cyan, green, yellow, orange, and red. (Alternatively, you can choose a grayscale where the brightest values are white and the darkest are black.) The rendering includes the color or grayscale spectrum bar as a legend for the image.

Pseudo color exposure of a scene with radiosity. Areas in red are overlit, areas in blue are underlit, and areas in green have a good lighting level.

Note: The Illuminance frame is not displayed if antialiasing is turned off.

Display Range group

Min[imum] (lx)
Sets the lowest value to measure and represent in the rendering. Values at this quantity or below it all map to the leftmost display color or grayscale level.
Max[imum] (lx)
Sets the highest value to measure and represent in the rendering. Values at this quantity or above it all map to the rightmost display color or grayscale value.

Other Parameters group

Physical Scale
Sets a physical scale for exposure control to use with lights that are not physically based. The result is an adjustment of the rendering that approximates the eye's response to the scene.
Quantity
Chooses the value being measured:
  • Illuminance (The default.) Displays values of light incident on surfaces.
  • Luminance Displays values of light reflected off surfaces.
Style
Chooses the way to display values:
  • Colored (The default,) Shows a spectrum.
  • Grey Scale Shows gray tones that range from white to black.
Scale
Chooses the technique used to map values:
  • Logarithmic (The default.) Uses a logarithmic scale.

    This option is useful when the illumination of the surfaces of interest is low compared to the maximum illumination in the scene.

  • Linear Uses a linear scale.

Physical Camera Exposure Control

This control sets exposure for Physical Cameras, using an Exposure Value and color-response curve.

This control is a duplicate of the one found under Rendering menu > Environment > Environment and Effects dialog. For more information, see Physical Camera Exposure Control