The Spline Select modifier passes a sub-object selection of shapes up the stack to subsequent modifiers. It provides much of the same set of selection functions available in the Edit Spline modifier. You can select vertices, segments, or splines, and you can change the selection from sub-object level to object level.
This modifier is similar to the Mesh Select and Poly Select modifiers, except for the type of sub-object components.
To use the Spline Select modifier:
By default, the Vertex sub-object level is active.
The sub-object level you choose for the spline select modifier determines which rollout appears. (There are no parameters at the top, object level.)
Creates a sub-object selection of vertices.
Creates a sub-object selection of segments.
Creates a sub-object selection of splines.
For more information on the stack display, see Modifier Stack.
Select vertices based on the last Segment or Spline selection. This selection is added to the current selection. Available only when Vertex is not the current sub-object level.
Select segments based on the last vertex or spline selection. The selection is added to the current selection. Available only when Segment is not the current sub-object level.
Select splines based on the last vertex or segment selection. The selection is added to the current selection. Available only when Spline is not the current sub-object level.
Places a named selection into the copy buffer.
Pastes a named selection from the copy buffer.
You can copy a named selection from one object to another or one modifier to another. You must copy and paste in the same sub-object level.