Python API 2.0 Reference
OpenMaya.MFnCamera Class Reference
+ Inheritance diagram for OpenMaya.MFnCamera:

Public Member Functions

def __init__ ()
 
def aspectRatio ()
 
def centerOfInterestPoint ()
 
def computeDepthOfField ()
 
def copyViewFrom ()
 
def create ()
 
def eyePoint ()
 
def getAspectRatioLimits ()
 
def getFilmApertureLimits ()
 
def getFilmFrustum ()
 
def getFilmFrustumCorners ()
 
def getFocalLengthLimits ()
 
def getPortFieldOfView ()
 
def getRenderingFrustum ()
 
def getViewParameters ()
 
def getViewingFrustum ()
 
def hasSamePerspective ()
 
def horizontalFieldOfView ()
 
def isOrtho ()
 
def postProjectionMatrix ()
 
def projectionMatrix ()
 
def rightDirection ()
 
def set ()
 
def setAspectRatio ()
 
def setCenterOfInterestPoint ()
 
def setEyePoint ()
 
def setHorizontalFieldOfView ()
 
def setIsOrtho ()
 
def setNearFarClippingPlanes ()
 
def setVerticalFieldOfView ()
 
def upDirection ()
 
def verticalFieldOfView ()
 
def viewDirection ()
 
- Public Member Functions inherited from OpenMaya.MFnDagNode
def __init__ ()
 
def addChild ()
 
def child ()
 
def childCount ()
 
def create ()
 
def dagPath ()
 
def dagRoot ()
 
def duplicate ()
 
def fullPathName ()
 
def getAllPaths ()
 
def getConnectedSetsAndMembers ()
 
def getPath ()
 
def hasChild ()
 
def hasParent ()
 
def instanceCount ()
 
def isChildOf ()
 
def isInstanced ()
 
def isInstancedAttribute ()
 
def isParentOf ()
 
def parent ()
 
def parentCount ()
 
def partialPathName ()
 
def removeChild ()
 
def removeChildAt ()
 
def setObject ()
 
def transformationMatrix ()
 
- Public Member Functions inherited from OpenMaya.MFnDependencyNode
def __init__ ()
 
def absoluteName ()
 
def addAttribute ()
 
def addExternalContentForFileAttr ()
 
def affectsAnimation ()
 
def attribute ()
 
def attributeClass ()
 
def attributeCount ()
 
def canBeWritten ()
 
def create ()
 
def dgCallbackIds ()
 
def dgCallbacks ()
 
def dgTimer ()
 
def dgTimerOff ()
 
def dgTimerOn ()
 
def dgTimerQueryState ()
 
def dgTimerReset ()
 
def findAlias ()
 
def findPlug ()
 
def getAffectedAttributes ()
 
def getAffectingAttributes ()
 
def getAliasAttr ()
 
def getAliasList ()
 
def getConnections ()
 
def getExternalContent ()
 
def hasAttribute ()
 
def hasUniqueName ()
 
def isFlagSet ()
 
def isNewAttribute ()
 
def isTrackingEdits ()
 
def name ()
 
def plugsAlias ()
 
def removeAttribute ()
 
def reorderedAttribute ()
 
def setAffectsAnimation ()
 
def setAlias ()
 
def setDoNotWrite ()
 
def setExternalContent ()
 
def setExternalContentForFileAttr ()
 
def setFlag ()
 
def setName ()
 
def setUuid ()
 
def uniqueName ()
 
def userNode ()
 
def uuid ()
 
- Public Member Functions inherited from OpenMaya.MFnBase
def __init__ ()
 
def hasObj ()
 
def object ()
 
def setObject ()
 
def type ()
 

Static Public Member Functions

def __new__ ()
 
- Static Public Member Functions inherited from OpenMaya.MFnDagNode
def __new__ ()
 
- Static Public Member Functions inherited from OpenMaya.MFnDependencyNode
def __new__ ()
 
def allocateFlag ()
 
def classification ()
 
def deallocateAllFlags ()
 
def deallocateFlag ()
 
- Static Public Member Functions inherited from OpenMaya.MFnBase
def __new__ ()
 

Static Public Attributes

int kFillFilmFit = 0
 
int kHorizontalFilmFit = 1
 
int kInvalid = 4
 
int kOverscanFilmFit = 3
 
int kRotateTranslate = 0
 
int kTranslateRotate = 1
 
int kVerticalFilmFit = 2
 
- Static Public Attributes inherited from OpenMaya.MFnDagNode
int kNextPos = 255
 
- Static Public Attributes inherited from OpenMaya.MFnDependencyNode
int kTimerMetrics = 9
 
int kTimerTypes = 3
 
int kExtensionAttr = 3
 
int kInvalidAttr = 4
 
int kLocalDynamicAttr = 1
 
int kNormalAttr = 2
 
int kTimerInvalidState = 3
 
int kTimerOff = 0
 
int kTimerOn = 1
 
int kTimerUninitialized = 2
 
int kTimerMetric_callback = 0
 
int kTimerMetric_callbackNotViaAPI = 6
 
int kTimerMetric_callbackViaAPI = 5
 
int kTimerMetric_compute = 1
 
int kTimerMetric_computeDuringCallback = 7
 
int kTimerMetric_computeNotDuringCallback = 8
 
int kTimerMetric_dirty = 2
 
int kTimerMetric_draw = 3
 
int kTimerMetric_fetch = 4
 
int kTimerType_count = 2
 
int kTimerType_inclusive = 1
 
int kTimerType_self = 0
 

Properties

 cameraScale = property(...)
 
 centerOfInterest = property(...)
 
 fStop = property(...)
 
 farClippingPlane = property(...)
 
 farFocusDistance = property(...)
 
 filmFit = property(...)
 
 filmFitOffset = property(...)
 
 filmRollOrder = property(...)
 
 filmRollValue = property(...)
 
 filmTranslateH = property(...)
 
 filmTranslateV = property(...)
 
 focalLength = property(...)
 
 focusDistance = property(...)
 
 horizontalFilmAperture = property(...)
 
 horizontalFilmOffset = property(...)
 
 horizontalPan = property(...)
 
 horizontalRollPivot = property(...)
 
 horizontalShake = property(...)
 
 isClippingPlanes = property(...)
 
 isDepthOfField = property(...)
 
 isDisplayFilmGate = property(...)
 
 isDisplayGateMask = property(...)
 
 isMotionBlur = property(...)
 
 isVerticalLock = property(...)
 
 lensSqueezeRatio = property(...)
 
 nearClippingPlane = property(...)
 
 nearFocusDistance = property(...)
 
 orthoWidth = property(...)
 
 overscan = property(...)
 
 panZoomEnabled = property(...)
 
 postScale = property(...)
 
 preScale = property(...)
 
 renderPanZoom = property(...)
 
 shakeEnabled = property(...)
 
 shakeOverscan = property(...)
 
 shakeOverscanEnabled = property(...)
 
 shutterAngle = property(...)
 
 stereoHIT = property(...)
 
 stereoHITEnabled = property(...)
 
 tumblePivot = property(...)
 
 usePivotAsLocalSpace = property(...)
 
 verticalFilmAperture = property(...)
 
 verticalFilmOffset = property(...)
 
 verticalPan = property(...)
 
 verticalRollPivot = property(...)
 
 verticalShake = property(...)
 
 zoom = property(...)
 
- Properties inherited from OpenMaya.MFnDagNode
 boundingBox = property(...)
 
 inModel = property(...)
 
 inUnderWorld = property(...)
 
 isInstanceable = property(...)
 
 isIntermediateObject = property(...)
 
 objectColor = property(...)
 
 objectColorRGB = property(...)
 
 objectColorType = property(...)
 
 useObjectColor = property(...)
 
- Properties inherited from OpenMaya.MFnDependencyNode
 isDefaultNode = property(...)
 
 isFromReferencedFile = property(...)
 
 isLocked = property(...)
 
 isShared = property(...)
 
 namespace = property(...)
 
 pluginName = property(...)
 
 typeId = property(...)
 
 typeName = property(...)
 

Detailed Description

Function set for cameras.

Method resolution order:
-   MFnCamera
-   MFnDagNode
-   MFnDependencyNode
-   MFnBase
-   builtins.object

Constructor & Destructor Documentation

def OpenMaya.MFnCamera.__init__ ( )
Initialize self.  See help(type(self)) for accurate signature.

Member Function Documentation

def OpenMaya.MFnCamera.__new__ ( )
static
Create and return a new object.  See help(type) for accurate signature.
def OpenMaya.MFnCamera.aspectRatio ( )
aspectRatio() -> float

Returns the aspect ratio for the camera.
def OpenMaya.MFnCamera.centerOfInterestPoint ( )
centerOfInterestPoint(space=kObject) -> MPoint

Returns the center of interest point for the camera.

* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.computeDepthOfField ( )
computeDepthOfField(nearLimit=None) -> self

Compute the depth of field

* nearLimit (float) - the near limit
def OpenMaya.MFnCamera.copyViewFrom ( )
copyViewFrom(otherCamera) -> self

Copy the camera settings related to the perspective from the given camera view.

This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.

* otherCamera (MDagPath) - Camera to copy view from
def OpenMaya.MFnCamera.create ( )
create(parent=None) -> MObject

Creates a perspective camera. A parent can be specified for the new camera, otherwise a transform is created.

The camera is positioned at (0, 0, 0), its center of interest at (0, 0, -1), which implies that the view-direction is pointing in the direction of the negative z-axis, and its up-direction along the positive Y axis.

* parent (MObject) - The parent of the new camera
def OpenMaya.MFnCamera.eyePoint ( )
eyePoint(space=kObject) -> MPoint

Returns the eye point for the camera.

* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.getAspectRatioLimits ( )
getAspectRatioLimits() -> (float, float)

Returns the minimum and maximum aspect ratio limits for the camera.
def OpenMaya.MFnCamera.getFilmApertureLimits ( )
getFilmApertureLimits() -> (float, float)

Returns the maximum and minimum film aperture limits for the camera.
def OpenMaya.MFnCamera.getFilmFrustum ( )
getFilmFrustum(distance, applyPanZoom=False) -> (float, float, float, float)

Returns the film frustum for the camera (horizontal size, vertical size, horizontal offset and vertical offset). The frustum defines the projective transformation.

* distance (float) - Specifies the focal length
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
def OpenMaya.MFnCamera.getFilmFrustumCorners ( )
getFilmFrustumCorners(distance, applyPanZoom=False) -> MPointArray

Returns the film frustum for the camera. The frustum defines the projective transformation.

 element 0 is the bottom left
 element 1 is the top left
 element 2 is the top right
 element 3 is the bottom right

* distance (float) - Specifies the focal length
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
def OpenMaya.MFnCamera.getFocalLengthLimits ( )
getFocalLengthLimits() -> (float, float)

Returns the maximum and minimum focal length limits for the camera.
def OpenMaya.MFnCamera.getPortFieldOfView ( )
getPortFieldOfView(int, int) -> (float, float)

Returns the horizontal and vertical field of view in radians from the given viewport width and height.

* width (int) - width of viewport
* height (int) - height of viewport
def OpenMaya.MFnCamera.getRenderingFrustum ( )
getRenderingFrustum(windowAspect) -> (float, float, float, float)

Returns the rendering frustum (left, right, bottom and top) for the camera.
This is the frustum that the maya renderer uses.

* windowAspect (float) - windowAspect
def OpenMaya.MFnCamera.getViewingFrustum ( )
getViewingFrustum(windowAspect, applyOverscan=False, applySqueeze=False, applyPanZoom=False) -> (float, float, float, float)

Returns the viewing frustum (left, right, bottom and top) for the camera.

* windowAspect (float) - windowAspect
* applyOverscan (bool) - specifies whether to apply overscan
* applySqueeze (bool) - specifies whether to apply the lens squeeze ratio of the camera
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
def OpenMaya.MFnCamera.getViewParameters ( )
getViewParameters(windowAspect, applyOverscan=False, applySqueeze=False, applyPanZoom=False) -> (float, float, float, float)

Returns the intermediate viewing frustum (apertureX, apertureY, offsetX and offsetY) parameters for the camera. The aperture and offset are used by getViewingFrustum() and getRenderingFrustum() to compute the extent (left, right, top, bottom) of the frustum in the following manner:

 left = focal_to_near * (-0.5*apertureX + offsetX)
 right = focal_to_near * (0.5*apertureX + offsetX)
 bottom = focal_to_near * (-0.5*apertureY + offsetY)
 top = focal_to_near * (0.5*apertureY + offsetY)

Here, focal_to_near is equal to cameraScale if the camera is orthographic, or it is equal to ((nearClippingPlane / (focalLength * MM_TO_INCH)) * cameraScale) where MM_TO_INCH equals 0.03937.

* windowAspect (float) - windowAspect
* applyOverscan (bool) - specifies whether to apply overscan
* applySqueeze (bool) - specifies whether to apply the lens squeeze ratio of the camera
* applyPanZoom (bool) - specifies whether to apply 2D pan/zoom
def OpenMaya.MFnCamera.hasSamePerspective ( )
hasSamePerspective(otherCamera) -> bool

Returns True if the camera has same perspective settings as the given camera.

This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.

* otherCamera (MDagPath) - Camera to compare perspective with
def OpenMaya.MFnCamera.horizontalFieldOfView ( )
horizontalFieldOfView() -> float

Returns the horizontal field of view for the camera.
def OpenMaya.MFnCamera.isOrtho ( )
isOrtho() -> bool

Returns True if the camera is in orthographic mode.
def OpenMaya.MFnCamera.postProjectionMatrix ( )
postProjectionMatrix(context=None) -> MFloatMatrix

Returns the post projection matrix used to compute film roll on the film back plane.

* context (MDGContext) - DG time-context to specify time of evaluation
def OpenMaya.MFnCamera.projectionMatrix ( )
projectionMatrix(context=None) -> MFloatMatrix

Returns the orthographic or perspective projection matrix for the camera.
The projection matrix that maya's software renderer uses is almost identical to the OpenGL projection matrix. The difference is that maya uses a left hand coordinate system and so the entries [2][2] and [3][2] are negated.

* context (MDGContext) - DG time-context to specify time of evaluation
def OpenMaya.MFnCamera.rightDirection ( )
rightDirection(space=kObject) -> MVector

Returns the right direction vector for the camera.

* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.set ( )
set(wsEyeLocation, wsViewDirection, wsUpDirection, horizFieldOfView, aspectRatio) -> self

Convenience routine to set the camera viewing parameters. The specified values should be in world space where applicable.

This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.

* wsEyeLocation (MPoint) - Eye location to set in world space
* wsViewDirection (MVector) - View direction to set in world space
* wsUpDirection (MVector) - Up direction to set in world space
* horizFieldOfView (float) - The horizontal field of view to set
* aspectRatio (float) - The aspect ratio to set
def OpenMaya.MFnCamera.setAspectRatio ( )
setAspectRatio(aspectRatio) -> self

Set the aspect ratio of the View.  The aspect ratio is expressed as width/height.  This also modifies the entity's scale transformation to reflect the new aspect ratio.

* aspectRatio (float) - The aspect ratio to be set
def OpenMaya.MFnCamera.setCenterOfInterestPoint ( )
setCenterOfInterestPoint(centerOfInterest, space=kObject) -> self

Positions the center-of-interest of the camera keeping the eye-point fixed in space. This method changed the orientation and translation of the camera's transform attributes as well as the center-of-interest distance.

This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.

* centerOfInterest (MPoint) - Center of interest point to be set
* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.setEyePoint ( )
setEyePoint(eyeLocation, space=kObject) -> self

Positions the eye-point of the camera keeping the center of interest fixed in space. This method changed the orientation and translation of the camera's transform attributes as well as the center-of-interest distance.

This method will only work when the world space information for the camera is available, i.e. when the function set has been initialized with a DAG path.

* eyeLocation (MPoint) - The eye location to set
* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.setHorizontalFieldOfView ( )
setHorizontalFieldOfView(fov) -> self

Sets the horizontal field of view for the camera.

* fov (float) - The horizontal field of view value to be set
def OpenMaya.MFnCamera.setIsOrtho ( )
setIsOrtho(orthoState, useDist=None) -> self

Switch the camera in and out of orthographic mode.  When the switch happens, the camera has to calculate a new fov or ortho width, each of which is based on the other and a set distance.  The caller can specify the distance; otherwise the center of interest is used.

* orthoState (bool) - If True then the camera will be orthographic
* useDist (float) - distance to use.
def OpenMaya.MFnCamera.setNearFarClippingPlanes ( )
setNearFarClippingPlanes(near, far) -> self

Set the distances to the Near and Far Clipping Planes.

* near (float) - The near clipping plane value to be set
* far (float) - The far clipping plane value to be set
def OpenMaya.MFnCamera.setVerticalFieldOfView ( )
setVerticalFieldOfView(fov) -> self

Sets the vertical field of view for the camera.

* fov (float) - The vertical field of view value to be set
def OpenMaya.MFnCamera.upDirection ( )
upDirection(space=kObject) -> MVector

Returns the up direction vector for the camera.

* space (int) - Specifies the coordinate system for this operation
def OpenMaya.MFnCamera.verticalFieldOfView ( )
verticalFieldOfView() -> float

Returns the vertical field of view for the camera.
def OpenMaya.MFnCamera.viewDirection ( )
viewDirection(space=kObject) -> MVector

Returns the view direction for the camera

* space (int) - Specifies the coordinate system for this operation

Property Documentation

OpenMaya.MFnCamera.cameraScale = property(...)
static
 The camera scale.
OpenMaya.MFnCamera.centerOfInterest = property(...)
static
 The linear distance from the camera's eye point to the center of interest.
OpenMaya.MFnCamera.farClippingPlane = property(...)
static
 The distance to the far clipping plane.
OpenMaya.MFnCamera.farFocusDistance = property(...)
static
 The farthest distance within the well-focus region
OpenMaya.MFnCamera.filmFit = property(...)
static
 How the digital image is to be fitted to the film back.
 Valid values:
 * kFillFilmFit           The system calculates both horizontal and vertical fits and then applies the one that makes the digital image larger than the film back.
 * kHorizontalFilmFit     The digital image is made to fit the film back exactly in the horizontal direction. This then gives each pixel a horizontal size = (film back width) / (horizontal resolution). The pixel height is then = (pixel width) / (pixel aspect ratio). Now that the pixel has a size, resolution gives us a complete image. That image will match the film back exactly in width. It will almost never match in height, either being too tall or too short. By playing with the numbers you can get it pretty close though.
 * kVerticalFilmFit       The same idea as horizontal fit, only applied vertically. Thus the digital image will match the film back exactly in height, but miss in width.
 * kOverscanFilmFit       Over-scanning the film gate in the camera view allows us to choreograph action outside of the frustum from within the camera view without having to resort to a dolly or zoom. This feature is also essential for animating image planes.
OpenMaya.MFnCamera.filmFitOffset = property(...)
static
 The film fit offset for the camera.
OpenMaya.MFnCamera.filmRollOrder = property(...)
static
 The order in which the film back rotation is applied with respect to the pivot point.
 Valid values:
 * kRotateTranslate      The film back is first rotated before it is translated by the pivot value.
 * kTranslateRotate      The film back is translated by the pivot before it is rotated.
OpenMaya.MFnCamera.filmRollValue = property(...)
static
 The film roll value for film back.
OpenMaya.MFnCamera.filmTranslateH = property(...)
static
 The horizontal film translate value.  This value corresponds to the normalized viewport.
OpenMaya.MFnCamera.filmTranslateV = property(...)
static
 The vertical film translate value. This value corresponds to the normalized viewport, [-1,1].
OpenMaya.MFnCamera.focalLength = property(...)
static
 The focal length for the camera.
 This is the distance along the lens axis between the lens and the film plane when "focal distance" is infinitely large. This is an optical property of the lens. Specified in millimeters.
OpenMaya.MFnCamera.focusDistance = property(...)
static
 The focus distance for the camera. This value sets the focus at a certain distance in front of the camera.
OpenMaya.MFnCamera.fStop = property(...)
static
 The f-stop value for the camera.
OpenMaya.MFnCamera.horizontalFilmAperture = property(...)
static
 The horizontal film aperture for the camera.
OpenMaya.MFnCamera.horizontalFilmOffset = property(...)
static
 The horizontal offset of the film. Unit used is inches.
OpenMaya.MFnCamera.horizontalPan = property(...)
static
 The camera 2D horizontal pan value. Unit is inches.
OpenMaya.MFnCamera.horizontalRollPivot = property(...)
static
 The horizontal roll pivot for film back roll.
OpenMaya.MFnCamera.horizontalShake = property(...)
static
 The horizontal offset of the film due to the shake attribute. Unit used is inches.
OpenMaya.MFnCamera.isClippingPlanes = property(...)
static
 Whether or not manual clipping planes are activated.
OpenMaya.MFnCamera.isDepthOfField = property(...)
static
 Whether or not the depth of field calculation is performed for the camera.
OpenMaya.MFnCamera.isDisplayFilmGate = property(...)
static
 Whether or not the film gate icons are displayed when looking through the camera.
OpenMaya.MFnCamera.isDisplayGateMask = property(...)
static
 Whether or not the film gate is displayed shaded.
OpenMaya.MFnCamera.isMotionBlur = property(...)
static
 Wheter or not motion blur is on/off for the camera.
OpenMaya.MFnCamera.isVerticalLock = property(...)
static
 Determines if vertical lock is turned on for the camera.
OpenMaya.MFnCamera.lensSqueezeRatio = property(...)
static
 The lens squeeze ratio for the camera
OpenMaya.MFnCamera.nearClippingPlane = property(...)
static
 The distance to the near clipping plane.
OpenMaya.MFnCamera.nearFocusDistance = property(...)
static
 The nearest distance within the well-focus region
OpenMaya.MFnCamera.orthoWidth = property(...)
static
 The orthographic projection width.
OpenMaya.MFnCamera.overscan = property(...)
static
 The percent of overscan for this camera.
OpenMaya.MFnCamera.panZoomEnabled = property(...)
static
 The toggle value for the camera 2D pan/zoom enabled attribute.
 If this attribute is False, the 2D pan/zoom values are ignored by the camera.
OpenMaya.MFnCamera.postScale = property(...)
static
 The post projection matrix's post-scale value.
OpenMaya.MFnCamera.preScale = property(...)
static
 The post projection matrix's pre-scale value.
OpenMaya.MFnCamera.renderPanZoom = property(...)
static
 The toggle value for the camera render 2D pan/zoom attribute.
 If this attribute is False, the 2D pan/zoom values will not affect the output render.
OpenMaya.MFnCamera.shakeEnabled = property(...)
static
 The toggle value for the camera shake enabled attribute.
 If this attribute is False, the horizontalShake and verticalShake values are ignored by the camera.
OpenMaya.MFnCamera.shakeOverscan = property(...)
static
 The camera shake overscan value. Unit is a multiplier to the film aperture.
OpenMaya.MFnCamera.shakeOverscanEnabled = property(...)
static
 The toggle value for the camera shake overscan attribute.
 If this attribute is False, the shakeOverscan value is ignored by the camera.
OpenMaya.MFnCamera.shutterAngle = property(...)
static
 The shutter angle which is one of the variables used to compute motion blur. The shutter angle is specified in radians.
OpenMaya.MFnCamera.stereoHIT = property(...)
static
 The camera stereo horizontal image translation (stereo HIT) value.  Unit is inches.
OpenMaya.MFnCamera.stereoHITEnabled = property(...)
static
 The toggle value for the stereo HIT enabled attribute.
 If this attribute is False, the stereoHIT value is ignored by the camera.
OpenMaya.MFnCamera.tumblePivot = property(...)
static
 The tumble pivot value for the camera. The pivot value will be in world space coordinates unless usePivotAsLocalSpace is True in which case the pivot is a relative offset.
OpenMaya.MFnCamera.usePivotAsLocalSpace = property(...)
static
 The local axis tumble setting for this camera.True if using local space tumbling for this camera, or False if using the current global tumble setting in Maya.
OpenMaya.MFnCamera.verticalFilmAperture = property(...)
static
 The vertical film aperture for the camera.
OpenMaya.MFnCamera.verticalFilmOffset = property(...)
static
 The vertical offset of the film. Unit used is inches.
OpenMaya.MFnCamera.verticalPan = property(...)
static
 The camera 2D vertical pan value. Unit is inches.
OpenMaya.MFnCamera.verticalRollPivot = property(...)
static
 The vertical roll pivot for film back roll.
OpenMaya.MFnCamera.verticalShake = property(...)
static
 The vertical film-based camera shake value. Unit used is inches.
OpenMaya.MFnCamera.zoom = property(...)
static
 The camera 2D zoom value, which is the percent over the film viewable frustum to display