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ufe
3.2
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
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Object destroyed scene notification that occurs once an object is destroyed. More...
#include <sceneNotification.h>


Public Member Functions | |
| ObjectDelete (const Path &path) | |
| Constructor. More... | |
| ObjectDelete (const ObjectDelete &)=default | |
| Constructor. More... | |
Public Member Functions inherited from Ufe::ObjectDelete | |
| ObjectDelete (const Path &path) | |
| Constructor. More... | |
| ObjectDelete (const ObjectDelete &)=default | |
| Default copy constructor. More... | |
| ~ObjectDelete () override | |
| Destructor. More... | |
| Path | path () const |
| Path | changedPath () const override |
Public Member Functions inherited from Ufe::SceneChanged | |
| SceneChanged () | |
| Constructor. More... | |
| SceneChanged (const SceneChanged &)=default | |
| Default copy constructor. More... | |
| ~SceneChanged () override | |
| Destructor. More... | |
Public Member Functions inherited from Ufe::Notification | |
| Notification () | |
| Constructor. More... | |
| Notification (const Notification &)=default | |
| Default copy constructor. More... | |
| virtual | ~Notification () |
| Destructor. More... | |
Object destroyed scene notification that occurs once an object is destroyed.
The object is no longer valid, so no hierarchy interface can be obtained for it.
Definition at line 156 of file sceneNotification.h.
| Ufe::ObjectDelete::ObjectDelete |
Constructor.
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default |
Constructor.