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3ds Max C++ API Reference
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IGame supported Object Interfaces. More...
#include "../maxheap.h"#include "IGameProperty.h"#include "IGameStd.h"#include "../geom/point2.h"#include "../tab.h"#include "../inode.h"Classes | |
| class | IGameObject |
| Simple wrapper for 3ds Max objects. More... | |
| class | IGameLight |
| Simple wrapper for light objects. More... | |
| class | IGameCamera |
| Simple wrapper for camera objects. More... | |
| class | FaceEx |
| Simple extension to the 3ds Max Face class. More... | |
| class | IGameMesh |
| Simple wrapper for tri mesh objects. More... | |
| class | IGameKnot |
| Simple wrapper for spline knots. More... | |
| class | IGameSpline3D |
| A wrapper class for splines. More... | |
| class | IGameSpline |
| Simple wrapper for Splines. More... | |
| class | IGameIKChain |
| Simple wrapper for IKChains. More... | |
| class | IGameSupportObject |
| Base class for "support" objects, such as bone, helpers dummies etc.. More... | |
| class | IGameXRefObject |
| An interface for an XRef Object. More... | |
| class | IGameGenObject |
| A Generic Object for IGame. More... | |
IGame supported Object Interfaces.