3ds Max C++ API Reference
|
IGame supported Object Interfaces. More...
#include "../maxheap.h"
#include "IGameProperty.h"
#include "IGameStd.h"
#include "../geom/point2.h"
#include "../tab.h"
#include "../inode.h"
Classes | |
class | IGameObject |
Simple wrapper for 3ds Max objects. More... | |
class | IGameLight |
Simple wrapper for light objects. More... | |
class | IGameCamera |
Simple wrapper for camera objects. More... | |
class | FaceEx |
Simple extension to the 3ds Max Face class. More... | |
class | IGameMesh |
Simple wrapper for tri mesh objects. More... | |
class | IGameKnot |
Simple wrapper for spline knots. More... | |
class | IGameSpline3D |
A wrapper class for splines. More... | |
class | IGameSpline |
Simple wrapper for Splines. More... | |
class | IGameIKChain |
Simple wrapper for IKChains. More... | |
class | IGameSupportObject |
Base class for "support" objects, such as bone, helpers dummies etc.. More... | |
class | IGameXRefObject |
An interface for an XRef Object. More... | |
class | IGameGenObject |
A Generic Object for IGame. More... | |
IGame supported Object Interfaces.