3ds Max C++ API Reference
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The object class is the base class for all objects. More...
#include <object.h>
Public Member Functions | |
CoreExport | Object () |
CoreExport | ~Object () |
virtual BOOL | CheckObjectIntegrity () |
This method is used for debugging only. More... | |
virtual BOOL | HasUVW () override |
Call this method to find out if the object has UVW coordinates. More... | |
virtual BOOL | HasUVW (int mapChannel) override |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More... | |
virtual Object * | FindBaseObject () |
It is called to return a pointer to the base object (an object that is not a derived object). More... | |
virtual BOOL | IsParamSurface () |
There are several methods used to access a parametric position on the surface of the object. More... | |
virtual int | NumSurfaces (TimeValue t) |
Returns the number of parametric surfaces within the object. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, float u, float v, Interval &iv) |
This method needs to be implemented if Object::IsParamSurface() returns TRUE. More... | |
virtual Point3 | GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv) |
This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More... | |
virtual void | SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed) |
This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More... | |
virtual BOOL | GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data) |
This method allows an object to return extended Properties fields. More... | |
CoreExport SvGraphNodeReference | SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
CoreExport bool | SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport MSTR | SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited) |
CoreExport COLORREF | SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode) |
Returns true if the object is selected in its schematic view. More... | |
CoreExport MultiSelectCallback * | SvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport bool | SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode) |
CoreExport void | AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1) |
This method adds an extension object into the pipeline. More... | |
CoreExport int | NumXTCObjects () |
Returns the number of extension objects maintained by this Object. More... | |
CoreExport XTCObject * | GetXTCObject (int index) |
Returns a pointer to the specified extension object. More... | |
CoreExport void | RemoveXTCObject (int index) |
Removes the extension object as indicated by the index. More... | |
CoreExport void | SetXTCObjectPriority (int index, int priority) |
Sets the priority for the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectPriority (int index) |
Returns the integer priority number of the extension object whose index is passed. More... | |
CoreExport void | SetXTCObjectBranchID (int index, int branchID) |
Sets the branch ID of the extension object whose index is passed. More... | |
CoreExport int | GetXTCObjectBranchID (int index) |
Returns the integer branch ID of the extension object whose index is passed. More... | |
CoreExport void | MergeAdditionalChannels (Object *from, int branchID) |
This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More... | |
CoreExport void | BranchDeleted (int branchID, bool reorderChannels) |
This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More... | |
CoreExport void | CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false) |
This method copies all extension objects from the "from" object into the current object. More... | |
CoreExport void | DeleteAllAdditionalChannels () |
Implemented by the System. More... | |
virtual BOOL | UseSelectionBrackets () |
This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More... | |
virtual BOOL | IsManipulator () |
CoreExport void * | GetInterface (ULONG id) override |
Inherited from Animatable. More... | |
CoreExport BaseInterface * | GetInterface (Interface_ID id) override |
Inherited from Animatable. More... | |
virtual void | ReduceDisplayCaches () |
Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More... | |
virtual bool | NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat) |
This returns whether the Graphics Cache for this object needs to be rebuilt. More... | |
virtual void | BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded) |
This builds the graphics window cached mesh. More... | |
virtual void | StartStackEval () |
This are called right before and after a modifier is applied to an object. More... | |
virtual void | EndStackEval () |
Object Name, Properties, Display, and IntersectRay Methods | |
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virtual int | IsRenderable ()=0 |
Indicates whether the object may be rendered. More... | |
virtual void | InitNodeName (MSTR &s)=0 |
This is the default name of the node when it is created. More... | |
virtual int | UsesWireColor () |
This method determines if the object color is used for display. More... | |
virtual int | DoOwnSelectHilite () |
If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More... | |
virtual int | IntersectRay (TimeValue t, Ray &r, float &at, Point3 &norm) |
This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object. More... | |
virtual BOOL | NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm) |
Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More... | |
Data Flow Evaluation Methods | |
Most plug-in procedural objects do not need to be concerned with the following methods associated with locks, channels and shallow copies. The only type of plug-ins that needs to be concerned with these methods are objects that actually flow down the pipeline. Most procedural plug-ins don't go down the pipeline, instead they convert themselves to a TriObject or PatchObject, and these goes down the pipeline. It is these TriObjects or PatchObject that deal with these methods. However plug-in objects that actually flow down the pipeline will use these methods. For more information see the Advanced Topics section on the Geometry Pipeline System. | |
void | LockObject () |
Implemented by the System. More... | |
void | UnlockObject () |
Implemented by the System. More... | |
int | IsObjectLocked () |
Implemented by the System. More... | |
virtual ObjectState | Eval (TimeValue t)=0 |
This method is called to evaluate the object and return the result as an ObjectState. More... | |
void | LockChannels (ChannelMask channels) |
Implemented by the System. More... | |
void | UnlockChannels (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks () |
Implemented by the System. More... | |
void | SetChannelLocks (ChannelMask channels) |
Implemented by the System. More... | |
ChannelMask | GetChannelLocks (ChannelMask m) |
Implemented by the System. More... | |
virtual BOOL | CanCacheObject () |
This method determines if this object can have channels cached. More... | |
virtual void | WSStateInvalidate () |
This is called by a node when the node's world space state has become invalid. More... | |
virtual BOOL | IsWorldSpaceObject () |
Returns TRUE if the object as a world space object; otherwise FALSE. More... | |
CoreExport INode * | GetWorldSpaceObjectNode () |
Implemented by the System. More... | |
virtual BOOL | IsParticleSystem () |
Implemented by the System. More... | |
CoreExport void | CopyChannelLocks (Object *obj, ChannelMask needChannels) |
Implemented by the System. More... | |
virtual void | TopologyChanged () |
Implemented by the System. More... | |
virtual int | IsDeformable () |
Indicates whether this object is deformable. More... | |
virtual int | NumPoints () |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual Point3 | GetPoint (int i) |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual void | SetPoint (int i, const Point3 &p) |
The points of a deformable object are accessed through a virtual array interface. More... | |
virtual BOOL | IsPointSelected (int i) |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More... | |
virtual float | PointSelection (int i) |
Returns a floating point weighted point selection if the object supports it. More... | |
virtual BOOL | HasWeights () |
Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More... | |
virtual double | GetWeight (int i) |
Returns the weight of the specified point of the object. More... | |
virtual void | SetWeight (int i, const double w) |
Sets the weight of the specified point. More... | |
virtual BOOL | PolygonCount (TimeValue t, int &numFaces, int &numVerts) |
Retreives the number of faces and vertices of the polyginal mesh representation of this object. More... | |
virtual void | PointsWereChanged () |
Informs the object that its points have been deformed, so it can invalidate its cache. More... | |
virtual CoreExport void | Deform (Deformer *defProc, int useSel=0) |
This is the method used to deform the object with a deformer. More... | |
virtual CoreExport void | GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE) |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More... | |
virtual int | IsMappable () |
This method lets you know if the ApplyUVWMap() method is available for this object. More... | |
virtual int | NumMapChannels () |
Returns the maximum number of channels supported by this type of object. More... | |
virtual int | NumMapsUsed () |
Returns the number of maps currently used by this object. More... | |
virtual void | ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1) |
This method may be called to map the object with UVW mapping coordinates. More... | |
virtual CoreExport int | CanConvertToType (Class_ID obtype) |
Indicates whether the object can be converted to the specified type. More... | |
virtual CoreExport Object * | ConvertToType (TimeValue t, Class_ID obtype) |
This method converts this object to the type specified and returns a pointer it. More... | |
virtual Class_ID | PreferredCollapseType () |
This method allows objects to specify the class that is the best class to convert to when the user collapses the stack. More... | |
virtual CoreExport void | GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist) |
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More... | |
virtual Object * | CollapseObject () |
This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More... | |
virtual DWORD | GetSubselState () |
For objects that have sub selection levels, this method returns the current selection level of the object. More... | |
virtual void | SetSubSelState (DWORD s) |
Implemented by the System. More... | |
CoreExport void | ReadyChannelsForMod (ChannelMask channels) |
Implemented by the System. More... | |
virtual CoreExport Interval | ChannelValidity (TimeValue t, int nchan) |
Retrieve the current validity interval for the nchan channel of the object. More... | |
virtual CoreExport void | SetChannelValidity (int nchan, Interval v) |
Sets the validity interval of the specified channel. More... | |
virtual CoreExport void | InvalidateChannels (ChannelMask channels) |
This method invalidates the intervals for the given channel mask. More... | |
virtual CoreExport Interval | ObjectValidity (TimeValue t) |
This method returns the validity interval of the object as a whole at the specified time. More... | |
virtual Object * | MakeShallowCopy (ChannelMask channels) |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More... | |
virtual CoreExport void | ShallowCopy (Object *fromOb, ChannelMask channels) |
This method copies the specified channels from the fromOb to this and copies the validity intervals. More... | |
virtual CoreExport void | FreeChannels (ChannelMask channels) |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More... | |
virtual CoreExport void | NewAndCopyChannels (ChannelMask channels) |
This method replaces the locked channels with newly allocated copies. More... | |
virtual CoreExport void | MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect) |
This method allows the object to enlarge its viewport rectangle, if it wants to. More... | |
CoreExport bool | IsBaseClassOwnedChannel (int nchan) |
Implemented by the System. More... | |
CoreExport void | UpdateValidity (int nchan, Interval v) |
When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More... | |
Interval | GetNoEvalInterval () |
void | SetNoEvalInterval (Interval iv) |
virtual CoreExport void | ReduceCaches (TimeValue t) |
This method give the object the chance to reduce its caches. More... | |
virtual int | IsConstObject () |
This is called to determine if this is a construction object or not. More... | |
virtual int | NumPipeBranches (bool selected=true) |
This method returns the number of pipeline branches combined by the object. More... | |
virtual Object * | GetPipeBranch (int i, bool selected=true) |
Retrieves sub-object branches from an object that supports branching. More... | |
virtual INode * | GetBranchINode (TimeValue t, INode *node, int i, bool selected=true) |
When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More... | |
Shapes Within Objects | |
Shape viewports can reference shapes contained within objects, so the system needs to be able to access the shapes within an object. The following four methods provide this access. These methods are used by the loft object. Since loft objects are made up of shapes, this gives the system the ability to query the object to find out if it is a shape container. Most objects don't contain shapes so they can just use the default implementations. | |
virtual int | NumberOfContainedShapes () |
Returns the number of shapes contained inside this object. More... | |
virtual ShapeObject * | GetContainedShape (TimeValue t, int index) |
This method returns the ShapeObject specified by the index passed at the time specified. More... | |
virtual void | GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat) |
Returns the matrix associated with the shape whose index is passed. More... | |
virtual BitArray | ContainedShapeSelectionArray () |
This is used by the lofter. More... | |
virtual BOOL | IsShapeObject () |
Returns the number of shapes contained inside this object. More... | |
Public Member Functions inherited from BaseObject | |
virtual CoreExport unsigned long | GetObjectDisplayRequirement () const |
virtual CoreExport bool | PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext) |
virtual CoreExport bool | UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport bool | UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer) |
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArray & | GetRenderItems () const |
CoreExport | BaseObject () |
virtual CoreExport | ~BaseObject () |
virtual BOOL | HasViewDependentBoundingBox () |
This method return true if GetWorldBoundBox returns different boxes for different viewports. More... | |
virtual int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt) |
This method is called to determine if the specified screen point intersects the item. More... | |
virtual void | SetExtendedDisplay (int flags) |
This method is used for storing mode-dependent display attributes. More... | |
virtual int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags) |
This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More... | |
virtual void | Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt) |
Checks the point passed for a snap and updates the SnapInfo structure. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More... | |
virtual void | GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box) |
This is the object space bounding box, the box in the object's local coordinates. More... | |
virtual CreateMouseCallBack * | GetCreateMouseCallBack ()=0 |
This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More... | |
virtual const MCHAR * | GetObjectName () MAX_SEALED |
virtual const MCHAR * | GetObjectName (bool localized) const |
virtual CoreExport BOOL | OKToChangeTopology (MSTR &modName) |
Implemented by the System. More... | |
virtual BOOL | ChangeTopology () |
This method asks the question of an object or modifier "Do you change
topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More... | |
virtual void | ForceNotify (Interval &i) |
Notifies dependents of a change. More... | |
virtual IParamArray * | GetParamBlock () |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual IParamBlock2 * | GetParamBlock (int i) override |
An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More... | |
virtual int | GetParamBlockIndex (int id) |
If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More... | |
virtual void | Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by moving its selected sub-object components. More... | |
virtual void | Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by rotating its selected sub-object components. More... | |
virtual void | Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE) |
When this method is called the plug-in should respond by scaling its selected sub-object components. More... | |
virtual void | TransformStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More... | |
virtual void | TransformHoldingStart (TimeValue t) |
This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More... | |
virtual void | TransformHoldingFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More... | |
virtual void | TransformFinish (TimeValue t) |
This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More... | |
virtual void | TransformCancel (TimeValue t) |
This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More... | |
virtual int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc) |
This method is used in modifier gizmo hit testing. More... | |
virtual int | Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc) |
When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More... | |
virtual void | GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc) |
This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More... | |
virtual void | CloneSelSubComponents (TimeValue t) |
This method is called to make a copy of the selected sub-object components of the item. More... | |
virtual void | AcceptCloneSelSubComponents (TimeValue t) |
This method is called when the user mouses up after shift-cloning a sub-object selection. More... | |
virtual void | SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE) |
This method is called to change the selection state of the component identified by hitRec. More... | |
virtual void | ClearSelection (int selLevel) |
This method is called to clear the selection for the given sub-object level. More... | |
virtual void | SelectAll (int selLevel) |
This method is called to select every element of the given sub-object level. More... | |
virtual void | InvertSelection (int selLevel) |
This method is called to invert the specified sub-object level. More... | |
virtual int | SubObjectIndex (HitRecord *hitRec) |
Returns the index of the sub-object element identified by the HitRecord hitRec. More... | |
virtual void | ActivateSubobjSel (int level, XFormModes &modes) |
When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More... | |
virtual BOOL | SupportsNamedSubSels () |
An object that supports sub-object selection can choose to support named sub object selection sets. More... | |
virtual void | ActivateSubSelSet (MSTR &setName) |
When the user chooses a name from the drop down list this method is called. More... | |
virtual void | NewSetFromCurSel (MSTR &setName) |
If the user types a new name into the named selection set drop down then this method is called. More... | |
virtual void | RemoveSubSelSet (MSTR &setName) |
If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More... | |
virtual void | SetupNamedSelDropDown () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual int | NumNamedSelSets () |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual MSTR | GetNamedSelSetName (int i) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | SetNamedSelSetName (int i, MSTR &newName) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | NewSetByOperator (MSTR &newName, Tab< int > &sets, int op) |
To support the Edit Named Selections dialog, plug-ins must implement this method. More... | |
virtual void | GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc) |
When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More... | |
virtual void | NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index) |
This method is called before a modifier or object is collapsed. More... | |
virtual void | NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index) |
This method is called after a modifier or object is collapsed. More... | |
virtual int | NumSubObjTypes () |
Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More... | |
virtual ISubObjType * | GetSubObjType (int i) |
Returns a pointer to the sub-object type for the sub-object whose index is passed. More... | |
virtual CoreExport int | GetSubObjectLevel () |
This method returns an integer which indicates the current sub-object level of the modifier or base object. More... | |
virtual void | SetGenUVW (BOOL sw) |
This method is called to change the state of its Generate UVW boolean. More... | |
virtual void | SetGenUVW (int mapChannel, BOOL sw) |
This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More... | |
virtual void | ShowEndResultChanged (BOOL showEndResult) |
This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More... | |
Public Member Functions inherited from ReferenceTarget | |
virtual CoreExport void | GetClassName (MSTR &s, bool localized=true) const override |
Retrieves the name of the plugin class. More... | |
virtual CoreExport SClass_ID | SuperClassID () |
Retrieves a constant representing the type of the plugin. More... | |
virtual BOOL | IsRefTarget () |
Checks if this is a ReferenceTarget. More... | |
CoreExport RefResult | TestForLoop (const Interval &refInterval, RefMakerHandle hmaker) |
Tests for a cyclical reference. More... | |
CoreExport BOOL | HasDependents () |
Checks if a ReferenceTarget has references. More... | |
CoreExport BOOL | HasRealDependents () |
Checks if this has Real (Strong) Dependents. More... | |
void | BeginDependencyTest () |
Starts Dependency Test. More... | |
BOOL | EndDependencyTest () |
Ends Dependency Test. More... | |
virtual void | RefAdded (RefMakerHandle rm) |
Called after a reference is made to a target. More... | |
virtual void | RefAddedUndoRedo (RefMakerHandle rm) |
Called after a reference is made to a target because of undo or redo. More... | |
virtual void | RefDeleted () |
Called after a references to this is deleted. More... | |
virtual void | RefDeletedUndoRedo () |
Called after a references to this is deleted because of undo or redo. More... | |
CoreExport RefResult | DeleteAllRefsToMe () |
Deletes all references to this ReferenceTarget. More... | |
CoreExport RefResult | TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE) |
Transfers all the references from oldTarget to this. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
virtual CoreExport RefTargetHandle | Clone (RemapDir &remap) |
This method is used by 3ds Max to clone an object. More... | |
virtual CoreExport void | BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap) |
This method copies base class data from an object to its clone. More... | |
virtual CoreExport RefResult | NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS) |
Notify all dependent RefMakers concerned with the message. More... | |
void | FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG) |
This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More... | |
virtual void | NotifyForeground (TimeValue t) |
This method is called to flag dependents into the FG. More... | |
virtual void | NotifyTarget (int message, ReferenceMaker *hMaker) |
Sends messages to ReferenceTargets. More... | |
CoreExport | ReferenceTarget () |
Constructor. More... | |
virtual CoreExport RefResult | AutoDelete () |
Deletes the object when it has no more real dependents. More... | |
CoreExport RefResult | MaybeAutoDelete () |
Deletes the object when it has no more real dependents. More... | |
Public Member Functions inherited from ReferenceMaker | |
CoreExport RefResult | ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE) |
Used when cloning reference makers. More... | |
CoreExport RefResult | DeleteAllRefsFromMe () |
Deletes all references from this ReferenceMaker. More... | |
CoreExport RefResult | DeleteAllRefs () |
Deletes all references both to and from this item. More... | |
CoreExport RefResult | DeleteReference (int i) |
Deletes the specified reference. More... | |
virtual BOOL | CanTransferReference (int i) |
Tells whether this reference can be transfered. More... | |
CoreExport ReferenceSaveManager & | GetReferenceSaveManager () |
Access the ReferenceSaveManager of this ReferenceMaker. More... | |
virtual CoreExport IOResult | Save (ISave *isave) |
Called for saving data. More... | |
virtual CoreExport IOResult | Load (ILoad *iload) |
Called for loading data. More... | |
virtual int | RemapRefOnLoad (int iref) |
Used to load old files with references. More... | |
virtual CoreExport void | RescaleWorldUnits (float f) |
Rescale size of all world units in reference hierarchy. More... | |
virtual CoreExport void | EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags) |
Enumerate auxiliary files (e.g. bitmaps) More... | |
virtual CoreExport void | SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0) |
The default save enumeration. More... | |
virtual CoreExport bool | SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager) |
Used to specify reference slot remapping during scene file save. More... | |
CoreExport int | DoEnumDependents (DependentEnumProc *dep) |
Begins an enumeration that searches back in the dependency network. More... | |
CoreExport bool | EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true) |
This method provides a general purpose reference enumerator. More... | |
CoreExport int | FindRef (RefTargetHandle rtarg) |
Get the index of the ReferenceTarget. More... | |
virtual BOOL | IsRefMaker () |
Tells whether it is a ReferenceMaker. More... | |
virtual BOOL | IsRealDependency (ReferenceTarget *rtarg) |
Returns whether this is a "real" (strong) dependency or not. More... | |
virtual BOOL | ShouldPersistWeakRef (RefTargetHandle rtarg) |
Specifies whether a weak reference is to be persisted on a partial load or save. More... | |
CoreExport | ReferenceMaker () |
Constructor. More... | |
CoreExport void | DeleteMe () |
Deletes an instance of this class. More... | |
virtual CoreExport int | NumRefs () |
Returns the total number of references this ReferenceMaker can hold. More... | |
virtual CoreExport RefTargetHandle | GetReference (int i) |
Returns the 'i-th' reference. More... | |
Public Member Functions inherited from Animatable | |
virtual void | FreeCaches () |
virtual int | NumChildren () |
virtual Animatable * | ChildAnim (int i) |
virtual CoreExport MSTR | NodeName () |
virtual void | EditTrack () |
virtual CoreExport BOOL | SubAnimSetKeyBufferPresent (int subNum) |
returns true if the sub-anim has a "Set Key" buffer present More... | |
virtual BOOL | SetKeyBufferPresent () |
returns true if there is a "Set Key" buffer present More... | |
virtual CoreExport void | SubAnimCommitSetKeyBuffer (TimeValue t, int subNum) |
Commit any "Set Key" buffers on the given sub-anim. More... | |
virtual void | CommitSetKeyBuffer (TimeValue t) |
Commit any "Set Key" buffers. More... | |
virtual CoreExport void | SubAnimRevertSetKeyBuffer (int subNum) |
Revert any "Set Key" buffers on the given sub-anim. More... | |
virtual void | RevertSetKeyBuffer () |
Revert any "Set Key" buffers. More... | |
virtual LRESULT CALLBACK | TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) |
This function is obsolete. More... | |
virtual bool | IsParamBlockDesc2Used (ParamBlockDesc2 *desc) |
Returns true if the passed description is being used. More... | |
virtual bool | GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName) |
This method is called to access the object specified name to use for the Maxscript macrorecorder. More... | |
CoreExport | Animatable () |
Constructor. More... | |
virtual CoreExport void | DeleteThis () |
Deletes an instance of this class. More... | |
virtual void | GetClassName (MSTR &s) MAX_SEALED |
MSTR | ClassName (bool localized=true) const |
Returns the name of the plugin class. More... | |
virtual CoreExport Class_ID | ClassID () |
Retrieves a constant that uniquely identifies the plugin class. More... | |
virtual void | BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL) |
virtual void | EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL) |
virtual CoreExport void | ReleaseInterface (ULONG id, void *i) |
virtual CoreExport int | SetProperty (ULONG id, void *data) |
virtual CoreExport void * | GetProperty (ULONG id) |
CoreExport void | AppendProperty (AnimProperty *prop) |
A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More... | |
CoreExport AnimProperty * | FindProperty (DWORD id) |
Find any property. More... | |
CoreExport void | AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data) |
Adds application/plugin specific (custom) data to an Animatable. More... | |
CoreExport AppDataChunk * | GetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Retrieves the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport BOOL | RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid) |
Deletes the application/plugin specific (custom) data stored with an Animatable. More... | |
CoreExport void | ClearAllAppData () |
Deletes all application/plugin specific (custom) data stored with an Animatable. More... | |
virtual int | NumSubs () |
virtual Animatable * | SubAnim (int i) |
virtual MSTR | SubAnimName (int i) MAX_SEALED |
virtual CoreExport MSTR | SubAnimName (int i, bool localized) |
virtual BOOL | CanDeleteSubAnim (int i) |
virtual void | DeleteSubAnim (int i) |
virtual DWORD | GetSubAnimCurveColor (int subNum) |
virtual int | SubNumToRefNum (int subNum) |
virtual BOOL | CanCopyAnim () |
CoreExport int | HasSubElements (int type=0) |
virtual int | GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
The values max and min should be initialized before calling this function. More... | |
virtual ParamDimension * | GetParamDimension (int i) |
virtual BOOL | SelectSubAnim (int subNum) |
virtual BOOL | BypassTreeView () |
virtual BOOL | BypassTrackBar () |
virtual BOOL | BypassPropertyLevel () |
virtual BOOL | InvisibleProperty () |
virtual int | NumKeys () |
virtual TimeValue | GetKeyTime (int index) |
virtual int | GetKeyIndex (TimeValue t) |
virtual BOOL | GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt) |
virtual void | CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags) |
virtual void | DeleteKeyAtTime (TimeValue t) |
virtual BOOL | IsKeyAtTime (TimeValue t, DWORD flags) |
virtual int | GetKeyTimes (Tab< TimeValue > ×, Interval range, DWORD flags) |
virtual int | GetKeySelState (BitArray &sel, Interval range, DWORD flags) |
CoreExport void | OpenTreeEntry (int type, DWORD tv) |
CoreExport void | CloseTreeEntry (int type, DWORD tv) |
CoreExport int | IsTreeEntryOpen (int type, DWORD tv) |
CoreExport BOOL | GetSelInTrackView (DWORD tv) |
CoreExport void | SetSelInTrackView (DWORD tv, BOOL sel) |
CoreExport BOOL | InTrackViewSelSet (int which) |
CoreExport void | SetTrackViewSelSet (int which, BOOL inOut) |
virtual BOOL | AssignController (Animatable *control, int subAnim) |
virtual BOOL | CanAssignController (int subAnim) |
Return true if we can reassign the subanim specified. More... | |
virtual BOOL | CanMakeUnique () |
CoreExport int | EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum) |
virtual int | RenderBegin (TimeValue t, ULONG flags=0) |
virtual int | RenderEnd (TimeValue t) |
virtual CoreExport Interval | GetTimeRange (DWORD flags) |
virtual void | EditTimeRange (Interval range, DWORD flags) |
virtual void | DeleteTime (Interval iv, DWORD flags) |
virtual void | ReverseTime (Interval iv, DWORD flags) |
virtual void | ScaleTime (Interval iv, float s) |
virtual void | InsertTime (TimeValue ins, TimeValue amount) |
virtual BOOL | SupportTimeOperations () |
virtual CoreExport void | MapKeys (TimeMap *map, DWORD flags) |
virtual void | DeleteKeys (DWORD flags) |
virtual void | DeleteKeyByIndex (int index) |
virtual void | SelectKeys (TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags) |
virtual void | SelectSubCurve (int subNum, BOOL sel) |
virtual void | SelectKeyByIndex (int i, BOOL sel) |
virtual BOOL | IsKeySelected (int i) |
virtual void | FlagKey (TrackHitRecord hit) |
virtual int | GetFlagKeyIndex () |
virtual int | NumSelKeys () |
virtual void | CloneSelectedKeys (BOOL offset=FALSE) |
virtual void | AddNewKey (TimeValue t, DWORD flags) |
virtual void | MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags) |
virtual void | ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags) |
virtual void | SelectCurve (BOOL sel) |
virtual BOOL | IsCurveSelected () |
Returns TRUE if the function curve is selected; otherwise returns FALSE. More... | |
virtual BOOL | IsSubCurveSelected (int subNum) |
Returns the selected state of the sub-curve whose index is passed. More... | |
virtual int | GetSelKeyCoords (TimeValue &t, float &val, DWORD flags) |
virtual void | SetSelKeyCoords (TimeValue t, float val, DWORD flags) |
virtual int | SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags) |
virtual void | AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags) |
virtual CoreExport BOOL | IsAnimated () |
virtual BOOL | CanCopyTrack (Interval iv, DWORD flags) |
virtual BOOL | CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopyTrack (Interval iv, DWORD flags) |
virtual void | PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual BOOL | CanCopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual BOOL | CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual TrackClipObject * | CopySubTrack (int subNum, Interval iv, DWORD flags) |
virtual void | PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags) |
virtual int | GetTrackVSpace (int lineHeight) |
virtual int | HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags) |
virtual int | PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags) |
virtual int | PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual int | HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags) |
virtual void | EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags) |
virtual int | TrackParamsType () |
virtual int | GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags) |
This method is called to calculate the largest and smallest values of the anim. More... | |
CoreExport void | AddNoteTrack (NoteTrack *note) |
CoreExport void | DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE) |
CoreExport BOOL | HasNoteTracks () |
CoreExport int | NumNoteTracks () |
CoreExport NoteTrack * | GetNoteTrack (int i) |
virtual void | FreeAllBitmaps () |
virtual void | GetSystemNodes (INodeTab &nodes, SysNodeContext Context) |
virtual BOOL | IsSubClassOf (Class_ID classID) |
returns true if the animatable has sub-classed off the given class More... | |
virtual CoreExport void | MouseCycleCompleted (TimeValue t) |
virtual CoreExport void | MouseCycleStarted (TimeValue t) |
virtual int | NumParamBlocks () |
virtual IParamBlock2 * | GetParamBlockByID (short id) |
CoreExport bool | SvSaveData (ISave *isave, USHORT id) |
CoreExport bool | SvLoadData (ILoad *iLoad) |
CoreExport DWORD | SvGetRefIndex () |
CoreExport void | SvSetRefIndex (DWORD i) |
CoreExport bool | SvDeleteRefIndex () |
CoreExport SvGraphNodeReference | SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags) |
virtual CoreExport bool | SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name) |
virtual CoreExport bool | SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode) |
Called when the user deletes this object in the schematic view... More... | |
virtual CoreExport bool | SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport COLORREF | SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild) |
virtual CoreExport bool | SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker) |
virtual CoreExport bool | SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport bool | SvDetach (IGraphObjectManager *gom, IGraphNode *gNode) |
virtual CoreExport MSTR | SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More... | |
virtual CoreExport bool | SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Returns true if this object can respond to the SvDetachRel(...) method... More... | |
virtual CoreExport bool | SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Detach this relationship. More... | |
virtual CoreExport bool | SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker) |
Called when this relationship is double-clicked in the schematic view... More... | |
CoreExport ICustAttribContainer * | GetCustAttribContainer () |
This method returns a pointer to the custom attributes container interface class. More... | |
CoreExport void | AllocCustAttribContainer () |
This method allocates space for a custom attributes container. More... | |
CoreExport void | DeleteCustAttribContainer () |
This method deletes space used by a custom attributes container. More... | |
void | SetAFlag (DWORD mask) |
void | ClearAFlag (DWORD mask) |
Clears one or more bits in the Animatable flags. More... | |
bool | TestAFlag (DWORD mask) const |
Tests one or more bits in the Animatable flags. More... | |
void | SetAFlagEx (DWORD mask) |
Sets one or more bits in the Animatable extended flags. More... | |
void | ClearAFlagEx (DWORD mask) |
Clears one or more bits in the Animatable extended flags. More... | |
bool | TestAFlagEx (DWORD mask) const |
Tests one or more bits in the Animatable extended flags. More... | |
CoreExport bool | TestFlagBit (int index) |
Tests the specified flag bit. More... | |
CoreExport void | SetFlagBit (int index, bool newValue=true) |
Sets the specified flag bit. More... | |
CoreExport void | ClearFlagBit (int index) |
Clears the specified flag bit. More... | |
Public Member Functions inherited from InterfaceServer | |
virtual UtilExport | ~InterfaceServer () |
Destructor. More... | |
template<class InterfaceType > | |
InterfaceType * | GetTypedInterface () |
Additional Inherited Members | |
Static Public Member Functions inherited from Animatable | |
static CoreExport BOOL | IsDeleted (Animatable *anim) |
Debug method to determine whether an object has been deleted. More... | |
static CoreExport AnimHandle | GetHandleByAnim (Animatable *anim) |
Get the unique handle for an Animatable object. More... | |
static CoreExport Animatable * | GetAnimByHandle (AnimHandle handle) |
Get an Animatable object from its unique handle. More... | |
static CoreExport AnimHandle | GetNextHandle () |
Get the unique handle for the next Animatable object to be created. More... | |
static CoreExport void | EnumerateAllAnimatables (EnumAnimList &enumProcObject) |
Enumerator to enumerate across all animatables. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Registers a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport bool | UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc) |
Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More... | |
static CoreExport int | RequestFlagBit () |
Requests an unique flag bit index. More... | |
static CoreExport void | ReleaseFlagBit (int index) |
Releases the flag bit index. More... | |
static CoreExport void | ClearFlagBitInAllAnimatables (int index) |
Clears the specified flag bit in all Animatables. More... | |
Static Public Member Functions inherited from MaxHeapOperators | |
static UtilExport void * | operator new (size_t size) |
Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e) |
Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new (size_t size, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, int block_type, const char *filename, int line) |
New operator used to allocate arrays of objects. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void * | operator new[] (size_t size, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More... | |
static UtilExport void * | operator new[] (size_t size, const std::nothrow_t &e, unsigned long flags) |
New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More... | |
static UtilExport void | operator delete (void *ptr) |
Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete (void *ptr, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e) |
Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, int block_type, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line) |
Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More... | |
static UtilExport void | operator delete[] (void *ptr, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void | operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags) |
Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More... | |
static UtilExport void * | operator new (size_t size, void *placement_ptr) |
Placement new operator. More... | |
static UtilExport void | operator delete (void *ptr, void *placement_ptr) |
Placement delete operator. More... | |
static UtilExport void * | aligned_malloc (size_t size, size_t alignment) |
Allocates memory on a specified alignment boundary. More... | |
static UtilExport void * | aligned_realloc (void *ptr, size_t size, size_t alignment) |
Reallocates memory on a specified alignment boundary. More... | |
static UtilExport void | aligned_free (void *ptr) |
Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More... | |
Static Public Attributes inherited from Animatable | |
static const AnimHandle | kInvalidAnimHandle = 0 |
Protected Member Functions inherited from ReferenceTarget | |
virtual CoreExport int | DoEnumDependentsImpl (DependentEnumProc *dep) |
Method to perform an enumeration on a ReferenceTarget. More... | |
virtual CoreExport | ~ReferenceTarget ()=0 |
Destructor. More... | |
Protected Member Functions inherited from ReferenceMaker | |
virtual RefResult | NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0 |
Receives and responds to messages. More... | |
virtual CoreExport | ~ReferenceMaker ()=0 |
Destructor. More... | |
virtual CoreExport void | SetReference (int i, RefTargetHandle rtarg) |
Stores a ReferenceTarget as its 'i-th' reference`. More... | |
void | BlockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
void | UnblockEval () |
Validates a given reference link between this reference maker and its reference target. More... | |
int | Evaluating () |
Validates a given reference link between this reference maker and its reference target. More... | |
CoreExport RefResult | StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption) |
Validates a given reference link between this reference maker and its reference target. More... | |
Protected Member Functions inherited from Animatable | |
virtual CoreExport | ~Animatable ()=0 |
Destructor. More... | |
Protected Member Functions inherited from Noncopyable | |
Noncopyable () | |
~Noncopyable () | |
Protected Attributes inherited from BaseObject | |
MaxSDK::Graphics::RenderItemHandleArray | mRenderItemHandles |
Protected Attributes inherited from Animatable | |
DWORD | aflag |
AnimPropertyList | aprops |
The object class is the base class for all objects.
An object is one of two things: A procedural object or a derived object. Derived objects are part of the system and may not be created by plug-ins. They are containers for modifiers. Procedural objects can be many different things such as cameras, lights, helper objects, geometric objects, etc. Methods of this class are responsible for things such as allowing the object to be deformed (changing its points), retrieving a deformed bounding box, converting the object between different types (to a mesh or patch for example), texture mapping the object (if appropriate) and interacting with the system regarding mapping. There are other methods involved in validity intervals for the object and its channels, and a method used to return the sub-object selection state of the object.
CoreExport Object | ( | ) |
CoreExport ~Object | ( | ) |
|
pure virtual |
Indicates whether the object may be rendered.
Some objects such as construction grids and helpers should not be rendered and can return zero.
Implemented in ShapeObject, GeomObject, HelperObject, SimpleWSMObject, LightObject, CameraObject, MSShapeXtnd, MSPluginShape, MSGeomObjectXtnd, MSPluginGeomObject, and DummyObject.
This is the default name of the node when it is created.
s | The default name of the node is stored here. |
Implemented in SimplePolyObject, ShapeObject, GeomObject, HelperObject, LightObject, CameraObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PFSimpleAction, MSSimpleObjectXtnd, MSShapeXtnd, MSPluginShape, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, BoxGizmoObject, CylGizmoObject, SphereGizmoObject, GizmoObject, and DummyObject.
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inlinevirtual |
This method determines if the object color is used for display.
Reimplemented in WSMObject, HelperObject, CameraObject, MSCameraXtnd, MSPluginCamera, MSLightXtnd, MSPluginLight, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSHelperXtnd, and MSPluginHelper.
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inlinevirtual |
If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero.
If this item returns nonzero, the BaseObject::Display() method should respect the selected state of the object when it draws itself. If this method returns zero the system will use its standard method of showing the object as selected.
Reimplemented in SimpleParticle, SimpleWSMObject, and DummyObject.
This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.
t | The time to compute the intersection. |
r | Ray to intersect. See Class Ray. |
at | The point of intersection. |
norm | Surface normal at the point of intersection. |
Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleObjectBase, PolyObject, PatchObject, MSShapeXtnd, MSPluginShape, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max.
t | The time to compute the normal align vector. |
pt | The point of intersection. |
norm | The normal at the point of intersection. |
Reimplemented in WSMObject, ParticleObject, ConstObject, HelperObject, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSHelperXtnd, and MSPluginHelper.
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inline |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
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inline |
Implemented by the System.
This method unlocks the object as a whole.
|
inline |
Implemented by the System.
Returns nonzero if the object is locked; otherwise 0.
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pure virtual |
This method is called to evaluate the object and return the result as an ObjectState.
When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.
t | Specifies the time to evaluate the object. |
Implemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, MSSimpleObjectXtnd, MSShapeXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, LinearShape, GizmoObject, DummyObject, PatchObject, and PFSimpleAction.
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inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inlinevirtual |
This method determines if this object can have channels cached.
Particle objects flow up the pipeline without making shallow copies of themselves and therefore cannot be cached. Objects other than particle system can just use the default implementation.
Reimplemented in ParticleObject.
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inlinevirtual |
This is called by a node when the node's world space state has become invalid.
Normally an object does not (and should not) be concerned with this, but in certain cases like particle systems an object is effectively a world space object an needs to be notified.
Reimplemented in SimpleParticle.
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inlinevirtual |
Returns TRUE if the object as a world space object; otherwise FALSE.
World space objects (particles for example) can not be instanced because they exist in world space not object space. Objects other than particle system can just use the default implementation.
Reimplemented in SimpleParticle.
CoreExport INode* GetWorldSpaceObjectNode | ( | ) |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
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inlinevirtual |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
Reimplemented in ParticleObject.
CoreExport void CopyChannelLocks | ( | Object * | obj, |
ChannelMask | needChannels | ||
) |
Implemented by the System.
Copies the specified channels from the object passed.
obj | The source object. |
needChannels | Indicates the channels to copy. |
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inlinevirtual |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
Reimplemented in TriObject, PolyObject, and PatchObject.
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inlinevirtual |
Indicates whether this object is deformable.
A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.
Reimplemented in ParticleObject, TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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inlinevirtual |
The points of a deformable object are accessed through a virtual array interface.
This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
The points of a deformable object are accessed through a virtual array interface.
This method returns the 'i-th' point of the object.
i | Specifies which point should be returned. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
The points of a deformable object are accessed through a virtual array interface.
This method stores the 'i-th' point of the object.
i | The index of the point to store. |
p | The point to store. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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inlinevirtual |
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
i | The zero based index of the point to check. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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inlinevirtual |
Returns a floating point weighted point selection if the object supports it.
The default implementation just returns 1.0f if selected and 0.0f if not.
i | The zero based index of the point to check. |
Reimplemented in TriObject, and PolyObject.
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inlinevirtual |
|
inlinevirtual |
Retreives the number of faces and vertices of the polyginal mesh representation of this object.
If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.
t | The time at which to compute the number of faces and vertices. |
numFaces | The number of faces is returned here. |
numVerts | The number of vertices is returned here. |
Reimplemented in SimplePolyObject, TriObject, SimpleObjectBase, PolyObject, and PatchObject.
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inlinevirtual |
Informs the object that its points have been deformed, so it can invalidate its cache.
A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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virtual |
This is the method used to deform the object with a deformer.
The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.
defProc | A pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation. |
useSel | A flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used. |
Reimplemented in PolyObject, TriObject, SplineShape, PatchObject, and LinearShape.
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virtual |
This method computes the bounding box in the objects local coordinates or the optional space defined by tm.
Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.
t | The time to compute the box. |
box | A reference to a box the result is stored in. |
tm | This is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result. |
useSel | If TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, LinearShape, SimplePolyObject, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, GizmoObject, DummyObject, MSCameraXtnd, MSLightXtnd, and MSHelperXtnd.
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inlinevirtual |
This method lets you know if the ApplyUVWMap() method is available for this object.
This is used by things like the UVW mapping modifier, so that it can determine which objects can have their mapping modified. Returns nonzero if the object is mappable; otherwise zero.
Reimplemented in TriObject, PolyObject, and PatchObject.
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inlinevirtual |
Returns the maximum number of channels supported by this type of object.
TriObjects for instance return MAX_MESHMAPS which is currently set to 100.
Reimplemented in TriObject, PolyObject, and PatchObject.
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inlinevirtual |
Returns the number of maps currently used by this object.
This is at least 1+(highest channel in use). This is used so a plug-in that does something to all map channels doesn't always have to do it to every channel up to MAX_MESHMAPS but rather only to this value.
Reimplemented in TriObject, PolyObject, and PatchObject.
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inlinevirtual |
This method may be called to map the object with UVW mapping coordinates.
If the object returns nonzero from IsMappable() then this method should be implemented.
type | The mapping type. One of the following values: MAP_PLANAR MAP_CYLINDRICAL MAP_SPHERICAL MAP_BALL MAP_BOX |
utile | Number of tiles in the U direction. |
vtile | Number of tiles in the V direction. |
wtile | Number of tiles in the W direction. |
uflip | If nonzero the U values are mirrored. |
vflip | If nonzero the V values are mirrored. |
wflip | If nonzero the W values are mirrored. |
cap | This is used with MAP_CYLINDRICAL. If nonzero, then any face normal that is pointing more vertically than horizontally will be mapped using planar coordinates. |
tm | This defines the mapping space. As each point is mapped, it is multiplied by this matrix, and then it is mapped. |
channel | This indicates which channel the mapping is applied to. See Mapping Channels . |
Reimplemented in TriObject, PolyObject, and PatchObject.
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virtual |
Indicates whether the object can be converted to the specified type.
If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h. |
Reimplemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, and GizmoObject.
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virtual |
This method converts this object to the type specified and returns a pointer it.
Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.
t | The time at which to convert. |
obtype | The Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h. |
Reimplemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, and GizmoObject.
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inlinevirtual |
This method allows objects to specify the class that is the best class to convert to when the user collapses the stack.
The main base classes have default implementations. For example, GeomObject specifies TriObjects as its preferred collapse type and shapes specify splines as their preferred collapse type
Reimplemented in ShapeObject, GeomObject, MSShapeXtnd, and MSPluginShape.
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.
The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.
clist | The table of allowable Class_IDs. |
nlist | The table of pointers to strings that correspond to the table of Class_IDs above. |
Reimplemented in SplineShape, SimpleSpline, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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inlinevirtual |
This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself.
The default implementation simply returns this. A PolyObject e.g. can create and return an EditablePolyObject in this method, so that the collapsed object has a UI. I only implemented this method for PolyObject, but this can potentially implemented that way for all pipeline objects, that currently pass up the editable version. It is important, that all places, that collapse the stack are calling this method after evaluating the stack.
Reimplemented in PolyObject.
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inlinevirtual |
For objects that have sub selection levels, this method returns the current selection level of the object.
For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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inlinevirtual |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
Reimplemented in TriObject, and PolyObject.
CoreExport void ReadyChannelsForMod | ( | ChannelMask | channels | ) |
Implemented by the System.
channels | The channels to ready for modification. |
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virtual |
Retrieve the current validity interval for the nchan channel of the object.
t | The time to retrieve the validity interval of the channel. |
nchan | Specifies the channel to return the validity interval of. See Object Channels. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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virtual |
Sets the validity interval of the specified channel.
nchan | Specifies the channel. See Object Channels. |
v | The validity interval for the channel. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
|
virtual |
This method invalidates the intervals for the given channel mask.
This just sets the validity intervals to empty (calling SetEmpty() on the interval).
channels | Specifies the channels to invalidate. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
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virtual |
This method returns the validity interval of the object as a whole at the specified time.
t | The time to compute the validity interval. |
Reimplemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, PatchObject, MSSimpleObjectXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, LinearShape, BoxGizmoObject, CylGizmoObject, SphereGizmoObject, GizmoObject, and DummyObject.
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inlinevirtual |
This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.
It must also copy the validity intervals of the copied channels, and invalidate the other intervals.
channels | The channels to copy. |
Reimplemented in TriObject, SplineShape, SimpleParticle, PolyObject, PatchObject, MSShapeXtnd, and LinearShape.
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virtual |
This method copies the specified channels from the fromOb to this and copies the validity intervals.
A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.
fromOb | Object to copy the channels from. |
channels | Channels to copy. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, MSShapeXtnd, and LinearShape.
|
virtual |
This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).
channels | Specifies the channels to free. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
|
virtual |
This method replaces the locked channels with newly allocated copies.
It will only be called if the channel is locked.
channels | The channels to be allocate and copy. |
Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.
|
virtual |
This method allows the object to enlarge its viewport rectangle, if it wants to.
The system will call this method for all objects when calculating the viewport rectangle; the object can enlarge the rectangle if desired. This is used by the Editable Spline code to allow extra room for vertex serial numbers, which can extend outside the normal bounding rectangle.
gw | Points to the GraphicsWindow associated with the viewport. |
rect | The enlarged rectangle is returned here. |
Reimplemented in SplineShape.
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inline |
Implemented by the System.
This method locks the object as a whole. The object defaults to not modifiable.
CoreExport void UpdateValidity | ( | int | nchan, |
Interval | v | ||
) |
When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object.
To do this, a modifier calls the UpdateValidity() method of an object. This method intersects interval v to the nchan channel validity of the object.
nchan | The validity interval of the modifier is intersected with this channel of the object. See Object Channels. |
v | The interval to intersect. |
|
inline |
|
virtual |
This method give the object the chance to reduce its caches.
t | The time to discard any caches the object has. |
|
inlinevirtual |
This is called to determine if this is a construction object or not.
Reimplemented in ConstObject.
|
inlinevirtual |
This method returns the number of pipeline branches combined by the object.
This is not the total number of branches, but rather the number that are active. For example in the boolean object, if the user does not have any operands selected, this methods would return zero. If they have one selected it would return one.
selected | This parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not |
Retrieves sub-object branches from an object that supports branching.
Certain objects combine a series of input objects (pipelines) into a single object. These objects act as a multiplexer allowing the user to decide which branch(s) they want to see the history for. It is up to the object how they want to let the user choose. For example the object may use sub-object selection to allow the user to pick a set of objects for which the common history will be displayed. When the history changes for any reason, the object should send a notification (REFMSG_BRANCHED_HISTORY_CHANGED) using NotifyDependents().
i | The branch index. |
selected | This parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not |
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inlinevirtual |
When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object.
This method gives the object a chance to modify the node's transformation so that operations (like edit modifiers) will work correctly when editing the history of the sub object branch. An object can implement this method by returning a pointer to a new INodeTransformed that is based on the node passed into this method. See Class INodeTransformed.
t | The time to get the INode. |
node | The original INode pointer. |
i | The branch index. |
selected | This parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not |
|
inlinevirtual |
|
inlinevirtual |
This method returns the ShapeObject specified by the index passed at the time specified.
See Class ShapeObject.
t | The time to return the shape. |
index | The index of the shape. |
|
inlinevirtual |
|
inlinevirtual |
Returns the number of shapes contained inside this object.
A shape container may return zero if it doesn't currently have any shapes.
Reimplemented in ShapeObject.
|
inlinevirtual |
This method is used for debugging only.
The TriObject implements this method by making sure its face's vert indices are all valid.
Reimplemented in TriObject, and PolyObject.
|
inlineoverridevirtual |
Call this method to find out if the object has UVW coordinates.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:
Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }
Reimplemented from BaseObject.
Reimplemented in ShapeObject, MSPluginSimpleSpline, TriObject, PolyObject, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSPluginSimpleObject, MSShapeXtnd, MSPluginShape, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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inlineoverridevirtual |
Call this method to find out if the object is has UVW coordinates for the specified mapping channel.
This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.
mapChannel | See Mapping Channels. |
Reimplemented from BaseObject.
Reimplemented in ShapeObject, TriObject, and PolyObject.
|
inlinevirtual |
It is called to return a pointer to the base object (an object that is not a derived object).
This method is overridden by DerivedObjects to search down the pipeline for the base object. The default implementation just returns this. This function is still implemented by derived objects and WSM's to search down the pipeline. This allows you to just call it on a nodes ObjectRef without checking for type.
|
inlinevirtual |
There are several methods used to access a parametric position on the surface of the object.
If this method returns TRUE then Object::GetSurfacePoint() will be called to return a point on the surface that corresponds to the u and v parameters passed to it. If this method returns FALSE then it is assumed the object does not support returning a point on the surface based on parameteric values. For sample code see /MAXSDK/SAMPLES/OBJECTS/SPHERE.CPP. If the object has several parametric surfaces then a second version of GetSurfacePoint() with an integer which specifies which surface will be called.
Reimplemented in PatchObject.
This method needs to be implemented if Object::IsParamSurface() returns TRUE.
This method is used to retrieve a point on the surface of the object based on two parameters of the surface, u and v. Note: This method assumes there is a single parametric surface. If there is more than 1 (NumSurfaces() returns > 1, use the GetSurface() method below which allows for multiple surfaces.
t | The time to retrieve the point. |
u | The parameter along the horizontal axis of the surface. |
v | The parameter along the vertical axis of the surface. |
iv | This interval is updated based on the interval of the surface parameter. |
Reimplemented in PatchObject.
|
inlinevirtual |
This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v.
t | The time to retrieve the point. |
surface | The zero based index of the surface. This number is >=0 and <NumSurfaces(). |
u | The parameter along the horizontal axis of the surface. |
v | The parameter along the vertical axis of the surface. |
iv | This interval is updated based on the interval of the surface parameter. |
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This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions.
Set the appropriate closure variables to TRUE if the surface is closed in that direction, FALSE if it is not. A torus, for example, is closed in both directions.
t | The time to check the surface. |
surface | The zero based index of the surface. This number is >=0 and <NumSurfaces(). |
uClosed | Set to TRUE if the surface is closed in U; otherwise to FALSE. |
vClosed | Set to TRUE if the surface is closed in V; otherwise to FALSE. |
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This method allows an object to return extended Properties fields.
It is called when the Object Properties dialog is being prepared. If you don't want to display any extended properties, simply return FALSE. To display extended property fields, place the field label in the appropriate label string and the display value in a formatted string. Two fields are supplied, each with a label and a data string; if only using one, make the second label field and data field blank (""). Return TRUE to indicate you have filled in the fields. The properties dialog will display your returned values.
t | The time at which the strings are requested. |
prop1Label | The string for the property 1 label. |
prop1Data | The formatted data string to appear as property 1. |
prop2Label | The string for the property 2 label. |
prop2Data | The formatted data string to appear as property 2. |
Reimplemented in ShapeObject, PatchObject, MSShapeXtnd, and MSPluginShape.
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gom | Points to the schematic view window manager. |
owner | The owning animatable. |
id | This is usually the sub-anim number (but can actually be any value the developer chooses). |
flags | See Flags for AddAnimatable() and SvTravereseAnimGraph(). |
Reimplemented from Animatable.
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gom | Points to the schematic view window manager. |
gNode | Points to the node in the schematic view. |
Reimplemented from Animatable.
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gom | Points to the schematic view window manager. |
gNode | Points to this node in the schematic view. |
isBeingEdited | TRUE if the item is being edited; FALSE if not. |
Reimplemented from Animatable.
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virtual |
gom | Points to the schematic view window manager. |
gNode | Points to this node in the schematic view. |
Reimplemented from Animatable.
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Returns true if the object is selected in its schematic view.
Reimplemented from Animatable.
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gom | Points to the schematic view window manager. |
gNode | Points to the node in the schematic view. |
Reimplemented from Animatable.
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gom | Points to the schematic view window manager. |
gNode | Points to the node in the schematic view. |
Reimplemented from Animatable.
CoreExport void AddXTCObject | ( | XTCObject * | pObj, |
int | priority = 0 , |
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int | branchID = -1 |
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This method adds an extension object into the pipeline.
Implemented by the System.
pObj | Points to the extension object to add. |
priority | The priority of the object. The methods (XTCObject::Display(), PreChanChangedNotify() etc) of higher priority XTCObjects will be called before those of lower priority XTCObjects. |
branchID | The branch identifier of the object. |
CoreExport int NumXTCObjects | ( | ) |
Returns the number of extension objects maintained by this Object.
Implemented by the System.
CoreExport XTCObject* GetXTCObject | ( | int | index | ) |
Returns a pointer to the specified extension object.
Implemented by the System.
index | The zero based index of the extension object to return. |
CoreExport void RemoveXTCObject | ( | int | index | ) |
Removes the extension object as indicated by the index.
Implemented by the System.
index | The zero based index of the extension object to remove. |
CoreExport void SetXTCObjectPriority | ( | int | index, |
int | priority | ||
) |
Sets the priority for the extension object whose index is passed.
Implemented by the System.
index | The zero based index of the extension object to remove. |
priority | The new priority to assign. |
CoreExport int GetXTCObjectPriority | ( | int | index | ) |
Returns the integer priority number of the extension object whose index is passed.
Implemented by the System.
index | The zero based index of the extension object to check. |
CoreExport void SetXTCObjectBranchID | ( | int | index, |
int | branchID | ||
) |
Sets the branch ID of the extension object whose index is passed.
Implemented by the System.
index | The zero based index of the extension object whose branch ID is set. |
branchID | The branch identifier to set. |
CoreExport int GetXTCObjectBranchID | ( | int | index | ) |
Returns the integer branch ID of the extension object whose index is passed.
Implemented by the System.
index | The zero based index of the extension object whose branch ID is to be returned. |
CoreExport void MergeAdditionalChannels | ( | Object * | from, |
int | branchID | ||
) |
This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it).
Object *from is the object returned from Eval(os.obj). The branchID is an integer that specifies that branch. The extension channel will get a callback to XTCObject::RemoveXTCObjectOnMergeBranches() and XTCObject::MergeXTCObject(). By default it returns true to RemoveXTCObjectOnMergeBranches which means that the existing XTCObjects with that branchID will be deleted. The method MergeXTCObject simply copies the XTCObjects from the incoming branch into the compound object. Implemented by the System.
from | The object to merge additional channels from. |
branchID | The branch identifier to set. |
CoreExport void BranchDeleted | ( | int | branchID, |
bool | reorderChannels | ||
) |
This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch.
The XTCObject will again have the final decision if the XTCObject gets really deleted or not in a callback to XTCObject::RemoveXTCObjectOnBranchDeleted() which will return true if the XTCOject should be removed. Implemented by the System.
branchID | Specifies which brach of the compound object the extension objects are deleted from. |
reorderChannels | TRUE to reorder the channels, otherwise FALSE. |
CoreExport void CopyAdditionalChannels | ( | Object * | from, |
bool | deleteOld = true , |
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bool | bShallowCopy = false |
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) |
This method copies all extension objects from the "from" object into the current object.
In case deleteOld is false the objects will be appended. If it is true the old XTCObjects will be deleted. Implemented by the System.
from | The source object which contains extension objects. |
deleteOld | If true the original objects are deleted after the copy; if false they remain after the copy. |
bShallowCopy | If true only a ShallowCopy() is performed; if false a complete copy of the objects is done. |
CoreExport void DeleteAllAdditionalChannels | ( | ) |
Implemented by the System.
This method will delete all additional channels.
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This method allows an object to choose whether or not it will display selection brackets in shaded viewports.
The method will return FALSE if no selection brackets are displayed or TRUE if it does display selection brackets.
Reimplemented in SimpleManipulator.
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inlinevirtual |
Reimplemented in Manipulator.
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overridevirtual |
Inherited from Animatable.
Returns a pointer to the interface.
id | - The id of the interface. |
Reimplemented from BaseObject.
Reimplemented in SimplePolyObject, WSMObject, ShapeObject, LightObject, TriObject, SplineShape, SimpleParticle, SimpleObjectBase, PatchObject, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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overridevirtual |
Inherited from Animatable.
Returns a pointer to the Base Interface for the interface ID passed.
id | - The unique ID of the interface to get |
Reimplemented from BaseObject.
Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleObjectBase, LightObject, PFSimpleTest, PFSimpleOperator, PFSimpleAction, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.
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inlinevirtual |
Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it.
This function should delete any derived data used to display the object such as gfx normals, direct mesh caches etc.
Tnis is called when the user hides the node or sets it as bounding box
Reimplemented in TriObject, and PolyObject.
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inlinevirtual |
This returns whether the Graphics Cache for this object needs to be rebuilt.
Reimplemented in TriObject, and PolyObject.
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inlinevirtual |
This builds the graphics window cached mesh.
Reimplemented in TriObject, and PolyObject.
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inlinevirtual |
This are called right before and after a modifier is applied to an object.
This allows for certain types of opitimizations to happens since durinng modifier modification the object knows what channels are changing and can do optimizations to speed things up like invalidating specific display channels which it does not know about when say a baseobject is evaluated.
Reimplemented in TriObject, and PolyObject.
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inlinevirtual |
Reimplemented in TriObject, and PolyObject.