3ds Max C++ API Reference
Object Class Referenceabstract

The object class is the base class for all objects. More...

#include <object.h>

+ Inheritance diagram for Object:

Public Member Functions

CoreExport Object ()
 
CoreExport ~Object ()
 
virtual BOOL CheckObjectIntegrity ()
 This method is used for debugging only. More...
 
virtual BOOL HasUVW () override
 Call this method to find out if the object has UVW coordinates. More...
 
virtual BOOL HasUVW (int mapChannel) override
 Call this method to find out if the object is has UVW coordinates for the specified mapping channel. More...
 
virtual ObjectFindBaseObject ()
 It is called to return a pointer to the base object (an object that is not a derived object). More...
 
virtual BOOL IsParamSurface ()
 There are several methods used to access a parametric position on the surface of the object. More...
 
virtual int NumSurfaces (TimeValue t)
 Returns the number of parametric surfaces within the object. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, float u, float v, Interval &iv)
 This method needs to be implemented if Object::IsParamSurface() returns TRUE. More...
 
virtual Point3 GetSurfacePoint (TimeValue t, int surface, float u, float v, Interval &iv)
 This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v. More...
 
virtual void SurfaceClosed (TimeValue t, int surface, BOOL &uClosed, BOOL &vClosed)
 This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions. More...
 
virtual BOOL GetExtendedProperties (TimeValue t, MSTR &prop1Label, MSTR &prop1Data, MSTR &prop2Label, MSTR &prop2Data)
 This method allows an object to return extended Properties fields. More...
 
CoreExport SvGraphNodeReference SvTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
CoreExport bool SvHandleDoubleClick (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport MSTR SvGetName (IGraphObjectManager *gom, IGraphNode *gNode, bool isBeingEdited)
 
CoreExport COLORREF SvHighlightColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvIsSelected (IGraphObjectManager *gom, IGraphNode *gNode)
 Returns true if the object is selected in its schematic view. More...
 
CoreExport MultiSelectCallbackSvGetMultiSelectCallback (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport bool SvCanSelect (IGraphObjectManager *gom, IGraphNode *gNode)
 
CoreExport void AddXTCObject (XTCObject *pObj, int priority=0, int branchID=-1)
 This method adds an extension object into the pipeline. More...
 
CoreExport int NumXTCObjects ()
 Returns the number of extension objects maintained by this Object. More...
 
CoreExport XTCObjectGetXTCObject (int index)
 Returns a pointer to the specified extension object. More...
 
CoreExport void RemoveXTCObject (int index)
 Removes the extension object as indicated by the index. More...
 
CoreExport void SetXTCObjectPriority (int index, int priority)
 Sets the priority for the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectPriority (int index)
 Returns the integer priority number of the extension object whose index is passed. More...
 
CoreExport void SetXTCObjectBranchID (int index, int branchID)
 Sets the branch ID of the extension object whose index is passed. More...
 
CoreExport int GetXTCObjectBranchID (int index)
 Returns the integer branch ID of the extension object whose index is passed. More...
 
CoreExport void MergeAdditionalChannels (Object *from, int branchID)
 This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it). More...
 
CoreExport void BranchDeleted (int branchID, bool reorderChannels)
 This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch. More...
 
CoreExport void CopyAdditionalChannels (Object *from, bool deleteOld=true, bool bShallowCopy=false)
 This method copies all extension objects from the "from" object into the current object. More...
 
CoreExport void DeleteAllAdditionalChannels ()
 Implemented by the System. More...
 
virtual BOOL UseSelectionBrackets ()
 This method allows an object to choose whether or not it will display selection brackets in shaded viewports. More...
 
virtual BOOL IsManipulator ()
 
CoreExport voidGetInterface (ULONG id) override
 Inherited from Animatable. More...
 
CoreExport BaseInterfaceGetInterface (Interface_ID id) override
 Inherited from Animatable. More...
 
virtual void ReduceDisplayCaches ()
 Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it. More...
 
virtual bool NeedGWCacheRebuilt (GraphicsWindow *gw, Material *ma, int numMat)
 This returns whether the Graphics Cache for this object needs to be rebuilt. More...
 
virtual void BuildGWCache (GraphicsWindow *gw, Material *ma, int numMat, BOOL threaded)
 This builds the graphics window cached mesh. More...
 
virtual void StartStackEval ()
 This are called right before and after a modifier is applied to an object. More...
 
virtual void EndStackEval ()
 
Object Name, Properties, Display, and IntersectRay Methods


virtual int IsRenderable ()=0
 Indicates whether the object may be rendered. More...
 
virtual void InitNodeName (MSTR &s)=0
 This is the default name of the node when it is created. More...
 
virtual int UsesWireColor ()
 This method determines if the object color is used for display. More...
 
virtual int DoOwnSelectHilite ()
 If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero. More...
 
virtual int IntersectRay (TimeValue t, Ray &r, float &at, Point3 &norm)
 This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object. More...
 
virtual BOOL NormalAlignVector (TimeValue t, Point3 &pt, Point3 &norm)
 Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max. More...
 
Data Flow Evaluation Methods

Most plug-in procedural objects do not need to be concerned with the following methods associated with locks, channels and shallow copies.

The only type of plug-ins that needs to be concerned with these methods are objects that actually flow down the pipeline. Most procedural plug-ins don't go down the pipeline, instead they convert themselves to a TriObject or PatchObject, and these goes down the pipeline. It is these TriObjects or PatchObject that deal with these methods. However plug-in objects that actually flow down the pipeline will use these methods. For more information see the Advanced Topics section on the Geometry Pipeline System.

void LockObject ()
 Implemented by the System. More...
 
void UnlockObject ()
 Implemented by the System. More...
 
int IsObjectLocked ()
 Implemented by the System. More...
 
virtual ObjectState Eval (TimeValue t)=0
 This method is called to evaluate the object and return the result as an ObjectState. More...
 
void LockChannels (ChannelMask channels)
 Implemented by the System. More...
 
void UnlockChannels (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks ()
 Implemented by the System. More...
 
void SetChannelLocks (ChannelMask channels)
 Implemented by the System. More...
 
ChannelMask GetChannelLocks (ChannelMask m)
 Implemented by the System. More...
 
virtual BOOL CanCacheObject ()
 This method determines if this object can have channels cached. More...
 
virtual void WSStateInvalidate ()
 This is called by a node when the node's world space state has become invalid. More...
 
virtual BOOL IsWorldSpaceObject ()
 Returns TRUE if the object as a world space object; otherwise FALSE. More...
 
CoreExport INodeGetWorldSpaceObjectNode ()
 Implemented by the System. More...
 
virtual BOOL IsParticleSystem ()
 Implemented by the System. More...
 
CoreExport void CopyChannelLocks (Object *obj, ChannelMask needChannels)
 Implemented by the System. More...
 
virtual void TopologyChanged ()
 Implemented by the System. More...
 
virtual int IsDeformable ()
 Indicates whether this object is deformable. More...
 
virtual int NumPoints ()
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual Point3 GetPoint (int i)
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual void SetPoint (int i, const Point3 &p)
 The points of a deformable object are accessed through a virtual array interface. More...
 
virtual BOOL IsPointSelected (int i)
 Returns TRUE if the 'i-th' point is selected; otherwise FALSE. More...
 
virtual float PointSelection (int i)
 Returns a floating point weighted point selection if the object supports it. More...
 
virtual BOOL HasWeights ()
 Returns TRUE if the object has weights for its points that can be set; otherwise FALSE. More...
 
virtual double GetWeight (int i)
 Returns the weight of the specified point of the object. More...
 
virtual void SetWeight (int i, const double w)
 Sets the weight of the specified point. More...
 
virtual BOOL PolygonCount (TimeValue t, int &numFaces, int &numVerts)
 Retreives the number of faces and vertices of the polyginal mesh representation of this object. More...
 
virtual void PointsWereChanged ()
 Informs the object that its points have been deformed, so it can invalidate its cache. More...
 
virtual CoreExport void Deform (Deformer *defProc, int useSel=0)
 This is the method used to deform the object with a deformer. More...
 
virtual CoreExport void GetDeformBBox (TimeValue t, Box3 &box, Matrix3 *tm=NULL, BOOL useSel=FALSE)
 This method computes the bounding box in the objects local coordinates or the optional space defined by tm. More...
 
virtual int IsMappable ()
 This method lets you know if the ApplyUVWMap() method is available for this object. More...
 
virtual int NumMapChannels ()
 Returns the maximum number of channels supported by this type of object. More...
 
virtual int NumMapsUsed ()
 Returns the number of maps currently used by this object. More...
 
virtual void ApplyUVWMap (int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap, const Matrix3 &tm, int channel=1)
 This method may be called to map the object with UVW mapping coordinates. More...
 
virtual CoreExport int CanConvertToType (Class_ID obtype)
 Indicates whether the object can be converted to the specified type. More...
 
virtual CoreExport ObjectConvertToType (TimeValue t, Class_ID obtype)
 This method converts this object to the type specified and returns a pointer it. More...
 
virtual Class_ID PreferredCollapseType ()
 This method allows objects to specify the class that is the best class to convert to when the user collapses the stack. More...
 
virtual CoreExport void GetCollapseTypes (Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
 When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented. More...
 
virtual ObjectCollapseObject ()
 This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself. More...
 
virtual DWORD GetSubselState ()
 For objects that have sub selection levels, this method returns the current selection level of the object. More...
 
virtual void SetSubSelState (DWORD s)
 Implemented by the System. More...
 
CoreExport void ReadyChannelsForMod (ChannelMask channels)
 Implemented by the System. More...
 
virtual CoreExport Interval ChannelValidity (TimeValue t, int nchan)
 Retrieve the current validity interval for the nchan channel of the object. More...
 
virtual CoreExport void SetChannelValidity (int nchan, Interval v)
 Sets the validity interval of the specified channel. More...
 
virtual CoreExport void InvalidateChannels (ChannelMask channels)
 This method invalidates the intervals for the given channel mask. More...
 
virtual CoreExport Interval ObjectValidity (TimeValue t)
 This method returns the validity interval of the object as a whole at the specified time. More...
 
virtual ObjectMakeShallowCopy (ChannelMask channels)
 This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels. More...
 
virtual CoreExport void ShallowCopy (Object *fromOb, ChannelMask channels)
 This method copies the specified channels from the fromOb to this and copies the validity intervals. More...
 
virtual CoreExport void FreeChannels (ChannelMask channels)
 This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty). More...
 
virtual CoreExport void NewAndCopyChannels (ChannelMask channels)
 This method replaces the locked channels with newly allocated copies. More...
 
virtual CoreExport void MaybeEnlargeViewportRect (GraphicsWindow *gw, Rect &rect)
 This method allows the object to enlarge its viewport rectangle, if it wants to. More...
 
CoreExport bool IsBaseClassOwnedChannel (int nchan)
 Implemented by the System. More...
 
CoreExport void UpdateValidity (int nchan, Interval v)
 When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object. More...
 
Interval GetNoEvalInterval ()
 
void SetNoEvalInterval (Interval iv)
 
virtual CoreExport void ReduceCaches (TimeValue t)
 This method give the object the chance to reduce its caches. More...
 
virtual int IsConstObject ()
 This is called to determine if this is a construction object or not. More...
 
virtual int NumPipeBranches (bool selected=true)
 This method returns the number of pipeline branches combined by the object. More...
 
virtual ObjectGetPipeBranch (int i, bool selected=true)
 Retrieves sub-object branches from an object that supports branching. More...
 
virtual INodeGetBranchINode (TimeValue t, INode *node, int i, bool selected=true)
 When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object. More...
 
Shapes Within Objects

Shape viewports can reference shapes contained within objects, so the system needs to be able to access the shapes within an object.

The following four methods provide this access. These methods are used by the loft object. Since loft objects are made up of shapes, this gives the system the ability to query the object to find out if it is a shape container. Most objects don't contain shapes so they can just use the default implementations.

virtual int NumberOfContainedShapes ()
 Returns the number of shapes contained inside this object. More...
 
virtual ShapeObjectGetContainedShape (TimeValue t, int index)
 This method returns the ShapeObject specified by the index passed at the time specified. More...
 
virtual void GetContainedShapeMatrix (TimeValue t, int index, Matrix3 &mat)
 Returns the matrix associated with the shape whose index is passed. More...
 
virtual BitArray ContainedShapeSelectionArray ()
 This is used by the lofter. More...
 
virtual BOOL IsShapeObject ()
 Returns the number of shapes contained inside this object. More...
 
- Public Member Functions inherited from BaseObject
virtual CoreExport unsigned long GetObjectDisplayRequirement () const
 
virtual CoreExport bool PrepareDisplay (const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)
 
virtual CoreExport bool UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport bool UpdatePerViewItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)
 
virtual CoreExport const MaxSDK::Graphics::RenderItemHandleArrayGetRenderItems () const
 
CoreExport BaseObject ()
 
virtual CoreExport ~BaseObject ()
 
virtual BOOL HasViewDependentBoundingBox ()
 This method return true if GetWorldBoundBox returns different boxes for different viewports. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt)
 This method is called to determine if the specified screen point intersects the item. More...
 
virtual void SetExtendedDisplay (int flags)
 This method is used for storing mode-dependent display attributes. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags)
 This is called by the system to have the item display itself (perform a quick render in viewport, using the current TM). More...
 
virtual void Snap (TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)
 Checks the point passed for a snap and updates the SnapInfo structure. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This method returns the world space bounding box for Objects (see below for the Sub-object gizmo or Modifiers gizmo version). More...
 
virtual void GetLocalBoundBox (TimeValue t, INode *inode, ViewExp *vp, Box3 &box)
 This is the object space bounding box, the box in the object's local coordinates. More...
 
virtual CreateMouseCallBackGetCreateMouseCallBack ()=0
 This method allows the system to retrieve a callback object used in creating an object in the 3D viewports. More...
 
virtual const MCHARGetObjectName () MAX_SEALED
 
virtual const MCHARGetObjectName (bool localized) const
 
virtual CoreExport BOOL OKToChangeTopology (MSTR &modName)
 Implemented by the System. More...
 
virtual BOOL ChangeTopology ()
 This method asks the question of an object or modifier "Do you change topology"? An object or modifier returns TRUE if it is capable of changing topology when its parameters are being edited; otherwise FALSE. More...
 
virtual void ForceNotify (Interval &i)
 Notifies dependents of a change. More...
 
virtual IParamArrayGetParamBlock ()
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual IParamBlock2GetParamBlock (int i) override
 An object or modifier should implement this method if it wishes to make its parameter block available for other plug-ins to access it. More...
 
virtual int GetParamBlockIndex (int id)
 If a plug-in makes its parameter block available (using GetParamBlock()) then it will need to provide #defines for indices into the parameter block. More...
 
virtual void Move (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by moving its selected sub-object components. More...
 
virtual void Rotate (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Quat &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by rotating its selected sub-object components. More...
 
virtual void Scale (TimeValue t, Matrix3 &partm, Matrix3 &tmAxis, Point3 &val, BOOL localOrigin=FALSE)
 When this method is called the plug-in should respond by scaling its selected sub-object components. More...
 
virtual void TransformStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and before a hold is in effect. More...
 
virtual void TransformHoldingStart (TimeValue t)
 This method is called before the first Move(), Rotate() or Scale() call and after a hold is in effect. More...
 
virtual void TransformHoldingFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and before the undo object has been accepted. More...
 
virtual void TransformFinish (TimeValue t)
 This method is called after the user has completed the Move(), Rotate() or Scale() operation and the undo object has been accepted. More...
 
virtual void TransformCancel (TimeValue t)
 This method is called when the transform operation is canceled by a right-click and the undo has been canceled. More...
 
virtual int HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext *mc)
 This method is used in modifier gizmo hit testing. More...
 
virtual int Display (TimeValue t, INode *inode, ViewExp *vpt, int flags, ModContext *mc)
 When this method is called the plug-in should respond by performing a quick render of the modifier gizmo in viewport using the current TM. More...
 
virtual void GetWorldBoundBox (TimeValue t, INode *inode, ViewExp *vpt, Box3 &box, ModContext *mc)
 This method computes the world space bounding box of the modifier gizmo (or any object that when in sub-object mode has a gizmo). More...
 
virtual void CloneSelSubComponents (TimeValue t)
 This method is called to make a copy of the selected sub-object components of the item. More...
 
virtual void AcceptCloneSelSubComponents (TimeValue t)
 This method is called when the user mouses up after shift-cloning a sub-object selection. More...
 
virtual void SelectSubComponent (HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE)
 This method is called to change the selection state of the component identified by hitRec. More...
 
virtual void ClearSelection (int selLevel)
 This method is called to clear the selection for the given sub-object level. More...
 
virtual void SelectAll (int selLevel)
 This method is called to select every element of the given sub-object level. More...
 
virtual void InvertSelection (int selLevel)
 This method is called to invert the specified sub-object level. More...
 
virtual int SubObjectIndex (HitRecord *hitRec)
 Returns the index of the sub-object element identified by the HitRecord hitRec. More...
 
virtual void ActivateSubobjSel (int level, XFormModes &modes)
 When the user changes the selection of the sub-object drop down, this method is called to notify the plug-in. More...
 
virtual BOOL SupportsNamedSubSels ()
 An object that supports sub-object selection can choose to support named sub object selection sets. More...
 
virtual void ActivateSubSelSet (MSTR &setName)
 When the user chooses a name from the drop down list this method is called. More...
 
virtual void NewSetFromCurSel (MSTR &setName)
 If the user types a new name into the named selection set drop down then this method is called. More...
 
virtual void RemoveSubSelSet (MSTR &setName)
 If the user selects a set from the drop down and then chooses Remove Named Selections from the Edit menu this method is called. More...
 
virtual void SetupNamedSelDropDown ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual int NumNamedSelSets ()
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual MSTR GetNamedSelSetName (int i)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void SetNamedSelSetName (int i, MSTR &newName)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void NewSetByOperator (MSTR &newName, Tab< int > &sets, int op)
 To support the Edit Named Selections dialog, plug-ins must implement this method. More...
 
virtual void GetSubObjectCenters (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void GetSubObjectTMs (SubObjAxisCallback *cb, TimeValue t, INode *node, ModContext *mc)
 When the user is in a sub-object selection level, the system needs to get the reference coordinate system definition from the current modifier being edited so that it can display the axis. More...
 
virtual void NotifyPreCollapse (INode *node, IDerivedObject *derObj, int index)
 This method is called before a modifier or object is collapsed. More...
 
virtual void NotifyPostCollapse (INode *node, Object *obj, IDerivedObject *derObj, int index)
 This method is called after a modifier or object is collapsed. More...
 
virtual int NumSubObjTypes ()
 Objects and modifiers that support subobjects have to overwrite this method - as well as GetSubObjType() - and return a class derived from ISubObjType in GetSubObjType(). More...
 
virtual ISubObjTypeGetSubObjType (int i)
 Returns a pointer to the sub-object type for the sub-object whose index is passed. More...
 
virtual CoreExport int GetSubObjectLevel ()
 This method returns an integer which indicates the current sub-object level of the modifier or base object. More...
 
virtual void SetGenUVW (BOOL sw)
 This method is called to change the state of its Generate UVW boolean. More...
 
virtual void SetGenUVW (int mapChannel, BOOL sw)
 This method is called to change the state of its Generate UVW boolean for the specified mapping channel. More...
 
virtual void ShowEndResultChanged (BOOL showEndResult)
 This method notifies the BaseObject that the end result display has been switched (the "Show End Result" button has been toggled). More...
 
- Public Member Functions inherited from ReferenceTarget
virtual CoreExport void GetClassName (MSTR &s, bool localized=true) const override
 Retrieves the name of the plugin class. More...
 
virtual CoreExport SClass_ID SuperClassID ()
 Retrieves a constant representing the type of the plugin. More...
 
virtual BOOL IsRefTarget ()
 Checks if this is a ReferenceTarget. More...
 
CoreExport RefResult TestForLoop (const Interval &refInterval, RefMakerHandle hmaker)
 Tests for a cyclical reference. More...
 
CoreExport BOOL HasDependents ()
 Checks if a ReferenceTarget has references. More...
 
CoreExport BOOL HasRealDependents ()
 Checks if this has Real (Strong) Dependents. More...
 
void BeginDependencyTest ()
 Starts Dependency Test. More...
 
BOOL EndDependencyTest ()
 Ends Dependency Test. More...
 
virtual void RefAdded (RefMakerHandle rm)
 Called after a reference is made to a target. More...
 
virtual void RefAddedUndoRedo (RefMakerHandle rm)
 Called after a reference is made to a target because of undo or redo. More...
 
virtual void RefDeleted ()
 Called after a references to this is deleted. More...
 
virtual void RefDeletedUndoRedo ()
 Called after a references to this is deleted because of undo or redo. More...
 
CoreExport RefResult DeleteAllRefsToMe ()
 Deletes all references to this ReferenceTarget. More...
 
CoreExport RefResult TransferReferences (RefTargetHandle oldTarget, BOOL delOld=FALSE)
 Transfers all the references from oldTarget to this. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
virtual CoreExport RefTargetHandle Clone (RemapDir &remap)
 This method is used by 3ds Max to clone an object. More...
 
virtual CoreExport void BaseClone (ReferenceTarget *from, ReferenceTarget *to, RemapDir &remap)
 This method copies base class data from an object to its clone. More...
 
virtual CoreExport RefResult NotifyDependents (const Interval &changeInt, PartID partID, RefMessage message, SClass_ID sclass=NOTIFY_ALL, BOOL propagate=TRUE, RefTargetHandle hTarg=NULL, NotifyDependentsOption notifyDependentsOption=REFNOTIFY_ALLOW_OPTIMIZATIONS)
 Notify all dependent RefMakers concerned with the message. More...
 
void FlagDependents (TimeValue t, PartID which=PART_PUT_IN_FG)
 This sends the REFMSG_FLAGDEPENDENTS message up the pipeline. More...
 
virtual void NotifyForeground (TimeValue t)
 This method is called to flag dependents into the FG. More...
 
virtual void NotifyTarget (int message, ReferenceMaker *hMaker)
 Sends messages to ReferenceTargets. More...
 
CoreExport ReferenceTarget ()
 Constructor. More...
 
virtual CoreExport RefResult AutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
CoreExport RefResult MaybeAutoDelete ()
 Deletes the object when it has no more real dependents. More...
 
- Public Member Functions inherited from ReferenceMaker
CoreExport RefResult ReplaceReference (int which, RefTargetHandle newtarg, BOOL delOld=TRUE)
 Used when cloning reference makers. More...
 
CoreExport RefResult DeleteAllRefsFromMe ()
 Deletes all references from this ReferenceMaker. More...
 
CoreExport RefResult DeleteAllRefs ()
 Deletes all references both to and from this item. More...
 
CoreExport RefResult DeleteReference (int i)
 Deletes the specified reference. More...
 
virtual BOOL CanTransferReference (int i)
 Tells whether this reference can be transfered. More...
 
CoreExport ReferenceSaveManagerGetReferenceSaveManager ()
 Access the ReferenceSaveManager of this ReferenceMaker. More...
 
virtual CoreExport IOResult Save (ISave *isave)
 Called for saving data. More...
 
virtual CoreExport IOResult Load (ILoad *iload)
 Called for loading data. More...
 
virtual int RemapRefOnLoad (int iref)
 Used to load old files with references. More...
 
virtual CoreExport void RescaleWorldUnits (float f)
 Rescale size of all world units in reference hierarchy. More...
 
virtual CoreExport void EnumAuxFiles (AssetEnumCallback &assetEnum, DWORD flags)
 Enumerate auxiliary files (e.g. bitmaps) More...
 
virtual CoreExport void SaveEnum (SaveEnumProc &sep, BOOL isNodeCall=0)
 The default save enumeration. More...
 
virtual CoreExport bool SpecifySaveReferences (ReferenceSaveManager &referenceSaveManager)
 Used to specify reference slot remapping during scene file save. More...
 
CoreExport int DoEnumDependents (DependentEnumProc *dep)
 Begins an enumeration that searches back in the dependency network. More...
 
CoreExport bool EnumRefHierarchy (RefEnumProc &proc, bool includeCustAttribs=true, bool includeIndirectRefs=true, bool includeNonPersistentRefs=true, bool preventDuplicatesViaFlag=true)
 This method provides a general purpose reference enumerator. More...
 
CoreExport int FindRef (RefTargetHandle rtarg)
 Get the index of the ReferenceTarget. More...
 
virtual BOOL IsRefMaker ()
 Tells whether it is a ReferenceMaker. More...
 
virtual BOOL IsRealDependency (ReferenceTarget *rtarg)
 Returns whether this is a "real" (strong) dependency or not. More...
 
virtual BOOL ShouldPersistWeakRef (RefTargetHandle rtarg)
 Specifies whether a weak reference is to be persisted on a partial load or save. More...
 
CoreExport ReferenceMaker ()
 Constructor. More...
 
CoreExport void DeleteMe ()
 Deletes an instance of this class. More...
 
virtual CoreExport int NumRefs ()
 Returns the total number of references this ReferenceMaker can hold. More...
 
virtual CoreExport RefTargetHandle GetReference (int i)
 Returns the 'i-th' reference. More...
 
- Public Member Functions inherited from Animatable
virtual void FreeCaches ()
 
virtual int NumChildren ()
 
virtual AnimatableChildAnim (int i)
 
virtual CoreExport MSTR NodeName ()
 
virtual void EditTrack ()
 
virtual CoreExport BOOL SubAnimSetKeyBufferPresent (int subNum)
 returns true if the sub-anim has a "Set Key" buffer present More...
 
virtual BOOL SetKeyBufferPresent ()
 returns true if there is a "Set Key" buffer present More...
 
virtual CoreExport void SubAnimCommitSetKeyBuffer (TimeValue t, int subNum)
 Commit any "Set Key" buffers on the given sub-anim. More...
 
virtual void CommitSetKeyBuffer (TimeValue t)
 Commit any "Set Key" buffers. More...
 
virtual CoreExport void SubAnimRevertSetKeyBuffer (int subNum)
 Revert any "Set Key" buffers on the given sub-anim. More...
 
virtual void RevertSetKeyBuffer ()
 Revert any "Set Key" buffers. More...
 
virtual LRESULT CALLBACK TrackViewWinProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
 This function is obsolete. More...
 
virtual bool IsParamBlockDesc2Used (ParamBlockDesc2 *desc)
 Returns true if the passed description is being used. More...
 
virtual bool GetMacroRecorderName (bool used_as_rhs_value, MSTR &objectSpecifiedName)
 This method is called to access the object specified name to use for the Maxscript macrorecorder. More...
 
CoreExport Animatable ()
 Constructor. More...
 
virtual CoreExport void DeleteThis ()
 Deletes an instance of this class. More...
 
virtual void GetClassName (MSTR &s) MAX_SEALED
 
MSTR ClassName (bool localized=true) const
 Returns the name of the plugin class. More...
 
virtual CoreExport Class_ID ClassID ()
 Retrieves a constant that uniquely identifies the plugin class. More...
 
virtual void BeginEditParams (IObjParam *ip, ULONG flags, Animatable *prev=NULL)
 
virtual void EndEditParams (IObjParam *ip, ULONG flags, Animatable *next=NULL)
 
virtual CoreExport void ReleaseInterface (ULONG id, void *i)
 
virtual CoreExport int SetProperty (ULONG id, void *data)
 
virtual CoreExport voidGetProperty (ULONG id)
 
CoreExport void AppendProperty (AnimProperty *prop)
 A function to directly add arbitrary properties to this object developers should ensure that the properties ID does not conflict with any Max-specific IDs. More...
 
CoreExport AnimPropertyFindProperty (DWORD id)
 Find any property. More...
 
CoreExport void AddAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid, DWORD len, void *data)
 Adds application/plugin specific (custom) data to an Animatable. More...
 
CoreExport AppDataChunkGetAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Retrieves the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport BOOL RemoveAppDataChunk (const Class_ID &cid, SClass_ID sid, DWORD sbid)
 Deletes the application/plugin specific (custom) data stored with an Animatable. More...
 
CoreExport void ClearAllAppData ()
 Deletes all application/plugin specific (custom) data stored with an Animatable. More...
 
virtual int NumSubs ()
 
virtual AnimatableSubAnim (int i)
 
virtual MSTR SubAnimName (int i) MAX_SEALED
 
virtual CoreExport MSTR SubAnimName (int i, bool localized)
 
virtual BOOL CanDeleteSubAnim (int i)
 
virtual void DeleteSubAnim (int i)
 
virtual DWORD GetSubAnimCurveColor (int subNum)
 
virtual int SubNumToRefNum (int subNum)
 
virtual BOOL CanCopyAnim ()
 
CoreExport int HasSubElements (int type=0)
 
virtual int GetSubFCurveExtents (int subNum, ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 The values max and min should be initialized before calling this function. More...
 
virtual ParamDimensionGetParamDimension (int i)
 
virtual BOOL SelectSubAnim (int subNum)
 
virtual BOOL BypassTreeView ()
 
virtual BOOL BypassTrackBar ()
 
virtual BOOL BypassPropertyLevel ()
 
virtual BOOL InvisibleProperty ()
 
virtual int NumKeys ()
 
virtual TimeValue GetKeyTime (int index)
 
virtual int GetKeyIndex (TimeValue t)
 
virtual BOOL GetNextKeyTime (TimeValue t, DWORD flags, TimeValue &nt)
 
virtual void CopyKeysFromTime (TimeValue src, TimeValue dst, DWORD flags)
 
virtual void DeleteKeyAtTime (TimeValue t)
 
virtual BOOL IsKeyAtTime (TimeValue t, DWORD flags)
 
virtual int GetKeyTimes (Tab< TimeValue > &times, Interval range, DWORD flags)
 
virtual int GetKeySelState (BitArray &sel, Interval range, DWORD flags)
 
CoreExport void OpenTreeEntry (int type, DWORD tv)
 
CoreExport void CloseTreeEntry (int type, DWORD tv)
 
CoreExport int IsTreeEntryOpen (int type, DWORD tv)
 
CoreExport BOOL GetSelInTrackView (DWORD tv)
 
CoreExport void SetSelInTrackView (DWORD tv, BOOL sel)
 
CoreExport BOOL InTrackViewSelSet (int which)
 
CoreExport void SetTrackViewSelSet (int which, BOOL inOut)
 
virtual BOOL AssignController (Animatable *control, int subAnim)
 
virtual BOOL CanAssignController (int subAnim)
 Return true if we can reassign the subanim specified. More...
 
virtual BOOL CanMakeUnique ()
 
CoreExport int EnumAnimTree (AnimEnum *animEnum, Animatable *client, int subNum)
 
virtual int RenderBegin (TimeValue t, ULONG flags=0)
 
virtual int RenderEnd (TimeValue t)
 
virtual CoreExport Interval GetTimeRange (DWORD flags)
 
virtual void EditTimeRange (Interval range, DWORD flags)
 
virtual void DeleteTime (Interval iv, DWORD flags)
 
virtual void ReverseTime (Interval iv, DWORD flags)
 
virtual void ScaleTime (Interval iv, float s)
 
virtual void InsertTime (TimeValue ins, TimeValue amount)
 
virtual BOOL SupportTimeOperations ()
 
virtual CoreExport void MapKeys (TimeMap *map, DWORD flags)
 
virtual void DeleteKeys (DWORD flags)
 
virtual void DeleteKeyByIndex (int index)
 
virtual void SelectKeys (TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubKeys (int subNum, TrackHitTab &sel, DWORD flags)
 
virtual void SelectSubCurve (int subNum, BOOL sel)
 
virtual void SelectKeyByIndex (int i, BOOL sel)
 
virtual BOOL IsKeySelected (int i)
 
virtual void FlagKey (TrackHitRecord hit)
 
virtual int GetFlagKeyIndex ()
 
virtual int NumSelKeys ()
 
virtual void CloneSelectedKeys (BOOL offset=FALSE)
 
virtual void AddNewKey (TimeValue t, DWORD flags)
 
virtual void MoveKeys (ParamDimensionBase *dim, float delta, DWORD flags)
 
virtual void ScaleKeyValues (ParamDimensionBase *dim, float origin, float scale, DWORD flags)
 
virtual void SelectCurve (BOOL sel)
 
virtual BOOL IsCurveSelected ()
 Returns TRUE if the function curve is selected; otherwise returns FALSE. More...
 
virtual BOOL IsSubCurveSelected (int subNum)
 Returns the selected state of the sub-curve whose index is passed. More...
 
virtual int GetSelKeyCoords (TimeValue &t, float &val, DWORD flags)
 
virtual void SetSelKeyCoords (TimeValue t, float val, DWORD flags)
 
virtual int SetSelKeyCoordsExpr (ParamDimension *dim, const MCHAR *timeExpr, const MCHAR *valExpr, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, int dx, int dy, DWORD flags)
 
virtual void AdjustTangents (TrackHitRecord hit, ParamDimensionBase *dim, float angle, float length, DWORD flags)
 
virtual CoreExport BOOL IsAnimated ()
 
virtual BOOL CanCopyTrack (Interval iv, DWORD flags)
 
virtual BOOL CanPasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopyTrack (Interval iv, DWORD flags)
 
virtual void PasteTrack (TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual BOOL CanCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual BOOL CanPasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual TrackClipObjectCopySubTrack (int subNum, Interval iv, DWORD flags)
 
virtual void PasteSubTrack (int subNum, TrackClipObject *cobj, Interval iv, DWORD flags)
 
virtual int GetTrackVSpace (int lineHeight)
 
virtual int HitTestTrack (TrackHitTab &hits, Rect &rcHit, Rect &rcTrack, float zoom, int scroll, DWORD flags)
 
virtual int PaintTrack (ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintSubTrack (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcTrack, Rect &rcPaint, float zoom, int scroll, DWORD flags)
 
virtual int PaintFCurves (ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestFCurves (ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int PaintSubFCurves (int subNum, ParamDimensionBase *dim, HDC hdc, Rect &rcGraph, Rect &rcPaint, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual int HitTestSubFCurves (int subNum, ParamDimensionBase *dim, TrackHitTab &hits, Rect &rcHit, Rect &rcGraph, float tzoom, int tscroll, float vzoom, int vscroll, DWORD flags)
 
virtual void EditTrackParams (TimeValue t, ParamDimensionBase *dim, const MCHAR *pname, HWND hParent, IObjParam *ip, DWORD flags)
 
virtual int TrackParamsType ()
 
virtual int GetFCurveExtents (ParamDimensionBase *dim, float &min, float &max, DWORD flags)
 This method is called to calculate the largest and smallest values of the anim. More...
 
CoreExport void AddNoteTrack (NoteTrack *note)
 
CoreExport void DeleteNoteTrack (NoteTrack *note, BOOL delNote=TRUE)
 
CoreExport BOOL HasNoteTracks ()
 
CoreExport int NumNoteTracks ()
 
CoreExport NoteTrackGetNoteTrack (int i)
 
virtual void FreeAllBitmaps ()
 
virtual void GetSystemNodes (INodeTab &nodes, SysNodeContext Context)
 
virtual BOOL IsSubClassOf (Class_ID classID)
 returns true if the animatable has sub-classed off the given class More...
 
virtual CoreExport void MouseCycleCompleted (TimeValue t)
 
virtual CoreExport void MouseCycleStarted (TimeValue t)
 
virtual int NumParamBlocks ()
 
virtual IParamBlock2GetParamBlockByID (short id)
 
CoreExport bool SvSaveData (ISave *isave, USHORT id)
 
CoreExport bool SvLoadData (ILoad *iLoad)
 
CoreExport DWORD SvGetRefIndex ()
 
CoreExport void SvSetRefIndex (DWORD i)
 
CoreExport bool SvDeleteRefIndex ()
 
CoreExport SvGraphNodeReference SvStdTraverseAnimGraph (IGraphObjectManager *gom, Animatable *owner, int id, DWORD flags)
 
virtual CoreExport bool SvCanInitiateLink (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvCanConcludeLink (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvCanSetName (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvSetName (IGraphObjectManager *gom, IGraphNode *gNode, const MSTR &name)
 
virtual CoreExport bool SvCanRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvRemoveThis (IGraphObjectManager *gom, IGraphNode *gNode)
 Called when the user deletes this object in the schematic view... More...
 
virtual CoreExport bool SvIsHighlighted (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport COLORREF SvGetSwatchColor (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvIsInactive (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvLinkChild (IGraphObjectManager *gom, IGraphNode *gNodeThis, IGraphNode *gNodeChild)
 
virtual CoreExport bool SvEditProperties (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetTip (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRefTip (IGraphObjectManager *gom, IGraphNode *gNode, IGraphNode *gNodeMaker)
 
virtual CoreExport bool SvCanDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport bool SvDetach (IGraphObjectManager *gom, IGraphNode *gNode)
 
virtual CoreExport MSTR SvGetRelTip (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns a string to be displayed in the tip window in the schematic view for a relationship from "gNodeMaker" to "gNodeTarget"... More...
 
virtual CoreExport bool SvCanDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Returns true if this object can respond to the SvDetachRel(...) method... More...
 
virtual CoreExport bool SvDetachRel (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Detach this relationship. More...
 
virtual CoreExport bool SvHandleRelDoubleClick (IGraphObjectManager *gom, IGraphNode *gNodeTarget, int id, IGraphNode *gNodeMaker)
 Called when this relationship is double-clicked in the schematic view... More...
 
CoreExport ICustAttribContainerGetCustAttribContainer ()
 This method returns a pointer to the custom attributes container interface class. More...
 
CoreExport void AllocCustAttribContainer ()
 This method allocates space for a custom attributes container. More...
 
CoreExport void DeleteCustAttribContainer ()
 This method deletes space used by a custom attributes container. More...
 
void SetAFlag (DWORD mask)
 
void ClearAFlag (DWORD mask)
 Clears one or more bits in the Animatable flags. More...
 
bool TestAFlag (DWORD mask) const
 Tests one or more bits in the Animatable flags. More...
 
void SetAFlagEx (DWORD mask)
 Sets one or more bits in the Animatable extended flags. More...
 
void ClearAFlagEx (DWORD mask)
 Clears one or more bits in the Animatable extended flags. More...
 
bool TestAFlagEx (DWORD mask) const
 Tests one or more bits in the Animatable extended flags. More...
 
CoreExport bool TestFlagBit (int index)
 Tests the specified flag bit. More...
 
CoreExport void SetFlagBit (int index, bool newValue=true)
 Sets the specified flag bit. More...
 
CoreExport void ClearFlagBit (int index)
 Clears the specified flag bit. More...
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Animatable
static CoreExport BOOL IsDeleted (Animatable *anim)
 Debug method to determine whether an object has been deleted. More...
 
static CoreExport AnimHandle GetHandleByAnim (Animatable *anim)
 Get the unique handle for an Animatable object. More...
 
static CoreExport AnimatableGetAnimByHandle (AnimHandle handle)
 Get an Animatable object from its unique handle. More...
 
static CoreExport AnimHandle GetNextHandle ()
 Get the unique handle for the next Animatable object to be created. More...
 
static CoreExport void EnumerateAllAnimatables (EnumAnimList &enumProcObject)
 Enumerator to enumerate across all animatables. More...
 
static CoreExport bool RegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (const Class_ID &cid, SClass_ID sid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool RegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Registers a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport bool UnRegisterAppDataLoadCallback (DWORD sbid, APPDATALOADPROC proc)
 Unregisters a callback proc that is called when an AppDataChunk is read from a scene file. More...
 
static CoreExport int RequestFlagBit ()
 Requests an unique flag bit index. More...
 
static CoreExport void ReleaseFlagBit (int index)
 Releases the flag bit index. More...
 
static CoreExport void ClearFlagBitInAllAnimatables (int index)
 Clears the specified flag bit in all Animatables. More...
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Static Public Attributes inherited from Animatable
static const AnimHandle kInvalidAnimHandle = 0
 
- Protected Member Functions inherited from ReferenceTarget
virtual CoreExport int DoEnumDependentsImpl (DependentEnumProc *dep)
 Method to perform an enumeration on a ReferenceTarget. More...
 
virtual CoreExport ~ReferenceTarget ()=0
 Destructor. More...
 
- Protected Member Functions inherited from ReferenceMaker
virtual RefResult NotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message, BOOL propagate)=0
 Receives and responds to messages. More...
 
virtual CoreExport ~ReferenceMaker ()=0
 Destructor. More...
 
virtual CoreExport void SetReference (int i, RefTargetHandle rtarg)
 Stores a ReferenceTarget as its 'i-th' reference`. More...
 
void BlockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
void UnblockEval ()
 Validates a given reference link between this reference maker and its reference target. More...
 
int Evaluating ()
 Validates a given reference link between this reference maker and its reference target. More...
 
CoreExport RefResult StdNotifyRefChanged (const Interval &changeInt, RefTargetHandle hTarget, PartID partID, RefMessage message, BOOL propagate, NotifyDependentsOption notifyDependentsOption)
 Validates a given reference link between this reference maker and its reference target. More...
 
- Protected Member Functions inherited from Animatable
virtual CoreExport ~Animatable ()=0
 Destructor. More...
 
- Protected Member Functions inherited from Noncopyable
 Noncopyable ()
 
 ~Noncopyable ()
 
- Protected Attributes inherited from BaseObject
MaxSDK::Graphics::RenderItemHandleArray mRenderItemHandles
 
- Protected Attributes inherited from Animatable
DWORD aflag
 
AnimPropertyList aprops
 

Detailed Description

The object class is the base class for all objects.

An object is one of two things: A procedural object or a derived object. Derived objects are part of the system and may not be created by plug-ins. They are containers for modifiers. Procedural objects can be many different things such as cameras, lights, helper objects, geometric objects, etc. Methods of this class are responsible for things such as allowing the object to be deformed (changing its points), retrieving a deformed bounding box, converting the object between different types (to a mesh or patch for example), texture mapping the object (if appropriate) and interacting with the system regarding mapping. There are other methods involved in validity intervals for the object and its channels, and a method used to return the sub-object selection state of the object.

Method Groups:
See Method Groups for Class Object.
See also
Class BaseObject, Class Deformer, Class Interval, Class GraphicsWindow,
Template Class Tab, Geometry Pipeline System

Constructor & Destructor Documentation

◆ Object()

◆ ~Object()

Member Function Documentation

◆ IsRenderable()

virtual int IsRenderable ( )
pure virtual

Indicates whether the object may be rendered.

Some objects such as construction grids and helpers should not be rendered and can return zero.

Returns
Nonzero if the object may be rendered; otherwise 0.

Implemented in ShapeObject, GeomObject, HelperObject, SimpleWSMObject, LightObject, CameraObject, MSShapeXtnd, MSPluginShape, MSGeomObjectXtnd, MSPluginGeomObject, and DummyObject.

◆ InitNodeName()

◆ UsesWireColor()

virtual int UsesWireColor ( )
inlinevirtual

This method determines if the object color is used for display.

Returns
TRUE if the object color is used for display; otherwise FALSE.

Reimplemented in WSMObject, HelperObject, CameraObject, MSCameraXtnd, MSPluginCamera, MSLightXtnd, MSPluginLight, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSHelperXtnd, and MSPluginHelper.

1458 { return TRUE; } // TRUE if the object color is used for display

◆ DoOwnSelectHilite()

virtual int DoOwnSelectHilite ( )
inlinevirtual

If an object wants to draw itself in the 3D viewports in its selected state in some custom manner this method should return nonzero.

If this item returns nonzero, the BaseObject::Display() method should respect the selected state of the object when it draws itself. If this method returns zero the system will use its standard method of showing the object as selected.

Returns
Nonzero if the object will draw itself in the selected state; otherwise 0. If nonzero, the plug-in developer is responsible for displaying the object in the selected state as part of its Display() method.

Reimplemented in SimpleParticle, SimpleWSMObject, and DummyObject.

1470 { return 0; }

◆ IntersectRay()

virtual int IntersectRay ( TimeValue  t,
Ray r,
float &  at,
Point3 norm 
)
inlinevirtual

This method is called to compute the intersection point and surface normal at this intersection point of the ray passed and the object.

Parameters
tThe time to compute the intersection.
rRay to intersect. See Class Ray.
atThe point of intersection.
normSurface normal at the point of intersection.
Returns
Nonzero if a point of intersection was found; otherwise 0.
See also
The Mesh class implementation of this method.

Reimplemented in SimplePolyObject, ShapeObject, TriObject, SimpleObjectBase, PolyObject, PatchObject, MSShapeXtnd, MSPluginShape, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.

1482 {return FALSE;}

◆ NormalAlignVector()

virtual BOOL NormalAlignVector ( TimeValue  t,
Point3 pt,
Point3 norm 
)
inlinevirtual

Objects that don't support the IntersectRay() method (such as helper objects) can implement this method to provide a default vector for use with the normal align command in 3ds Max.

Parameters
tThe time to compute the normal align vector.
ptThe point of intersection.
normThe normal at the point of intersection.
Returns
TRUE if this method is implemented to return the normal align vector; otherwise FALSE.

Reimplemented in WSMObject, ParticleObject, ConstObject, HelperObject, MSSimpleManipulatorXtnd, MSPluginSimpleManipulator, MSHelperXtnd, and MSPluginHelper.

1494 {return FALSE;}

◆ LockObject()

void LockObject ( )
inline

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

1515 { locked |= OBJECT_LOCKED; }
@ OBJECT_LOCKED
Definition: object.h:1283

◆ UnlockObject()

void UnlockObject ( )
inline

Implemented by the System.

This method unlocks the object as a whole.

1519 { locked &= ~OBJECT_LOCKED; }

◆ IsObjectLocked()

int IsObjectLocked ( )
inline

Implemented by the System.

Returns nonzero if the object is locked; otherwise 0.

1523 { return (locked&OBJECT_LOCKED ? 1 : 0); }

◆ Eval()

virtual ObjectState Eval ( TimeValue  t)
pure virtual

This method is called to evaluate the object and return the result as an ObjectState.

When the system has a pointer to an object it doesn't know if it's a procedural object or a derived object. So it calls Eval() on it and gets back an ObjectState. A derived object managed by the system may have to call Eval() on its input for example. A plug-in (like a procedural object) typically just returns itself. A plug-in that does not just return itself is the Morph Object (/MAXSDK/SAMPLES/OBJECTS/MORPHOBJ.CPP). This object uses a morph controller to compute a new object and fill in an ObjectState which it returns.

Parameters
tSpecifies the time to evaluate the object.
Returns
The result of evaluating the object as an ObjectState.
Sample Code:
Typically this method is implemented as follows:
{ return ObjectState(this); }
The ObjectState is the structure that flows up the geometry pipeline.
Definition: object.h:284

Implemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, PolyObject, MSSimpleObjectXtnd, MSShapeXtnd, MSHelperXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, LinearShape, GizmoObject, DummyObject, PatchObject, and PFSimpleAction.

◆ LockChannels()

void LockChannels ( ChannelMask  channels)
inline

Implemented by the System.

Locks the specified channels of the object.

Parameters
channelsThe channels to lock.
1548 { locked |= channels; }

◆ UnlockChannels()

void UnlockChannels ( ChannelMask  channels)
inline

Implemented by the System.

Unlocks the specified channel(s) of the object.

Parameters
channelsSpecifies the channels to unlock.
1553 { locked &= ~channels; }

◆ GetChannelLocks() [1/2]

ChannelMask GetChannelLocks ( )
inline

Implemented by the System.

Returns the locked status of the channels.

Returns
The channels of the object that are locked.
1558 { return locked; }

◆ SetChannelLocks()

void SetChannelLocks ( ChannelMask  channels)
inline

Implemented by the System.

Sets the locked status of the object's channels.

Parameters
channelsThe channel to set to locked.
1563 { locked = channels; }

◆ GetChannelLocks() [2/2]

ChannelMask GetChannelLocks ( ChannelMask  m)
inline

Implemented by the System.

Returns the locked status of the channels.

Parameters
mNot used.
Returns
The channels of the object that are locked.
1569 { return locked; }

◆ CanCacheObject()

virtual BOOL CanCacheObject ( )
inlinevirtual

This method determines if this object can have channels cached.

Particle objects flow up the pipeline without making shallow copies of themselves and therefore cannot be cached. Objects other than particle system can just use the default implementation.

Returns
TRUE if the object can be cached; otherwise FALSE.

Reimplemented in ParticleObject.

1581 {return TRUE;}

◆ WSStateInvalidate()

virtual void WSStateInvalidate ( )
inlinevirtual

This is called by a node when the node's world space state has become invalid.

Normally an object does not (and should not) be concerned with this, but in certain cases like particle systems an object is effectively a world space object an needs to be notified.

Reimplemented in SimpleParticle.

1591 {}

◆ IsWorldSpaceObject()

virtual BOOL IsWorldSpaceObject ( )
inlinevirtual

Returns TRUE if the object as a world space object; otherwise FALSE.

World space objects (particles for example) can not be instanced because they exist in world space not object space. Objects other than particle system can just use the default implementation.

Reimplemented in SimpleParticle.

1600 {return FALSE;}

◆ GetWorldSpaceObjectNode()

CoreExport INode* GetWorldSpaceObjectNode ( )

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

◆ IsParticleSystem()

virtual BOOL IsParticleSystem ( )
inlinevirtual

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

Reimplemented in ParticleObject.

1610 {return FALSE;}

◆ CopyChannelLocks()

CoreExport void CopyChannelLocks ( Object obj,
ChannelMask  needChannels 
)

Implemented by the System.

Copies the specified channels from the object passed.

Parameters
objThe source object.
needChannelsIndicates the channels to copy.

◆ TopologyChanged()

virtual void TopologyChanged ( )
inlinevirtual

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

Reimplemented in TriObject, PolyObject, and PatchObject.

1619 { }

◆ IsDeformable()

virtual int IsDeformable ( )
inlinevirtual

Indicates whether this object is deformable.

A deformable object is simply an object with points that can be modified. Deformable objects must implement the generic deformable object methods (NumPoints(), GetPoint(i), SetPoint(i), Deform()). A deformable object is simply an object with points that can be modified. These points can be stored in any form the object wants. They are accessed through a virtual array interface with methods to get and set the 'i-th' point. If an object has tangents for instance, it would convert them to and from points as necessary. For example, a simple Bezier spline object that stored its control handles relative to the knot would convert them to be absolute when GetPoint() was called with 'i' specifying one of the control points. When the control point is later set, the object can convert it back to be relative to its knot. At this point it could also apply any constraints that it may have, such as maintaining a degree of continuity. The idea is that the entity calling GetPoint(i) and SetPoint(i) doesn't care what the point represents. It will simply apply some function to the point.

Note
The Deformable object methods only need to be implemented if the object returns TRUE from this method.
Returns
Return nonzero if the object is deformable and implements the generic deformable object methods; otherwise 0.

Reimplemented in ParticleObject, TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1646 { return 0; }

◆ NumPoints()

virtual int NumPoints ( )
inlinevirtual

The points of a deformable object are accessed through a virtual array interface.

This method specifies the number of points in the object. The meaning of 'points' is defined by the object. A TriObject uses the vertices as the points for example. b>

Returns
The number of points in the object.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1655 { return 0;}

◆ GetPoint()

virtual Point3 GetPoint ( int  i)
inlinevirtual

The points of a deformable object are accessed through a virtual array interface.

This method returns the 'i-th' point of the object.

Note
If your plug-in is a modifier and you want to operate on the selected points of the object you are modifying, you can't tell which points are selected unless you know the type of object. If it is a generic deformable object there is no way of knowing since the way the object handles selection is up to it. Therefore, if you want to operate on selected points of a generic deformable object, use a Deformer.
Parameters
iSpecifies which point should be returned.
Returns
The 'i-th' point of the object.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1667 { return Point3(0,0,0); }
Definition: point3.h:54

◆ SetPoint()

virtual void SetPoint ( int  i,
const Point3 p 
)
inlinevirtual

The points of a deformable object are accessed through a virtual array interface.

This method stores the 'i-th' point of the object.

Parameters
iThe index of the point to store.
pThe point to store.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1673 {}

◆ IsPointSelected()

virtual BOOL IsPointSelected ( int  i)
inlinevirtual

Returns TRUE if the 'i-th' point is selected; otherwise FALSE.

Parameters
iThe zero based index of the point to check.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1682 { return FALSE; }

◆ PointSelection()

virtual float PointSelection ( int  i)
inlinevirtual

Returns a floating point weighted point selection if the object supports it.

The default implementation just returns 1.0f if selected and 0.0f if not.

Parameters
iThe zero based index of the point to check.

Reimplemented in TriObject, and PolyObject.

1688  {
1689  return IsPointSelected(i) ? 1.0f : 0.0f;
1690  }
virtual BOOL IsPointSelected(int i)
Returns TRUE if the 'i-th' point is selected; otherwise FALSE.
Definition: object.h:1682

◆ HasWeights()

virtual BOOL HasWeights ( )
inlinevirtual

Returns TRUE if the object has weights for its points that can be set; otherwise FALSE.

1696 { return FALSE; }

◆ GetWeight()

virtual double GetWeight ( int  i)
inlinevirtual

Returns the weight of the specified point of the object.

Parameters
iThe point to return the weight of.
1700 { return 1.0; }

◆ SetWeight()

virtual void SetWeight ( int  i,
const double  w 
)
inlinevirtual

Sets the weight of the specified point.

Parameters
iThe point whose weight to set.
wThe value to set.
1705 {}

◆ PolygonCount()

virtual BOOL PolygonCount ( TimeValue  t,
int numFaces,
int numVerts 
)
inlinevirtual

Retreives the number of faces and vertices of the polyginal mesh representation of this object.

If this method returns FALSE then this functionality is not supported. Note: Plug-In developers should use the global function GetPolygonCount(Object*, int&, int&) to retrieve the number f vertices and faces in an arbitrary object.

Parameters
tThe time at which to compute the number of faces and vertices.
numFacesThe number of faces is returned here.
numVertsThe number of vertices is returned here.
Returns
TRUE if the method is fully implemented; otherwise FALSE.

Reimplemented in SimplePolyObject, TriObject, SimpleObjectBase, PolyObject, and PatchObject.

1722 { return FALSE; }

◆ PointsWereChanged()

virtual void PointsWereChanged ( )
inlinevirtual

Informs the object that its points have been deformed, so it can invalidate its cache.

A developer who uses the GetPoint() / SetPoint() approach to modifying an object will call PointsWereChanged() to invalidate the object's cache. For example, if a modifier calls SetPoint(), when it is finished it should call this method so the object can invalidate and/or update its bounding box and any other data it might cache.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

1732 {}

◆ Deform()

virtual CoreExport void Deform ( Deformer defProc,
int  useSel = 0 
)
virtual

This is the method used to deform the object with a deformer.

The developer should loop through the object's points calling the defProc for each point (or each selected point if useSel is nonzero). The Deform() method is mostly a convenience. Modifiers can implement a 'Deformer' callback object which is passed to the Deform() method. The object then iterates through its points calling their deformer's callback for each point. The only difference between using the Deform() method as opposed to iterating through the points is that the Deform() method should respect sub-object selection. For example, the TriObject's implementation of Deform() iterates through its vertices, if the TriObject's selection level is set to vertex then it only calls the Deformer's callback for vertices that are selected. This way modifiers can be written that can be applied only to selection sets without any specific code to check selected points. The default implementation of this method just iterates through all points using GetPoint(i) and SetPoint(i). If an object supports sub-object selection sets then it should override this method.

Parameters
defProcA pointer to an instance of the Deformer class. This is the callback object that actually performs the deformation.
useSelA flag to indicate if the object should use the selected points only. If nonzero the selected points are used; otherwise all the points of the object are used.
Default Implementation:
void Object::Deform(Deformer *defProc,int useSel)
{
int nv = NumPoints();
for (int i=0; i<nv; i++)
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
The callback object used by modifiers to deform "Deformable" objects.
Definition: object.h:1224
virtual CoreExport Point3 Map(int i, Point3 p) const
This is the method that is called to deform or alter a single point.
virtual void SetPoint(int i, const Point3 &p)
The points of a deformable object are accessed through a virtual array interface.
Definition: object.h:1673
virtual Point3 GetPoint(int i)
The points of a deformable object are accessed through a virtual array interface.
Definition: object.h:1667
virtual CoreExport void Deform(Deformer *defProc, int useSel=0)
This is the method used to deform the object with a deformer.
virtual int NumPoints()
The points of a deformable object are accessed through a virtual array interface.
Definition: object.h:1655
virtual void PointsWereChanged()
Informs the object that its points have been deformed, so it can invalidate its cache.
Definition: object.h:1732
Sample Code:
This code shows the TriObject implementation of this method. Note how it looks at the useSel parameter to only call the selected points if required.
void TriObject::Deform(Deformer *defProc,int useSel)
{
int nv = NumPoints();
int i;
if ( useSel ) {
BitArray sel = mesh.VertexTempSel();
float *vssel = mesh.getVSelectionWeights ();
if (vssel) {
for (i=0; i<nv; i++) {
if(sel[i]) {
SetPoint(i,defProc->Map(i,GetPoint(i)));
continue;
}
if (vssel[i]==0) continue;
Point3 & A = GetPoint(i);
Point3 dir = defProc->Map(i,A) - A;
SetPoint(i,A+vssel[i]*dir);
}
}
else {
for (i=0; i<nv; i++) if (sel[i])
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
}
else {
for (i=0; i<nv; i++)
SetPoint(i,defProc->Map(i,GetPoint(i)));
}
}
Definition: bitarray.h:59
CoreExport void Deform(Deformer *defProc, int useSel)
This is the method used to deform the object with a deformer.

Reimplemented in PolyObject, TriObject, SplineShape, PatchObject, and LinearShape.

◆ GetDeformBBox()

virtual CoreExport void GetDeformBBox ( TimeValue  t,
Box3 box,
Matrix3 tm = NULL,
BOOL  useSel = FALSE 
)
virtual

This method computes the bounding box in the objects local coordinates or the optional space defined by tm.

Note: If you are looking for a precise bounding box, use this method and pass in the node's object TM (INode::GetObjectTM()) as the matrix.

Parameters
tThe time to compute the box.
boxA reference to a box the result is stored in.
tmThis is an alternate coordinate system used to compute the box. If the tm is not NULL this matrix should be used in the computation of the result.
useSelIf TRUE, the bounding box of selected sub-elements should be computed; otherwise the entire object should be used.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, LinearShape, SimplePolyObject, SimpleSpline, SimpleShape, SimpleParticle, SimpleWSMObject, SimpleObjectBase, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, SimpleManipulator, GizmoObject, DummyObject, MSCameraXtnd, MSLightXtnd, and MSHelperXtnd.

◆ IsMappable()

virtual int IsMappable ( )
inlinevirtual

This method lets you know if the ApplyUVWMap() method is available for this object.

This is used by things like the UVW mapping modifier, so that it can determine which objects can have their mapping modified. Returns nonzero if the object is mappable; otherwise zero.

Reimplemented in TriObject, PolyObject, and PatchObject.

1825 { return 0; }

◆ NumMapChannels()

virtual int NumMapChannels ( )
inlinevirtual

Returns the maximum number of channels supported by this type of object.

TriObjects for instance return MAX_MESHMAPS which is currently set to 100.

Reimplemented in TriObject, PolyObject, and PatchObject.

1830 { return IsMappable(); } // returns number possible.
virtual int IsMappable()
This method lets you know if the ApplyUVWMap() method is available for this object.
Definition: object.h:1825

◆ NumMapsUsed()

virtual int NumMapsUsed ( )
inlinevirtual

Returns the number of maps currently used by this object.

This is at least 1+(highest channel in use). This is used so a plug-in that does something to all map channels doesn't always have to do it to every channel up to MAX_MESHMAPS but rather only to this value.

Reimplemented in TriObject, PolyObject, and PatchObject.

1836 { return NumMapChannels(); } // at least 1+(highest channel in use).
virtual int NumMapChannels()
Returns the maximum number of channels supported by this type of object.
Definition: object.h:1830

◆ ApplyUVWMap()

virtual void ApplyUVWMap ( int  type,
float  utile,
float  vtile,
float  wtile,
int  uflip,
int  vflip,
int  wflip,
int  cap,
const Matrix3 tm,
int  channel = 1 
)
inlinevirtual

This method may be called to map the object with UVW mapping coordinates.

If the object returns nonzero from IsMappable() then this method should be implemented.

Parameters
typeThe mapping type. One of the following values: MAP_PLANAR
MAP_CYLINDRICAL
MAP_SPHERICAL
MAP_BALL
MAP_BOX
utileNumber of tiles in the U direction.
vtileNumber of tiles in the V direction.
wtileNumber of tiles in the W direction.
uflipIf nonzero the U values are mirrored.
vflipIf nonzero the V values are mirrored.
wflipIf nonzero the W values are mirrored.
capThis is used with MAP_CYLINDRICAL. If nonzero, then any face normal that is pointing more vertically than horizontally will be mapped using planar coordinates.
tmThis defines the mapping space. As each point is mapped, it is multiplied by this matrix, and then it is mapped.
channelThis indicates which channel the mapping is applied to. See Mapping Channels .

Reimplemented in TriObject, PolyObject, and PatchObject.

1864  {}

◆ CanConvertToType()

virtual CoreExport int CanConvertToType ( Class_ID  obtype)
virtual

Indicates whether the object can be converted to the specified type.

If the object returns nonzero to indicate it can be converted to the specified type, it must handle converting to and returning an object of that type from ConvertToType().

See also
Class ObjectConverter for additional details on converting objects between types.
Parameters
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
Nonzero if the object can be converted to the specified type; otherwise 0.
Default Implementation:
{ return 0; }

Reimplemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, and GizmoObject.

◆ ConvertToType()

virtual CoreExport Object* ConvertToType ( TimeValue  t,
Class_ID  obtype 
)
virtual

This method converts this object to the type specified and returns a pointer it.

Note that if ConvertToType() returns a new object it should be a completely different object with no ties (pointers or references) to the original.

See also
class ObjectConverter for additional details on converting objects between types.
The following is an issue that developers of world space modifiers need to
be aware of if the world space modifier specifies anything but generic deformable objects as its input type. In other words, if a world space modifier, in its implementation of Modifier::InputType(), doesn't specifically return defObjectClassID then the following issue regarding the 3ds Max pipeline needs to be considered. Developers of other plug-ins that don't meet this condition don't need to be concerned with this issue.
World space modifiers that work on anything other than generic deformable
objects are responsible for transforming the points of the object they modify into world space using the ObjectState TM. To understand why this is necessary, consider how 3ds Max applies the node transformation to the object flowing down the pipeline.
In the geometry pipeline architecture, the node in the scene has its
transformation applied to the object in the pipeline at the transition between the last object space modifier and the first world space modifier. The node transformation is what places the object in the scene – thus this is what puts the object in world space. The system does this by transforming the points of the object in the pipeline by the node transformation. This is only possible however for deformable objects. Deformable objects are those that support the Object::IsDeformable(), NumPoints(), GetPoint() and SetPoint() methods. These deformable objects can be deformed by the system using these methods, and thus the system can modify the points to put them in world space itself.
If a world space modifier does not specify that it works on deformable
objects, the system is unable to transform the points of the object into world space. What it does instead is apply the transformation to the ObjectState TM. In this case, a world space modifier is responsible for transforming the points of the object into world space itself, and then setting the ObjectState TM to the identity. There is an example of this in the sample code for the Bomb space warp. The Bomb operates on TriObjects and implements InputType() as { return Class_ID(TRIOBJ_CLASS_ID,0); }. Since it doesn't specifically return defObjectClassID, it is thus responsible for transforming the points of the object into world space itself. It does this in its implementation of ModifyObject() as follows:
if (os->GetTM())
{
Matrix3 tm = *(os->GetTM());
for (int i=0; i<triOb->mesh.getNumVerts(); i++) {
triOb->mesh.verts[i] = triOb->mesh.verts[i] *tm;
}
os->obj->UpdateValidity(GEOM_CHAN_NUM,os->tmValid());
os->SetTM(NULL,FOREVER);
}
#define NULL
Definition: autoptr.h:18
Definition: matrix3.h:99
#define GEOM_CHAN_NUM
The geometry channel number.
Definition: channels.h:112
#define FOREVER
Definition: interval.h:168
As the code above shows, the Bomb checks if the ObjectState TM is non-NULL. If it is, the points of the object are still not in world space and thus must be transformed. It does this by looping through the points of the TriObject and multiplying each point by the ObjectState TM. When it is done, it sets the ObjectState TM to NULL to indicate the points are now in world space. This ensure that any later WSMs will not transform the points with this matrix again.
For the Bomb world space modifier this is not a problem since it specifies
in its implementation of ChannelsChanged() that it will operate on the geometry channel (GEOM_CHANNEL). Certain world space modifiers may not normally specify GEOM_CHANNEL in their implementation of ChannelsChanged(). Consider the camera mapping world space modifier. Its function is to apply mapping coordinates to the object it is applied to. Thus it would normally only specify TEXMAP_CHANNEL for ChannelsChanged(). However, since it operates directly on TriObjects, just like the Bomb, the system cannot transform the points into world space, and therefore the camera mapping modifier must do so in its implementation of ModifyObject(). But since it is actually altering the points of the object by putting them into world space it is altering the geometry channel. Therefore, it should really specify GEOM_CHANNEL | TEXMAP_CHANNEL in its implementation of ChannelsChanged(). If it didn't do this, but went ahead and modified the points of the object anyway, it would be transforming not copies of the points, but the original points stored back in an earlier cache or even the base object.
This is the issue developers need to be aware of. To state this in simple
terms then: Any world space modifier that needs to put the points of the object into world space (since it doesn't implement InputType() as defObjectClassID) needs to specify GEOM_CHANNEL in its implementation of ChannelsChanged().
Parameters
tThe time at which to convert.
obtypeThe Class_ID of the type of object to convert to. See Class Class_ID, Class IDs defined in plugapi.h.
Returns
A pointer to an object of type obtype.
Default Implementation:
{ return NULL; }
Sample Code:
The following code shows how a TriObject can be retrieved from a node. Note on the code that if you call ConvertToType() on an object and it returns a pointer other than itself, you are responsible for deleting that object.
// Retrieve the TriObject from the node
int deleteIt;
TriObject *triObject = GetTriObjectFromNode(ip->GetSelNode(0),deleteIt);
// Use the TriObject if available
if (!triObject) return;
// ...
// Delete it when done...
if (deleteIt) triObject->DeleteMe();
// Return a pointer to a TriObject given an INode or return NULL
// if the node cannot be converted to a TriObject
TriObject *Utility::GetTriObjectFromNode(INode *node, int &deleteIt)
{
deleteIt = FALSE;
Object *obj = node->EvalWorldState(0).obj;
// Note that the TriObject should only be deleted
// if the pointer to it is not equal to the object
// pointer that called ConvertToType()
if (obj != tri)
deleteIt = TRUE;
return tri;
}
else {
return NULL;
}
}
Definition: maxtypes.h:67
Definition: inode.h:55
virtual const ObjectState & EvalWorldState(TimeValue time, BOOL evalHidden=TRUE)=0
The object class is the base class for all objects.
Definition: object.h:1428
virtual CoreExport int CanConvertToType(Class_ID obtype)
Indicates whether the object can be converted to the specified type.
virtual CoreExport Object * ConvertToType(TimeValue t, Class_ID obtype)
This method converts this object to the type specified and returns a pointer it.
Object * obj
Pointer to the object in the pipeline.
Definition: object.h:295
CoreExport void DeleteMe()
Deletes an instance of this class.
Definition: triobj.h:62
#define TRIOBJ_CLASS_ID
TriObject class ID.
Definition: plugapi.h:547

Reimplemented in SimplePolyObject, TriObject, SplineShape, SimpleSpline, SimpleShape, SimpleParticle, SimpleObjectBase, PolyObject, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, MSPluginObject< GenLight >, LinearShape, and GizmoObject.

◆ PreferredCollapseType()

virtual Class_ID PreferredCollapseType ( )
inlinevirtual

This method allows objects to specify the class that is the best class to convert to when the user collapses the stack.

The main base classes have default implementations. For example, GeomObject specifies TriObjects as its preferred collapse type and shapes specify splines as their preferred collapse type

Returns
The Class_ID of the preferred object type. See Class IDs defined in plugapi.h.

Reimplemented in ShapeObject, GeomObject, MSShapeXtnd, and MSPluginShape.

2020 {return Class_ID(0,0);}

◆ GetCollapseTypes()

virtual CoreExport void GetCollapseTypes ( Tab< Class_ID > &  clist,
Tab< MSTR * > &  nlist 
)
virtual

When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is presented.

The use may click on one of these choices to collapse the object into one of these types (for instance, an Editable Mesh or an Editable NURBS object). This method returns a list of Class_IDs and descriptive strings that specify the allowable types of objects that this object may be collapsed into. Note: Most plug-ins call the base class method in Object in their implementation of this method. The base class implementation provided by Object checks if the object can convert to both an editable mesh and an editable spline. If it can, these are added to the allowable types.

Parameters
clistThe table of allowable Class_IDs.
nlistThe table of pointers to strings that correspond to the table of Class_IDs above.
Sample Code:
void SphereObject::GetCollapseTypes(Tab<Class_ID> &clist,Tab<MSTR*>&nlist)
{
Object::GetCollapseTypes(clist, nlist);
MSTR *name = new MSTR(GetString(IDS_SM_NURBS_SURFACE));
clist.Append(1,&id);
nlist.Append(1,&name);
}
virtual CoreExport void GetCollapseTypes(Tab< Class_ID > &clist, Tab< MSTR * > &nlist)
When the user clicks on the Edit Stack button in the modify branch a list of 'Convert To:' types is p...
int Append(int num, T *el, int allocExtra=0)
Appends items at the end of the Tab.
Definition: tab.h:313
Definition: strclass.h:738
WStr MSTR
Definition: strclass.h:1058
#define EDITABLE_SURF_CLASS_ID
Definition: surf_api.h:35

Reimplemented in SplineShape, SimpleSpline, PatchObject, MSSimpleObjectXtnd, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.

◆ CollapseObject()

virtual Object* CollapseObject ( )
inlinevirtual

This method is called on the world space cache object when the stack gets collapsed, that lets the pipeline object decide, if it wants to return a different object than itself.

The default implementation simply returns this. A PolyObject e.g. can create and return an EditablePolyObject in this method, so that the collapsed object has a UI. I only implemented this method for PolyObject, but this can potentially implemented that way for all pipeline objects, that currently pass up the editable version. It is important, that all places, that collapse the stack are calling this method after evaluating the stack.

It also is important, that the editable version implements this method to
simply return this, otherwise you'll get a non-editable object when you collapse an editable polyobject.
Returns
A pointer to the resulting object.

Reimplemented in PolyObject.

2061 { return this;}

◆ GetSubselState()

virtual DWORD GetSubselState ( )
inlinevirtual

For objects that have sub selection levels, this method returns the current selection level of the object.

For example, a TriObject has the following selection levels: object, vertex, face, edge. Other object types may have different selection levels. The only standard is that a value of 0 indicates object level. b>

Returns
The current selection level of the object.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

2070 {return 0;}

◆ SetSubSelState()

virtual void SetSubSelState ( DWORD  s)
inlinevirtual

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

Reimplemented in TriObject, and PolyObject.

2071 {}

◆ ReadyChannelsForMod()

CoreExport void ReadyChannelsForMod ( ChannelMask  channels)

Implemented by the System.

If the requested channels are locked, this method will replace their data
with a copy and unlock them, otherwise it leaves them alone.
Parameters
channelsThe channels to ready for modification.

◆ ChannelValidity()

virtual CoreExport Interval ChannelValidity ( TimeValue  t,
int  nchan 
)
virtual

Retrieve the current validity interval for the nchan channel of the object.

Note
Most procedural objects won't implement this method since they don't have individual channels. Developers wanting to get the validity interval for a procedural object should use Object::ObjectValidity() instead.
Parameters
tThe time to retrieve the validity interval of the channel.
nchanSpecifies the channel to return the validity interval of. See
Object Channels.
Returns
The validity interval of the specified channel.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

◆ SetChannelValidity()

virtual CoreExport void SetChannelValidity ( int  nchan,
Interval  v 
)
virtual

Sets the validity interval of the specified channel.

Parameters
nchanSpecifies the channel. See Object Channels.
vThe validity interval for the channel.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

◆ InvalidateChannels()

virtual CoreExport void InvalidateChannels ( ChannelMask  channels)
virtual

This method invalidates the intervals for the given channel mask.

This just sets the validity intervals to empty (calling SetEmpty() on the interval).

Parameters
channelsSpecifies the channels to invalidate.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

◆ ObjectValidity()

◆ MakeShallowCopy()

virtual Object* MakeShallowCopy ( ChannelMask  channels)
inlinevirtual

This method must make a copy of its "shell" and then shallow copy (see below) only the specified channels.

It must also copy the validity intervals of the copied channels, and invalidate the other intervals.

Parameters
channelsThe channels to copy.
Returns
A pointer to the shallow copy of the object.

Reimplemented in TriObject, SplineShape, SimpleParticle, PolyObject, PatchObject, MSShapeXtnd, and LinearShape.

2138 { return NULL; }

◆ ShallowCopy()

virtual CoreExport void ShallowCopy ( Object fromOb,
ChannelMask  channels 
)
virtual

This method copies the specified channels from the fromOb to this and copies the validity intervals.

A plug-in needs to copy the specified channels from the specified object fromOb to itself by just copying pointers (not actually copying the data). No new memory is typically allocated, this method is just copying the pointers.

Parameters
fromObObject to copy the channels from.
channelsChannels to copy.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, MSShapeXtnd, and LinearShape.

◆ FreeChannels()

virtual CoreExport void FreeChannels ( ChannelMask  channels)
virtual

This method deletes the memory associated with the specified channels and set the intervals associated with the channels to invalid (empty).

Parameters
channelsSpecifies the channels to free.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

◆ NewAndCopyChannels()

virtual CoreExport void NewAndCopyChannels ( ChannelMask  channels)
virtual

This method replaces the locked channels with newly allocated copies.

It will only be called if the channel is locked.

Parameters
channelsThe channels to be allocate and copy.

Reimplemented in TriObject, SplineShape, PolyObject, PatchObject, and LinearShape.

◆ MaybeEnlargeViewportRect()

virtual CoreExport void MaybeEnlargeViewportRect ( GraphicsWindow gw,
Rect rect 
)
virtual

This method allows the object to enlarge its viewport rectangle, if it wants to.

The system will call this method for all objects when calculating the viewport rectangle; the object can enlarge the rectangle if desired. This is used by the Editable Spline code to allow extra room for vertex serial numbers, which can extend outside the normal bounding rectangle.

Parameters
gwPoints to the GraphicsWindow associated with the viewport.
rectThe enlarged rectangle is returned here.
Default Implementation:
{}
Sample Code:
{
if(!showVertNumbers)
return;
MCHAR dummy[256];
SIZE size;
int maxverts = -1;
for(int i = 0; i < shape.splineCount; ++i) {
int verts = shape.splines[i]->KnotCount();
if(verts > maxverts)
maxverts = verts;
}
sprintf(dummy,"%d",maxverts);
gw->getTextExtents(dummy, &size);
rect.SetW(rect.w() + size.cx);
rect.SetY(rect.y() - size.cy);
rect.SetH(rect.h() + size.cy);
}
Definition: box2.h:30
void SetY(int y)
Definition: box2.h:125
int h() const
Definition: box2.h:88
void SetH(int h)
Definition: box2.h:109
int w() const
Definition: box2.h:83
int y() const
Definition: box2.h:78
void SetW(int w)
Definition: box2.h:99
Definition: GraphicsWindow.h:73
virtual void getTextExtents(const MCHAR *text, SIZE *sp)=0
CoreExport void MaybeEnlargeViewportRect(GraphicsWindow *gw, Rect &rect)
This method allows the object to enlarge its viewport rectangle, if it wants to.
ScripterExport MAXSuperClass shape
constexpr auto size(const C &c) -> decltype(c.size())
Definition: geom_span.hpp:187
#define MCHAR
MBCS/Unicode helper defines std::wofstream doesn't mix well with Unicode.
Definition: strbasic.h:42

Reimplemented in SplineShape.

◆ IsBaseClassOwnedChannel()

CoreExport bool IsBaseClassOwnedChannel ( int  nchan)
inline

Implemented by the System.

This method locks the object as a whole. The object defaults to not modifiable.

2213 { return (nchan == EXTENSION_CHAN_NUM) ? true : false;}
#define EXTENSION_CHAN_NUM
The extension object channel number.
Definition: channels.h:135

◆ UpdateValidity()

CoreExport void UpdateValidity ( int  nchan,
Interval  v 
)

When a modifier is applied to an object, it needs to include its own validity interval in the interval of the object.

To do this, a modifier calls the UpdateValidity() method of an object. This method intersects interval v to the nchan channel validity of the object.

Parameters
nchanThe validity interval of the modifier is intersected with this channel of the object. See Object Channels.
vThe interval to intersect.

◆ GetNoEvalInterval()

Interval GetNoEvalInterval ( )
inline

This method is used internally.

2226 { return noEvalInterval; }

◆ SetNoEvalInterval()

void SetNoEvalInterval ( Interval  iv)
inline

This method is used internally.

2229 {noEvalInterval = iv; }

◆ ReduceCaches()

virtual CoreExport void ReduceCaches ( TimeValue  t)
virtual

This method give the object the chance to reduce its caches.

Parameters
tThe time to discard any caches the object has.

◆ IsConstObject()

virtual int IsConstObject ( )
inlinevirtual

This is called to determine if this is a construction object or not.

Returns
Nonzero if the object is a construction object; otherwise 0.

Reimplemented in ConstObject.

2241 { return 0; }

◆ NumPipeBranches()

virtual int NumPipeBranches ( bool  selected = true)
inlinevirtual

This method returns the number of pipeline branches combined by the object.

This is not the total number of branches, but rather the number that are active. For example in the boolean object, if the user does not have any operands selected, this methods would return zero. If they have one selected it would return one.

Parameters
selectedThis parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not
2275 {return 0;}

◆ GetPipeBranch()

virtual Object* GetPipeBranch ( int  i,
bool  selected = true 
)
inlinevirtual

Retrieves sub-object branches from an object that supports branching.

Certain objects combine a series of input objects (pipelines) into a single object. These objects act as a multiplexer allowing the user to decide which branch(s) they want to see the history for. It is up to the object how they want to let the user choose. For example the object may use sub-object selection to allow the user to pick a set of objects for which the common history will be displayed. When the history changes for any reason, the object should send a notification (REFMSG_BRANCHED_HISTORY_CHANGED) using NotifyDependents().

Parameters
iThe branch index.
selectedThis parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not
Returns
The 'i-th' sub-object branch.
2301 {return NULL;}

◆ GetBranchINode()

virtual INode* GetBranchINode ( TimeValue  t,
INode node,
int  i,
bool  selected = true 
)
inlinevirtual

When an object has sub-object branches, it is likely that the sub-objects are transformed relative to the object.

This method gives the object a chance to modify the node's transformation so that operations (like edit modifiers) will work correctly when editing the history of the sub object branch. An object can implement this method by returning a pointer to a new INodeTransformed that is based on the node passed into this method. See Class INodeTransformed.

Parameters
tThe time to get the INode.
nodeThe original INode pointer.
iThe branch index.
selectedThis parameter must be supported by all compound objects. In case the selected parameter is true the object should only return the number of pipebranches, that are currently selected in the UI (this is the way it worked in R3 and before. In case this parameter is false, the object has to return the number of all branches, no matter if they are selected or not
Returns
A pointer to an INode. This can be the original passed in (the default implementation does this) or a new INodeTransformed.
2334 {return node;}

◆ NumberOfContainedShapes()

virtual int NumberOfContainedShapes ( )
inlinevirtual

Returns the number of shapes contained inside this object.

A shape container may return zero if it doesn't currently have any shapes.

Returns
The number of shapes. A return value of -1 indicates this is not a container.
2354 { return -1; } // NOT a container!

◆ GetContainedShape()

virtual ShapeObject* GetContainedShape ( TimeValue  t,
int  index 
)
inlinevirtual

This method returns the ShapeObject specified by the index passed at the time specified.

See Class ShapeObject.

Parameters
tThe time to return the shape.
indexThe index of the shape.
2360 { return NULL; }

◆ GetContainedShapeMatrix()

virtual void GetContainedShapeMatrix ( TimeValue  t,
int  index,
Matrix3 mat 
)
inlinevirtual

Returns the matrix associated with the shape whose index is passed.

This matrix contains the offset within the object used to align the shape viewport to the shape.

Parameters
tThe time to return the matrix.
indexThe index of the shape whose matrix to return.
matThe matrix is returned here.
2368 {}

◆ ContainedShapeSelectionArray()

virtual BitArray ContainedShapeSelectionArray ( )
inlinevirtual

This is used by the lofter.

The lofter can have several shapes selected, and the bit array returned here will have a bit set for each selected shape. See Class BitArray.

Returns
2374 { return BitArray(); }

◆ IsShapeObject()

virtual BOOL IsShapeObject ( )
inlinevirtual

Returns the number of shapes contained inside this object.

A shape container may return zero if it doesn't currently have any shapes.

Returns
The number of shapes. A return value of -1 indicates this is not a container.

Reimplemented in ShapeObject.

2377 { return FALSE; }

◆ CheckObjectIntegrity()

virtual BOOL CheckObjectIntegrity ( )
inlinevirtual

This method is used for debugging only.

The TriObject implements this method by making sure its face's vert indices are all valid.

Returns
TRUE if valid; otherwise FALSE.

Reimplemented in TriObject, and PolyObject.

2385 {return TRUE;}

◆ HasUVW() [1/2]

virtual BOOL HasUVW ( )
inlineoverridevirtual

Call this method to find out if the object has UVW coordinates.

This method returns TRUE if the object has UVW coordinates; otherwise FALSE. In 3ds Max 2.0 and later there is code in the renderer that will automatically turn on the UVW coordinates of the base object if UV's are missing (and needed). The base object has to implement two simple methods to make this work: HasUVW() and SetGenUVW(). Developers are encouraged to put these methods in their objects: it makes using the program easier for the user. If they are not implemented, it doesn't cause any real harm: it will just operate as before and put up the missing UVW's message. Here is how the procedural sphere implements these methods:

BOOL SphereObject::GetGenUVW()
{
BOOL genUVs;
pblock->GetValue(PB_GENUVS, 0, genUVs, v);
return genUVs;
}
void SphereObject::SetGenUVW(BOOL sw)
{
if (sw==GetGenUVW()) return;
pblock->SetValue(PB_GENUVS,0, sw);
}
Definition: interval.h:36

Important Note: The pblock->SetValue() will cause a call to NotifyDependents(FOREVER, PART_TEXMAP, REFMSG_CHANGE), which will invalidate the UVW cache. It is essential that this call be made, so if the 'generate UVW' boolean is not handled by a parameter block, then NotifyDependents() needs to be called explicitly. Also Note: For "modifiable objects" that pass up the pipeline getting modified, such as TriObject, EditTriObject, etc., which cannot generate their own UVWs, but can carry them in their data structures, only this HasUVW() method needs to be implemented. For example, here is the implementation for TriObject: BOOL TriObject::HasUVW() { return mesh.tvFace?1:0; }

Reimplemented from BaseObject.

Reimplemented in ShapeObject, MSPluginSimpleSpline, TriObject, PolyObject, MSSimpleManipulatorXtnd, MSSimpleObjectXtnd, MSPluginSimpleObject, MSShapeXtnd, MSPluginShape, MSObjectXtnd< GenCamera, MSPluginCamera >, MSObjectXtnd< HelperObject, MSPluginHelper >, MSObjectXtnd< ShapeObject, MSPluginShape >, MSObjectXtnd< GeomObject, MSPluginGeomObject >, MSObjectXtnd< GenLight, MSPluginLight >, MSPluginObject< ShapeObject >, MSPluginObject< HelperObject >, MSPluginObject< GeomObject >, MSPluginObject< GenCamera >, and MSPluginObject< GenLight >.

2388 { return 0; }

◆ HasUVW() [2/2]

virtual BOOL HasUVW ( int  mapChannel)
inlineoverridevirtual

Call this method to find out if the object is has UVW coordinates for the specified mapping channel.

This method returns TRUE if the object has UVW coordinates; otherwise FALSE. See the method HasUVW() above for more details.

Parameters
mapChannelSee Mapping Channels.

Reimplemented from BaseObject.

Reimplemented in ShapeObject, TriObject, and PolyObject.

2390 { return (mapChannel==1) ? HasUVW() : FALSE; }
virtual BOOL HasUVW() override
Call this method to find out if the object has UVW coordinates.
Definition: object.h:2388

◆ FindBaseObject()

virtual Object* FindBaseObject ( )
inlinevirtual

It is called to return a pointer to the base object (an object that is not a derived object).

This method is overridden by DerivedObjects to search down the pipeline for the base object. The default implementation just returns this. This function is still implemented by derived objects and WSM's to search down the pipeline. This allows you to just call it on a nodes ObjectRef without checking for type.

2400 { return this; }

◆ IsParamSurface()

virtual BOOL IsParamSurface ( )
inlinevirtual

There are several methods used to access a parametric position on the surface of the object.

If this method returns TRUE then Object::GetSurfacePoint() will be called to return a point on the surface that corresponds to the u and v parameters passed to it. If this method returns FALSE then it is assumed the object does not support returning a point on the surface based on parameteric values. For sample code see /MAXSDK/SAMPLES/OBJECTS/SPHERE.CPP. If the object has several parametric surfaces then a second version of GetSurfacePoint() with an integer which specifies which surface will be called.

Reimplemented in PatchObject.

2413 {return FALSE;}

◆ NumSurfaces()

virtual int NumSurfaces ( TimeValue  t)
inlinevirtual

Returns the number of parametric surfaces within the object.

Parameters
tThe time at which to check.
2417 {return 1;}

◆ GetSurfacePoint() [1/2]

virtual Point3 GetSurfacePoint ( TimeValue  t,
float  u,
float  v,
Interval iv 
)
inlinevirtual

This method needs to be implemented if Object::IsParamSurface() returns TRUE.

This method is used to retrieve a point on the surface of the object based on two parameters of the surface, u and v. Note: This method assumes there is a single parametric surface. If there is more than 1 (NumSurfaces() returns > 1, use the GetSurface() method below which allows for multiple surfaces.

Parameters
tThe time to retrieve the point.
uThe parameter along the horizontal axis of the surface.
vThe parameter along the vertical axis of the surface.
ivThis interval is updated based on the interval of the surface parameter.

Reimplemented in PatchObject.

2430 {return Point3(0,0,0);}

◆ GetSurfacePoint() [2/2]

virtual Point3 GetSurfacePoint ( TimeValue  t,
int  surface,
float  u,
float  v,
Interval iv 
)
inlinevirtual

This method is used to retrieve a point on the specified surface of the object based on two parameters of the surface, u and v.

Parameters
tThe time to retrieve the point.
surfaceThe zero based index of the surface. This number is >=0 and <NumSurfaces().
uThe parameter along the horizontal axis of the surface.
vThe parameter along the vertical axis of the surface.
ivThis interval is updated based on the interval of the surface parameter.
2441 {return Point3(0,0,0);}

◆ SurfaceClosed()

virtual void SurfaceClosed ( TimeValue  t,
int  surface,
BOOL &  uClosed,
BOOL &  vClosed 
)
inlinevirtual

This method allows the object to return flags that indicate whether the parametric surface is closed in the U and V dimensions.

Set the appropriate closure variables to TRUE if the surface is closed in that direction, FALSE if it is not. A torus, for example, is closed in both directions.

Parameters
tThe time to check the surface.
surfaceThe zero based index of the surface. This number is >=0 and <NumSurfaces().
uClosedSet to TRUE if the surface is closed in U; otherwise to FALSE.
vClosedSet to TRUE if the surface is closed in V; otherwise to FALSE.
2453 {uClosed = vClosed = TRUE;}

◆ GetExtendedProperties()

virtual BOOL GetExtendedProperties ( TimeValue  t,
MSTR prop1Label,
MSTR prop1Data,
MSTR prop2Label,
MSTR prop2Data 
)
inlinevirtual

This method allows an object to return extended Properties fields.

It is called when the Object Properties dialog is being prepared. If you don't want to display any extended properties, simply return FALSE. To display extended property fields, place the field label in the appropriate label string and the display value in a formatted string. Two fields are supplied, each with a label and a data string; if only using one, make the second label field and data field blank (""). Return TRUE to indicate you have filled in the fields. The properties dialog will display your returned values.

Parameters
tThe time at which the strings are requested.
prop1LabelThe string for the property 1 label.
prop1DataThe formatted data string to appear as property 1.
prop2LabelThe string for the property 2 label.
prop2DataThe formatted data string to appear as property 2.
Returns
TRUE if this method is implemented and the fields are filled in; otherwise FALSE.

Reimplemented in ShapeObject, PatchObject, MSShapeXtnd, and MSPluginShape.

2474 {return FALSE;}

◆ SvTraverseAnimGraph()

CoreExport SvGraphNodeReference SvTraverseAnimGraph ( IGraphObjectManager gom,
Animatable owner,
int  id,
DWORD  flags 
)
virtual
Remarks
This method is available in release 3.0 and later only.

This method traverses the graph of objects in the 3ds Max scene, adding desired objects to the schematic view. Developers can specialize this behaviour by overriding this method and adding whatever objects are interesting to the schematic view. Objects are added to the schematic view by calling IGraphObjectManager::AddAnimatable(...). Reference lines are added to the schematic view by calling IGraphObjectManager::AddReference(...). Implementers of this method should call it recursively to process other objects in the scene.

See Class IGraphObjectManager.
Parameters
gomPoints to the schematic view window manager.
ownerThe owning animatable.
idThis is usually the sub-anim number (but can actually be any value the developer chooses).
flagsSee Flags for AddAnimatable() and SvTravereseAnimGraph().
Returns
A SvGraphNodeReference object.

Reimplemented from Animatable.

◆ SvHandleDoubleClick()

CoreExport bool SvHandleDoubleClick ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is available in release 3.0 and later only.

This method is called when this node is double-clicked in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Returns
true is handled; false if not interested in the event.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ SvGetName()

CoreExport MSTR SvGetName ( IGraphObjectManager gom,
IGraphNode gNode,
bool  isBeingEdited 
)
virtual
Remarks
Returns the name of the object as it appears in the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
isBeingEditedTRUE if the item is being edited; FALSE if not.
Default Implementation:
{
Animatable *owner;
int subNum;
MSTR name;
owner = gNode->GetOwner();
subNum = gNode->GetID();
name = owner->SubAnimName(subNum);
return name;
}
Definition: Animatable.h:118
virtual MSTR SubAnimName(int i) MAX_SEALED
Definition: Animatable.h:650

Reimplemented from Animatable.

◆ SvHighlightColor()

CoreExport COLORREF SvHighlightColor ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is available in release 3.0 and later only.

Returns the highlight color for this node. The highlight color is used to outline nodes in the schematic view when SvIsHighlighted(...) returns true.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to this node in the schematic view.
Returns
See COLORREF-DWORD format.
Default Implementation:
{ return gom->SvGetUIColor(SV_UICLR_PLUGIN_HIGHLIGHT); }

Reimplemented from Animatable.

◆ SvIsSelected()

CoreExport bool SvIsSelected ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual

Returns true if the object is selected in its schematic view.

Reimplemented from Animatable.

◆ SvGetMultiSelectCallback()

CoreExport MultiSelectCallback* SvGetMultiSelectCallback ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
This method is called before a multiple select/deselect operation in the schematic view. Returns a callback used to perform the (de)selection. May return NULL if this object cannot be selected in some principle editor outside the schematic view.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Returns
A pointer to the callback object. See Class MultiSelectCallback.
Default Implementation:
{ return NULL; }

Reimplemented from Animatable.

◆ SvCanSelect()

CoreExport bool SvCanSelect ( IGraphObjectManager gom,
IGraphNode gNode 
)
virtual
Remarks
Returns true if this object can be selected in some editor (viewport, material editor, plug-in specific editor, etc.). Selection is actually accomplished by via the SvGetMultiSelectCallback(...) mechanism described above.
Parameters
gomPoints to the schematic view window manager.
gNodePoints to the node in the schematic view.
Default Implementation:
{ return false; }

Reimplemented from Animatable.

◆ AddXTCObject()

CoreExport void AddXTCObject ( XTCObject pObj,
int  priority = 0,
int  branchID = -1 
)

This method adds an extension object into the pipeline.

Implemented by the System.

Parameters
pObjPoints to the extension object to add.
priorityThe priority of the object. The methods (XTCObject::Display(), PreChanChangedNotify() etc) of higher priority XTCObjects will be called before those of lower priority XTCObjects.
branchIDThe branch identifier of the object.

◆ NumXTCObjects()

CoreExport int NumXTCObjects ( )

Returns the number of extension objects maintained by this Object.

Implemented by the System.

◆ GetXTCObject()

CoreExport XTCObject* GetXTCObject ( int  index)

Returns a pointer to the specified extension object.

Implemented by the System.

Parameters
indexThe zero based index of the extension object to return.

◆ RemoveXTCObject()

CoreExport void RemoveXTCObject ( int  index)

Removes the extension object as indicated by the index.

Implemented by the System.

Parameters
indexThe zero based index of the extension object to remove.

◆ SetXTCObjectPriority()

CoreExport void SetXTCObjectPriority ( int  index,
int  priority 
)

Sets the priority for the extension object whose index is passed.

Implemented by the System.

Parameters
indexThe zero based index of the extension object to remove.
priorityThe new priority to assign.

◆ GetXTCObjectPriority()

CoreExport int GetXTCObjectPriority ( int  index)

Returns the integer priority number of the extension object whose index is passed.

Implemented by the System.

Parameters
indexThe zero based index of the extension object to check.

◆ SetXTCObjectBranchID()

CoreExport void SetXTCObjectBranchID ( int  index,
int  branchID 
)

Sets the branch ID of the extension object whose index is passed.

Implemented by the System.

Parameters
indexThe zero based index of the extension object whose branch ID is set.
branchIDThe branch identifier to set.

◆ GetXTCObjectBranchID()

CoreExport int GetXTCObjectBranchID ( int  index)

Returns the integer branch ID of the extension object whose index is passed.

Implemented by the System.

Parameters
indexThe zero based index of the extension object whose branch ID is to be returned.

◆ MergeAdditionalChannels()

CoreExport void MergeAdditionalChannels ( Object from,
int  branchID 
)

This method has to be called whenever the CompoundObject updates a branch (calling Eval() on it).

Object *from is the object returned from Eval(os.obj). The branchID is an integer that specifies that branch. The extension channel will get a callback to XTCObject::RemoveXTCObjectOnMergeBranches() and XTCObject::MergeXTCObject(). By default it returns true to RemoveXTCObjectOnMergeBranches which means that the existing XTCObjects with that branchID will be deleted. The method MergeXTCObject simply copies the XTCObjects from the incoming branch into the compound object. Implemented by the System.

Parameters
fromThe object to merge additional channels from.
branchIDThe branch identifier to set.

◆ BranchDeleted()

CoreExport void BranchDeleted ( int  branchID,
bool  reorderChannels 
)

This method has to be called on the CompoundObject so it can delete the XTCObjects for the specified branch.

The XTCObject will again have the final decision if the XTCObject gets really deleted or not in a callback to XTCObject::RemoveXTCObjectOnBranchDeleted() which will return true if the XTCOject should be removed. Implemented by the System.

Parameters
branchIDSpecifies which brach of the compound object the extension objects are deleted from.
reorderChannelsTRUE to reorder the channels, otherwise FALSE.

◆ CopyAdditionalChannels()

CoreExport void CopyAdditionalChannels ( Object from,
bool  deleteOld = true,
bool  bShallowCopy = false 
)

This method copies all extension objects from the "from" object into the current object.

In case deleteOld is false the objects will be appended. If it is true the old XTCObjects will be deleted. Implemented by the System.

Parameters
fromThe source object which contains extension objects.
deleteOldIf true the original objects are deleted after the copy; if false they remain after the copy.
bShallowCopyIf true only a ShallowCopy() is performed; if false a complete copy of the objects is done.

◆ DeleteAllAdditionalChannels()

CoreExport void DeleteAllAdditionalChannels ( )

Implemented by the System.

This method will delete all additional channels.

◆ UseSelectionBrackets()

virtual BOOL UseSelectionBrackets ( )
inlinevirtual

This method allows an object to choose whether or not it will display selection brackets in shaded viewports.

The method will return FALSE if no selection brackets are displayed or TRUE if it does display selection brackets.

Reimplemented in SimpleManipulator.

2598 { return TRUE; }

◆ IsManipulator()

virtual BOOL IsManipulator ( )
inlinevirtual

Reimplemented in Manipulator.

2601 { return FALSE; }

◆ GetInterface() [1/2]

◆ GetInterface() [2/2]

◆ ReduceDisplayCaches()

virtual void ReduceDisplayCaches ( )
inlinevirtual

Should reduce any derived display data to save memory, since the node wont be drawn until the user undhides it.

This function should delete any derived data used to display the object such as gfx normals, direct mesh caches etc.
Tnis is called when the user hides the node or sets it as bounding box

Reimplemented in TriObject, and PolyObject.

2610 { }

◆ NeedGWCacheRebuilt()

virtual bool NeedGWCacheRebuilt ( GraphicsWindow gw,
Material ma,
int  numMat 
)
inlinevirtual

This returns whether the Graphics Cache for this object needs to be rebuilt.

Parameters:
GraphicsWindow *gw the active graphics window
Material *ma the material aray assigned to the mesh
int numMat the number of materials in the material array

Reimplemented in TriObject, and PolyObject.

2618 { return false; }

◆ BuildGWCache()

virtual void BuildGWCache ( GraphicsWindow gw,
Material ma,
int  numMat,
BOOL  threaded 
)
inlinevirtual

This builds the graphics window cached mesh.

Parameters:
GraphicsWindow *gw the active graphics window
Material *ma the material aray assigned to the mesh
int numMat the number of materials in the material array
BOOL threaded whether when building the cache it can use additional threads. This is needed since the system may be creating many meshes at the same time

Reimplemented in TriObject, and PolyObject.

2627 { }

◆ StartStackEval()

virtual void StartStackEval ( )
inlinevirtual

This are called right before and after a modifier is applied to an object.

This allows for certain types of opitimizations to happens since durinng modifier modification the object knows what channels are changing and can do optimizations to speed things up like invalidating specific display channels which it does not know about when say a baseobject is evaluated.

Reimplemented in TriObject, and PolyObject.

2632 {}

◆ EndStackEval()

virtual void EndStackEval ( )
inlinevirtual

Reimplemented in TriObject, and PolyObject.

2633 {}