| 3ds Max C++ API Reference
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Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList. More...
| Classes | |
| class | IPFViewportExtension2 | 
| This interface is used for extending IPFViewport with an additional method UpdateDisplay().  More... | |
| class | IPFViewport | 
| Macros | |
| #define | IPFVIEWPORT_EXTENSION2_INTERFACE_ID Interface_ID (0x44775b10, 0x61a56439) | 
| The Interface ID used for IPFViewportExtension2.  More... | |
| #define | PFVIEWPORT_INTERFACE Interface_ID(0x1a340cb9, 0x26d12e01) | 
| #define | GetPFViewportInterface(obj) ((IPFViewport*)((GetPFObject(obj))->GetInterface(PFVIEWPORT_INTERFACE))) | 
| Functions | |
| PFExport Object * | GetPFObject (Object *obj) | 
| IPFViewport * | PFViewportInterface (Object *obj) | 
| IPFViewport * | PFViewportInterface (INode *node) | 
Viewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList.
| #define IPFVIEWPORT_EXTENSION2_INTERFACE_ID Interface_ID (0x44775b10, 0x61a56439) | 
The Interface ID used for IPFViewportExtension2.
| #define PFVIEWPORT_INTERFACE Interface_ID(0x1a340cb9, 0x26d12e01) | 
| #define GetPFViewportInterface | ( | obj | ) | ((IPFViewport*)((GetPFObject(obj))->GetInterface(PFVIEWPORT_INTERFACE))) | 
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 | inline | 
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 | inline |