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3ds Max C++ API Reference
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#include "../ICustomRenderItem.h"#include "../IConsolidationKey.h"#include "../IConsolidationRenderItem.h"#include "../IConsolidationStrategy.h"#include "../VertexColorMaterialHandle.h"#include "../VertexBufferHandle.h"#include "../IndexBufferHandle.h"#include "../HLSLMaterialHandle.h"#include "../RenderStates.h"#include "../GraphicsExport.h"#include "../../Tab.h"#include "../../geom/Point3.h"#include "../../geom/matrix3.h"Classes | |
| class | MarkerItemKey |
| This is a utility class for provide a key for marker consolidation item. More... | |
| class | MarkerConsolidationStrategy |
| This class defines a marker item consolidation strategy. More... | |
| class | MarkerRenderItem |
| Base class for marker render items. More... | |
| class | MarkerConsolidationItem |
| This class collects all marker items(both immediate and non-immediate), hardware build vertex buffer and index buffer in Realize() function and render them in Display() function. More... | |
| struct | MarkerConsolidationItem::ConsolidationData |
| Data structure used by the item. More... | |
Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |
| MaxSDK::Graphics::Utilities | |
Macros | |
| #define | CONSOLIDATION_MARKER_CLASS_ID Class_ID(0x70dc9cd9, 0x886d46dd) |
| Class ID of the Marker consolidation item. More... | |
| #define CONSOLIDATION_MARKER_CLASS_ID Class_ID(0x70dc9cd9, 0x886d46dd) |
Class ID of the Marker consolidation item.