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3ds Max C++ API Reference
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#include "../ICustomRenderItem.h"#include "../IConsolidationKey.h"#include "../IConsolidationRenderItem.h"#include "../IConsolidationStrategy.h"#include "../VertexColorMaterialHandle.h"#include "../VertexBufferHandle.h"#include "../IndexBufferHandle.h"#include "../HLSLMaterialHandle.h"#include "../../containers/Array.h"#include "../../geom/Point3.h"#include "../../geom/matrix3.h"#include "ItemConsts.h"Classes | |
| class | SplineItemKey |
| This is a utility class for provide a key for spline consolidation item. More... | |
| class | SplineConsolidationStrategy |
| This class defines a spline item consolidation strategy. More... | |
| class | SplineRenderItem |
| Base class for spline render items. More... | |
| class | SplineConsolidationItem |
| This class collects all spline items(both immediate and non-immediate), hardware build vertex buffer and index buffer in Realize() function and render them in Display() function. More... | |
| struct | SplineConsolidationItem::ConsolidationData |
| Data structure used by the item. More... | |
Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |
| MaxSDK::Graphics::Utilities | |
Macros | |
| #define | CONSOLIDATION_SPLINE_CLASS_ID Class_ID(0x13e7706e, 0x5bfb48bd) |
| Class ID of the spline consolidation item. More... | |
| #define CONSOLIDATION_SPLINE_CLASS_ID Class_ID(0x13e7706e, 0x5bfb48bd) |
Class ID of the spline consolidation item.