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3ds Max C++ API Reference
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Classes | |
| class | Texmap |
| class | NameAccum |
Macros | |
| #define | U_WRAP (1<<0) |
| Indicates the texture map is tiled in the U direction. More... | |
| #define | V_WRAP (1<<1) |
| Indicates the texture map is tiled in the V direction. More... | |
| #define | U_MIRROR (1<<2) |
| Indicates the texture map is mirrored in the U direction. More... | |
| #define | V_MIRROR (1<<3) |
| Indicates the texture map is mirrored in the V direction. More... | |
| #define | UV_NOISE (1<<4) |
| #define | UV_NOISE_ANI (1<<5) |
| #define | UVWSRC_EXPLICIT 0 |
| #define | UVWSRC_OBJXYZ 1 |
| #define | UVWSRC_EXPLICIT2 2 |
| #define | UVWSRC_WORLDXYZ 3 |
| #define | UVWSRC_FACEMAP 5 |
| #define | UVWSRC_HWGEN 6 |
| #define UVWSRC_EXPLICIT 0 |
| #define UVWSRC_OBJXYZ 1 |
| #define UVWSRC_EXPLICIT2 2 |
| #define UVWSRC_WORLDXYZ 3 |
| #define UVWSRC_FACEMAP 5 |
| #define UVWSRC_HWGEN 6 |