3ds Max C++ API Reference
|
#include "GraphicsExport.h"
#include "UpdateDisplayContext.h"
#include "UpdateNodeContext.h"
#include "TextureHandle.h"
#include "../SharedMesh.h"
#include "../geom/Matrix3.h"
#include "../geom/Box3.h"
#include "../geom/AColor.h"
Classes | |
struct | GridParams |
GridParams is where you define the parameters of the volume grid, independently from the display. More... | |
struct | GridGPUParams |
This structure contains the GPU data of the volume that lives as the DisplayParams::mGridGPUParams member so we don't recompute all of this each frame. More... | |
struct | DisplayParams |
The parameters set for the display of the volume grid in the viewport. More... | |
Namespaces | |
MaxSDK | |
MaxSDK::Graphics | |
MaxSDK::Graphics::ViewportVolumeDisplay | |
Volume Display functions for 3ds Max's viewport This is a set of functions for an Object plug-in to support a volume display in the viewport Link with MaxGraphics.lib when using this header. | |
Enumerations | |
enum class | DisplayType { BoundingBox , Voxels , Volume , Wireframe , Iterations , Gradient , Octree , LastValue = Octree } |
The type of display for the volume. More... | |
enum class | GridType { Float16 , Float32 , LastValue = Float32 } |
The type of grid for this volume, there is one grid displayed per volume. More... | |
enum class | GridColorType { Color , GradientMap , BlackBody , TurboRainbow , LastValue = TurboRainbow } |
The type of algorithm used to set color on the volume grid. More... | |
enum class | NormalizationType { None , Automatic , ManualRange , LastValue = ManualRange } |
We can normalize the volume grid data when providing a Float16 or Float32 grid. More... | |
enum class | SliceAxis { Off , X , Y , Z , LastValue = Z } |
Slice axis is used to display only a part of the volume, a slice of it on a given axis at a given position and thickness. More... | |
Functions | |
MaxGraphicsObjectAPI bool | ComputeGridGPUParams (const GridParams &inGridParams, GridGPUParams &outGridGPUParams) |
This function is used to compute the GridGPUParams (GPU compliant data) information from the GridParams used by the display parameters, the output GridGPUParams is the DisplayParams::mGridGPUParams member of an instance of the DisplayParams structure stored locally in your plug-in so we don't recompute this data each frame. More... | |
MaxGraphicsObjectAPI bool | UpdatePerNodeItems (const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer, const DisplayParams &volumeDisplayParams) |
This function is used to let the volume API do everything for you to display the volume correctly from your plug-in method IObjectDisplay2::UpdatePerNodeItems. More... | |
MaxGraphicsObjectAPI int | HitTest (TimeValue t, INode *inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, const DisplayParams &volumeDisplayParams) |
This function is used to let the volume API do the hit testing of the volume when the user wants to select a volume in a viewport. More... | |