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3ds Max C++ API Reference
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#include "maxheap.h"#include "coreexp.h"#include "PatchTypeConstants.h"#include <WTypes.h>#include "TabTypes.h"#include "containers/Array.h"#include "geom/point3.h"#include "mnmesh.h"Classes | |
| class | CapFace |
| class | MeshCapVert |
| class | MeshCapInfo |
| class | MeshCapPoly |
| class | MeshCapper |
| This class is used to apply the MeshCapInfo data to a mesh. More... | |
| class | CapPatch |
| class | PatchCapVert |
| Patch cap vertices. More... | |
| class | PatchCapVec |
| Patch cap vectors. More... | |
| class | PatchCapInfo |
| This is the information class for patch capping. More... | |
| class | PatchCapPoly |
| class | PatchCapper |
Macros | |
| #define | PATCH_QUAD 4 |
| #define | CAPTYPE_MORPH 0 |
| The capping code does the best job it can given this constraint, however it is possible to wind up with long sliver-like faces on the cap. More... | |
| #define | CAPTYPE_GRID 1 |
| This helps to break up the shape and helps reduce slivering. More... | |
| #define | CF_ABLINE (1<<0) |
| #define | CF_BCLINE (1<<1) |
| #define | CF_CALINE (1<<2) |
| #define | MCV_ORIGINAL 0 |
| #define | MCV_FREE 1 |
| #define | PCVERT_ORIGINAL 0 |
| #define | PCVERT_FREE 1 |
| #define | PCVEC_ORIGINAL 0 |
| #define | PCVEC_NEW 1 |
| #define PATCH_QUAD 4 |
| #define CF_ABLINE (1<<0) |
| #define CF_BCLINE (1<<1) |
| #define CF_CALINE (1<<2) |
| #define MCV_ORIGINAL 0 |
| #define MCV_FREE 1 |
| #define PCVERT_ORIGINAL 0 |
| #define PCVERT_FREE 1 |
| #define PCVEC_ORIGINAL 0 |
| #define PCVEC_NEW 1 |