3ds Max C++ API Reference
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#include "maxtypes.h"
Macros | |
Channels within the object. | |
#define | NUM_OBJ_CHANS 11 |
Object Channel Indices | |
The following are the indices that may be used for the object channels. These values are used in the methods Object::UpdateValidity(), Object::SetChannelValidity() and Object::ChannelValidity(). | |
#define | TOPO_CHAN_NUM 0 |
The topology channel number. More... | |
#define | GEOM_CHAN_NUM 1 |
The geometry channel number. More... | |
#define | TEXMAP_CHAN_NUM 2 |
The texture vertices and procedural mappings channels number. More... | |
#define | MTL_CHAN_NUM 3 |
This is no longer used. More... | |
#define | SELECT_CHAN_NUM 4 |
The sub-object selection channel number. More... | |
#define | SUBSEL_TYPE_CHAN_NUM 5 |
This is the current level of selection number. More... | |
#define | DISP_ATTRIB_CHAN_NUM 6 |
The display channel number. More... | |
#define | VERT_COLOR_CHAN_NUM 7 |
The vertex colors number. This is also used for the second mapping channel. More... | |
#define | GFX_DATA_CHAN_NUM 8 |
The stripping, edge list, etc. channel number. More... | |
#define | DISP_APPROX_CHAN_NUM 9 |
The displacement approximation channel number. More... | |
#define | EXTENSION_CHAN_NUM 10 |
The extension object channel number. More... | |
Typedefs | |
typedef ULONG | ChannelMask |
Variables | |
Channels | |
const ChannelMask | TOPO_CHANNEL = (ChannelMask)(1<<0) |
The topology channel - the face or polygon structures. More... | |
const ChannelMask | GEOM_CHANNEL = (ChannelMask)(1<<1) |
The vertices of the object. More... | |
const ChannelMask | TEXMAP_CHANNEL = (ChannelMask)(1<<2) |
The texture vertices and procedural mappings. More... | |
const ChannelMask | MTL_CHANNEL = (ChannelMask)(1<<3) |
This is no longer used. More... | |
const ChannelMask | SELECT_CHANNEL = (ChannelMask)(1<<4) |
The sub-object selection channel. More... | |
const ChannelMask | SUBSEL_TYPE_CHANNEL = (ChannelMask)(1<<5) |
The current level of selection. More... | |
const ChannelMask | DISP_ATTRIB_CHANNEL = (ChannelMask)(1<<6) |
The miscellaneous bits controlling the item's display. More... | |
const ChannelMask | VERTCOLOR_CHANNEL = (ChannelMask)(1<<7) |
The color per vertex channel. More... | |
const ChannelMask | GFX_DATA_CHANNEL = (ChannelMask)(1<<8) |
The used internally by 3ds Max for stripping. More... | |
const ChannelMask | DISP_APPROX_CHANNEL = (ChannelMask)(1<<9) |
Displacement approximation. More... | |
const ChannelMask | EXTENSION_CHANNEL = (ChannelMask)(1<<13) |
The channel used by extension channel objects. More... | |
const ChannelMask | TM_CHANNEL = (ChannelMask)(1<<10) |
The ObjectState Transform that flows down the pipeline. More... | |
const ChannelMask | EDGEVISIBLITY_CHANNEL = (ChannelMask)(1<<11) |
For internal use. More... | |
const ChannelMask | DONT_RECREATE_TRISTRIP_CHANNEL = (ChannelMask)(1<<12) |
For internal use. More... | |
const ChannelMask | GLOBMTL_CHANNEL = (ChannelMask)(1<<31) |
This is no longer used. More... | |
const ChannelMask | OBJ_CHANNELS = (TOPO_CHANNEL|GEOM_CHANNEL|SELECT_CHANNEL|TEXMAP_CHANNEL|MTL_CHANNEL|SUBSEL_TYPE_CHANNEL|DISP_ATTRIB_CHANNEL|VERTCOLOR_CHANNEL|GFX_DATA_CHANNEL|DISP_APPROX_CHANNEL|EXTENSION_CHANNEL) |
All geometry channels. More... | |
const ChannelMask | ALL_CHANNELS = (OBJ_CHANNELS|TM_CHANNEL|GLOBMTL_CHANNEL) |
All object, transform and global material channels. More... | |
#define NUM_OBJ_CHANS 11 |
typedef ULONG ChannelMask |