3ds Max C++ API Reference
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#include <quat.h>
Public Member Functions | |
AngAxis ()=default | |
AngAxis (const AngAxis &)=default | |
AngAxis (AngAxis &&)=default | |
AngAxis & | operator= (const AngAxis &)=default |
AngAxis & | operator= (AngAxis &&)=default |
AngAxis (float x, float y, float z, float ang) | |
AngAxis (const Point3 &axis, float angle) | |
AngAxis (const Quat &q) | |
AngAxis (const Matrix3 &m) | |
AngAxis & | Set (float x, float y, float z, float ang) |
AngAxis & | Set (const Point3 &ax, float ang) |
AngAxis & | Set (const Quat &q) |
AngAxis & | Set (const Matrix3 &m) |
int | GetNumRevs () |
void | SetNumRevs (int num) |
Public Attributes | |
Point3 | axis |
float | angle = 0.f |
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default |
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inline |
int GetNumRevs | ( | ) |
Point3 axis |
float angle = 0.f |