3ds Max C++ API Reference
IEditNormalsMod Class Reference

#include <iEditNormals.h>

+ Inheritance diagram for IEditNormalsMod:

Public Member Functions

 PROP_FNS (enfn_get_sel_level, EnfnGetSelLevel, enfn_set_sel_level, EnfnSetSelLevel, TYPE_INT)
 
 FNT_1 (enfn_move, TYPE_bool, EnfnMove, TYPE_POINT3_BR)
 
 FNT_1 (enfn_rotate, TYPE_bool, EnfnRotate, TYPE_QUAT_BR)
 
 FN_3 (enfn_break, TYPE_bool, EnfnBreakNormals, TYPE_BITARRAY, TYPE_INODE, TYPE_bool)
 
 FN_3 (enfn_unify, TYPE_bool, EnfnUnifyNormals, TYPE_BITARRAY, TYPE_INODE, TYPE_bool)
 
 FN_2 (enfn_reset, TYPE_bool, EnfnResetNormals, TYPE_BITARRAY, TYPE_INODE)
 
 FN_2 (enfn_specify, TYPE_bool, EnfnSpecifyNormals, TYPE_BITARRAY, TYPE_INODE)
 
 FN_2 (enfn_make_explicit, TYPE_bool, EnfnMakeNormalsExplicit, TYPE_BITARRAY, TYPE_INODE)
 
 FN_2 (enfn_copy, TYPE_bool, EnfnCopyNormal, TYPE_INDEX, TYPE_INODE)
 
 FN_2 (enfn_paste, TYPE_bool, EnfnPasteNormal, TYPE_BITARRAY, TYPE_INODE)
 
 FN_4 (enfn_average, TYPE_bool, EnfnAverageNormals, TYPE_bool, TYPE_FLOAT, TYPE_BITARRAY, TYPE_INODE)
 
 FN_2 (enfn_average_global, TYPE_bool, EnfnAverageGlobalNormals, TYPE_bool, TYPE_FLOAT)
 
 FN_4 (enfn_average_two, TYPE_bool, EnfnAverageTwoNormals, TYPE_INODE, TYPE_INDEX, TYPE_INODE, TYPE_INDEX)
 
 FN_1 (enfn_get_selection, TYPE_BITARRAY, EnfnGetSelection, TYPE_INODE)
 
 FN_2 (enfn_set_selection, TYPE_bool, EnfnSetSelection, TYPE_BITARRAY_BR, TYPE_INODE)
 
 FN_4 (enfn_select, TYPE_bool, EnfnSelect, TYPE_BITARRAY_BR, TYPE_bool, TYPE_bool, TYPE_INODE)
 
 VFN_3 (enfn_convert_vertex_selection, EnfnConvertVertexSelection, TYPE_BITARRAY_BR, TYPE_BITARRAY_BR, TYPE_INODE)
 
 VFN_3 (enfn_convert_edge_selection, EnfnConvertEdgeSelection, TYPE_BITARRAY_BR, TYPE_BITARRAY_BR, TYPE_INODE)
 
 VFN_3 (enfn_convert_face_selection, EnfnConvertFaceSelection, TYPE_BITARRAY_BR, TYPE_BITARRAY_BR, TYPE_INODE)
 
 FN_1 (enfn_get_num_normals, TYPE_INT, EnfnGetNumNormals, TYPE_INODE)
 
 FNT_2 (enfn_get_normal, TYPE_POINT3, EnfnGetNormal, TYPE_INDEX, TYPE_INODE)
 
 VFNT_3 (enfn_set_normal, EnfnSetNormal, TYPE_INDEX, TYPE_POINT3_BR, TYPE_INODE)
 
 FN_2 (enfn_get_normal_explicit, TYPE_bool, EnfnGetNormalExplicit, TYPE_INDEX, TYPE_INODE)
 
 VFN_3 (enfn_set_normal_explicit, EnfnSetNormalExplicit, TYPE_INDEX, TYPE_bool, TYPE_INODE)
 
 FN_1 (enfn_get_num_faces, TYPE_INT, EnfnGetNumFaces, TYPE_INODE)
 
 FN_2 (enfn_get_face_degree, TYPE_INT, EnfnGetFaceDegree, TYPE_INDEX, TYPE_INODE)
 
 FN_3 (enfn_get_normal_id, TYPE_INDEX, EnfnGetNormalID, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 VFN_4 (enfn_set_normal_id, EnfnSetNormalID, TYPE_INDEX, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FN_3 (enfn_get_face_normal_specified, TYPE_bool, EnfnGetFaceNormalSpecified, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 VFN_4 (enfn_set_face_normal_specified, EnfnSetFaceNormalSpecified, TYPE_INDEX, TYPE_INDEX, TYPE_bool, TYPE_INODE)
 
 FN_1 (enfn_get_num_vertices, TYPE_INT, EnfnGetNumVertices, TYPE_INODE)
 
 FN_3 (enfn_get_vertex_id, TYPE_INDEX, EnfnGetVertexID, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FNT_2 (enfn_get_vertex, TYPE_POINT3_BV, EnfnGetVertex, TYPE_INDEX, TYPE_INODE)
 
 FN_1 (enfn_get_num_edges, TYPE_INT, EnfnGetNumEdges, TYPE_INODE)
 
 FN_3 (enfn_get_edge_id, TYPE_INDEX, EnfnGetEdgeID, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FN_3 (enfn_get_face_edge_side, TYPE_INDEX, EnfnGetFaceEdgeSide, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FN_3 (enfn_get_edge_vertex, TYPE_INDEX, EnfnGetEdgeVertex, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FN_3 (enfn_get_edge_face, TYPE_INDEX, EnfnGetEdgeFace, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 FN_4 (enfn_get_edge_normal, TYPE_INDEX, EnfnGetEdgeNormal, TYPE_INDEX, TYPE_INDEX, TYPE_INDEX, TYPE_INODE)
 
 VFN_1 (enfn_rebuild_normals, EnfnRebuildNormals, TYPE_INODE)
 
 VFN_1 (enfn_recompute_normals, EnfnRecomputeNormals, TYPE_INODE)
 
FPInterfaceDescGetDesc ()
 
virtual int EnfnGetSelLevel ()
 
virtual void EnfnSetSelLevel (int selLevel)
 
virtual bool EnfnMove (Point3 &offset, TimeValue t)
 
virtual bool EnfnRotate (Quat &rotation, TimeValue t)
 
virtual bool EnfnBreakNormals (BitArray *normalSelection=NULL, INode *pNode=NULL, bool toAverage=false)
 In 3ds Max 6, the Edit normals modifier had an average function added to its tool set. More...
 
virtual bool EnfnUnifyNormals (BitArray *normalSelection=NULL, INode *pNode=NULL, bool toAverage=false)
 
virtual bool EnfnResetNormals (BitArray *normalSelection=NULL, INode *pNode=NULL)
 
virtual bool EnfnSpecifyNormals (BitArray *normalSelection=NULL, INode *pNode=NULL)
 
virtual bool EnfnMakeNormalsExplicit (BitArray *normalSelection=NULL, INode *pNode=NULL)
 
virtual bool EnfnCopyNormal (int normalID, INode *pNode=NULL)
 
virtual bool EnfnPasteNormal (BitArray *normalSelection=NULL, INode *pNode=NULL)
 
virtual bool EnfnAverageNormals (bool useThresh=false, float threshold=0.0f, BitArray *normalSelection=NULL, INode *pNode=NULL)
 
virtual bool EnfnAverageGlobalNormals (bool useThresh=false, float threshold=0.0f)
 
virtual bool EnfnAverageTwoNormals (INode *pNode1, int normID1, INode *pNode2, int normID2)
 
virtual BitArrayEnfnGetSelection (INode *pNode=NULL)
 
virtual bool EnfnSetSelection (BitArray &selection, INode *pNode=NULL)
 
virtual bool EnfnSelect (BitArray &selection, bool invert=false, bool select=true, INode *pNode=NULL)
 
virtual void EnfnConvertVertexSelection (BitArray &vertexSelection, BitArray &normalSelection, INode *pNode=NULL)
 
virtual void EnfnConvertEdgeSelection (BitArray &edgeSelection, BitArray &normalSelection, INode *pNode=NULL)
 
virtual void EnfnConvertFaceSelection (BitArray &faceSelection, BitArray &normalSelection, INode *pNode=NULL)
 
virtual int EnfnGetNumNormals (INode *pNode=NULL)
 
virtual Point3EnfnGetNormal (int normalID, INode *pNode=NULL, TimeValue t=0)
 
virtual void EnfnSetNormal (int normalID, Point3 &direction, INode *pNode=NULL, TimeValue t=0)
 
virtual bool EnfnGetNormalExplicit (int normID, INode *pNode=NULL)
 
virtual void EnfnSetNormalExplicit (int normID, bool value, INode *pNode=NULL)
 
virtual int EnfnGetNumFaces (INode *pNode=NULL)
 
virtual int EnfnGetFaceDegree (int face, INode *pNode=NULL)
 
virtual int EnfnGetNormalID (int face, int corner, INode *pNode=NULL)
 
virtual void EnfnSetNormalID (int face, int corner, int normalID, INode *pNode=NULL)
 
virtual bool EnfnGetFaceNormalSpecified (int face, int corner, INode *pNode=NULL)
 
virtual void EnfnSetFaceNormalSpecified (int face, int corner, bool specified, INode *pNode=NULL)
 

More...
 
virtual int EnfnGetNumVertices (INode *pNode=NULL)
 
virtual int EnfnGetVertexID (int face, int corner, INode *pNode=NULL)
 
virtual Point3 EnfnGetVertex (int vertexID, INode *pNode=NULL, TimeValue t=0)
 
virtual int EnfnGetNumEdges (INode *pNode=NULL)
 
virtual int EnfnGetEdgeID (int faceIndex, int sideIndex, INode *pNode=NULL)
 
virtual int EnfnGetFaceEdgeSide (int faceIndex, int edgeIndex, INode *pNode=NULL)
 
virtual int EnfnGetEdgeVertex (int edgeIndex, int end, INode *pNode=NULL)
 
virtual int EnfnGetEdgeFace (int edgeIndex, int side, INode *pNode=NULL)
 
virtual int EnfnGetEdgeNormal (int edgeIndex, int end, int side, INode *pNode=NULL)
 
virtual void EnfnRebuildNormals (INode *pNode=NULL)
 
virtual void EnfnRecomputeNormals (INode *pNode=NULL)
 
virtual MNMeshEnfnGetMesh (INode *pNode=NULL, TimeValue t=0)
 
virtual MNNormalSpecEnfnGetNormals (INode *pNode=NULL, TimeValue t=0)
 
- Public Member Functions inherited from FPMixinInterface
 FPMixinInterface ()
 
virtual LifetimeType LifetimeControl ()
 
virtual CoreExport bool RegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
virtual void UnRegisterNotifyCallback (InterfaceNotifyCallback *incb)
 
CoreExport ~FPMixinInterface ()
 
virtual BaseInterfaceGetInterface (Interface_ID id)
 
virtual FPInterfaceDescGetDescByID (Interface_ID id)
 
virtual Interface_ID GetID ()
 
- Public Member Functions inherited from FPInterface
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t=0, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPParams *params)
 
virtual CoreExport FPStatus Invoke (FunctionID fid, TimeValue t, FPValue &result, FPParams *params=NULL)
 
virtual FPStatus Invoke (FunctionID fid, FPValue &result, FPParams *params=NULL)
 
virtual CoreExport FunctionID FindFn (const MCHAR *name)
 
virtual CoreExport BOOL IsEnabled (FunctionID actionID)
 
virtual CoreExport BOOL IsChecked (FunctionID actionID)
 
virtual CoreExport BOOL IsVisible (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsEnabled (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsChecked (FunctionID actionID)
 
virtual CoreExport FunctionID GetIsVisible (FunctionID actionID)
 
virtual ActionTableGetActionTable ()
 
virtual void EnableActions (BOOL onOff)
 
- Public Member Functions inherited from BaseInterface
virtual UtilExport ~BaseInterface ()
 Destructor. More...
 
virtual BaseInterfaceAcquireInterface ()
 
virtual void ReleaseInterface ()
 
virtual void DeleteInterface ()
 
virtual BaseInterfaceCloneInterface (void *remapDir=nullptr)
 
- Public Member Functions inherited from InterfaceServer
virtual UtilExport ~InterfaceServer ()
 Destructor. More...
 
template<class InterfaceType >
InterfaceType * GetTypedInterface ()
 

Additional Inherited Members

- Public Types inherited from BaseInterface
enum  LifetimeType { noRelease , immediateRelease , wantsRelease , serverControlled }
 
- Static Public Member Functions inherited from MaxHeapOperators
static UtilExport voidoperator new (size_t size)
 Standard new operator used to allocate objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e)
 Standard new operator used to allocate objects if there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate objects that takes the type of memory, filename and line number where the new was called If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate objects that takes the filename and line number where the new was called If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new (size_t size, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate objects that takes extra flags to specify special operations If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, int block_type, const char *filename, int line)
 New operator used to allocate arrays of objects. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, const char *filename, int line)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport voidoperator new[] (size_t size, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, an exception will be thrown. More...
 
static UtilExport voidoperator new[] (size_t size, const std::nothrow_t &e, unsigned long flags)
 New operator used to allocate arrays of objects If there is insufficient memory, NULL will be returned. More...
 
static UtilExport void operator delete (void *ptr)
 Standard delete operator used to deallocate an object If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an object If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an object that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an object that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete (void *ptr, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an object that takes extra flags to specify special operations If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e)
 Standard delete operator used to deallocate an array of objects If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, int block_type, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the type of memory, filename and line number where the delete was called If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, const char *filename, int line)
 Delete operator used to deallocate an array of objects that takes the filename and line number where the delete was called If the pointer is invalid, nothing will happen. More...
 
static UtilExport void operator delete[] (void *ptr, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport void operator delete[] (void *ptr, const std::nothrow_t &e, unsigned long flags)
 Delete operator used to deallocate an array of objects that takes extra flags to specify special operations If the pointer is invalid, an exception will be thrown. More...
 
static UtilExport voidoperator new (size_t size, void *placement_ptr)
 Placement new operator. More...
 
static UtilExport void operator delete (void *ptr, void *placement_ptr)
 Placement delete operator. More...
 
static UtilExport voidaligned_malloc (size_t size, size_t alignment)
 Allocates memory on a specified alignment boundary. More...
 
static UtilExport voidaligned_realloc (void *ptr, size_t size, size_t alignment)
 Reallocates memory on a specified alignment boundary. More...
 
static UtilExport void aligned_free (void *ptr)
 Frees a block of memory that was allocated with aligned_malloc/aligned_realloc. More...
 
- Static Public Attributes inherited from FPInterface
static CoreExport FPInterfaceDesc nullInterface
 
- Protected Member Functions inherited from FPMixinInterface
 FPMixinInterface (const FPMixinInterface &rhs)
 
FPMixinInterfaceoperator= (const FPMixinInterface &rhs)
 
- Protected Member Functions inherited from FPInterface
virtual FPStatus _dispatch_fn (FunctionID fid, TimeValue t, FPValue &result, FPParams *p)
 
- Protected Attributes inherited from FPMixinInterface
Tab< InterfaceNotifyCallback * > * interfaceNotifyCBs
 

Detailed Description

See also
Class MNMesh , Class MNNormalSpec

class IEditNormalsMod : public FPMixinInterface

Description:
This class is an interface used by the scripter and the SDK to access the Edit Normals modifier. See the documentation for that modifier for background on the normals and the basic operations like Break and Unify.

All but the last two of these methods are available via the scripter with commands like:
numNormals = $.modifiers[#Edit_Normals].EditNormalsMod.GetNumNormals ()
$.modifiers[#Edit_Normals].EditNormalsMod.SetSelection #{1..numNormals}
$.modifiers[#Edit_Normals].EditNormalsMod.Unify ()

Member Function Documentation

◆ PROP_FNS()

◆ FNT_1() [1/2]

FNT_1 ( enfn_move  ,
TYPE_bool  ,
EnfnMove  ,
TYPE_POINT3_BR   
)

◆ FNT_1() [2/2]

FNT_1 ( enfn_rotate  ,
TYPE_bool  ,
EnfnRotate  ,
TYPE_QUAT_BR   
)

◆ FN_3() [1/9]

◆ FN_3() [2/9]

◆ FN_2() [1/9]

◆ FN_2() [2/9]

◆ FN_2() [3/9]

◆ FN_2() [4/9]

FN_2 ( enfn_copy  ,
TYPE_bool  ,
EnfnCopyNormal  ,
TYPE_INDEX  ,
TYPE_INODE   
)

◆ FN_2() [5/9]

◆ FN_4() [1/4]

◆ FN_2() [6/9]

◆ FN_4() [2/4]

◆ FN_1() [1/5]

◆ FN_2() [7/9]

◆ FN_4() [3/4]

◆ VFN_3() [1/4]

◆ VFN_3() [2/4]

◆ VFN_3() [3/4]

◆ FN_1() [2/5]

◆ FNT_2() [1/2]

◆ VFNT_3()

◆ FN_2() [8/9]

◆ VFN_3() [4/4]

◆ FN_1() [3/5]

◆ FN_2() [9/9]

◆ FN_3() [3/9]

◆ VFN_4() [1/2]

◆ FN_3() [4/9]

◆ VFN_4() [2/2]

◆ FN_1() [4/5]

◆ FN_3() [5/9]

◆ FNT_2() [2/2]

◆ FN_1() [5/5]

◆ FN_3() [6/9]

◆ FN_3() [7/9]

◆ FN_3() [8/9]

◆ FN_3() [9/9]

◆ FN_4() [4/4]

◆ VFN_1() [1/2]

◆ VFN_1() [2/2]

◆ GetDesc()

FPInterfaceDesc* GetDesc ( )
virtual
Remarks
Returns a pointer to the class which contains the interface metadata.

Implements FPInterface.

◆ EnfnGetSelLevel()

virtual int EnfnGetSelLevel ( )
inlinevirtual
Remarks
"Get" accessor for selection level - one of these values:

EN_SL_OBJECT, EN_SL_NORMAL, EN_SL_VERTEX, EN_SL_EDGE, EN_SL_FACE

154 { return EN_SL_OBJECT; }
@ EN_SL_OBJECT
Definition: iEditNormals.h:25

◆ EnfnSetSelLevel()

virtual void EnfnSetSelLevel ( int  selLevel)
inlinevirtual
Remarks
"Set" accessor for selection level - one of these values:

EN_SL_OBJECT, EN_SL_NORMAL, EN_SL_VERTEX, EN_SL_EDGE, EN_SL_FACE

159 { }

◆ EnfnMove()

virtual bool EnfnMove ( Point3 offset,
TimeValue  t 
)
inlinevirtual
Remarks
Moves the ends of currently selected normals by the offset indicated - then renormalizes them to unit length.

Note that the time is currently ignored, as the Edit Normals modifier is not yet animatable

167 { return false; }

◆ EnfnRotate()

virtual bool EnfnRotate ( Quat rotation,
TimeValue  t 
)
inlinevirtual
Remarks
Rotates currently selected normals by the rotation indicated.

Note that the time is currently ignored, as the Edit Normals modifier is not yet animatable

173 { return false; }

◆ EnfnBreakNormals()

virtual bool EnfnBreakNormals ( BitArray normalSelection = NULL,
INode pNode = NULL,
bool  toAverage = false 
)
inlinevirtual

In 3ds Max 6, the Edit normals modifier had an average function added to its tool set.

Remarks
Breaks the indicated normals into separate normals for each face.

In 3ds Max 6, the Edit normals modifier had an average function added to its tool set. This allows the user to average the normals across the surface of the object(s). The toAverage parameter was added to this method to provide access to this new functionality.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

bool toAverage=false

Default is false. When true, this parameter causes the normals to be averaged across the surface of the object(s).

This allows the user to average the normals across the surface of the objects(s). This method and the next four methods were added to an existing interface to provide access to this new functionality.

Remarks
Breaks the indicated normals into separate normals for each face.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)
212 { return false; }

◆ EnfnUnifyNormals()

virtual bool EnfnUnifyNormals ( BitArray normalSelection = NULL,
INode pNode = NULL,
bool  toAverage = false 
)
inlinevirtual
Remarks
Unifies the indicated normals so there's at most one normal per vertex. (Basically, causes normals to be shared across faces at a vertex.)

In 3ds Max 6, the Edit normals modifier had an average function added to its tool set. This allows the user to average the normals across the surface of the objects(s). The toAverage parameter was added to this method to provide access to this new functionality.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

bool toAverage=false

Default is false. When true, this parameter causes the normals to be averaged across the surface of the object(s).
234 { return false; }

◆ EnfnResetNormals()

virtual bool EnfnResetNormals ( BitArray normalSelection = NULL,
INode pNode = NULL 
)
inlinevirtual
Remarks
Makes the indicated normals completely non-explicit and unspecified. Generates a rebuild & computation to determine the topology and direction of the newly unspecified normals.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in.

If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

251 { return false; }

◆ EnfnSpecifyNormals()

virtual bool EnfnSpecifyNormals ( BitArray normalSelection = NULL,
INode pNode = NULL 
)
inlinevirtual
Remarks
Specifies the normals indicated to be fixed to the faces they're currently used by.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

266 { return false; }

◆ EnfnMakeNormalsExplicit()

virtual bool EnfnMakeNormalsExplicit ( BitArray normalSelection = NULL,
INode pNode = NULL 
)
inlinevirtual
Remarks
Make the indicated normals explicit, so they won't be based on underlying face normals.
Parameters:
BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

281 { return false; }

◆ EnfnCopyNormal()

virtual bool EnfnCopyNormal ( int  normalID,
INode pNode = NULL 
)
inlinevirtual
Remarks
Copies the indicated normal into the Edit Normals modifier's copy/paste buffer.
Parameters:
int normalID

The ID of the normal we want to copy.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

295 { return false; }

◆ EnfnPasteNormal()

virtual bool EnfnPasteNormal ( BitArray normalSelection = NULL,
INode pNode = NULL 
)
inlinevirtual
Remarks
Pastes the normal currently in the Edit Normals modifier's copy/paste buffer into the normals indicated, making them specified and explicit.
Parameters:
BitArray *normalSelection = NULL

An optional selection set to use. If NULL, the current selection is used.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

311 { return false; }

◆ EnfnAverageNormals()

virtual bool EnfnAverageNormals ( bool  useThresh = false,
float  threshold = 0.0f,
BitArray normalSelection = NULL,
INode pNode = NULL 
)
inlinevirtual
Remarks
Added in 3ds Max 6 SDK.
Parameters:
bool useThresh=false

float threshhold=0.0f

BitArray *normalSelection=NULL

An optional selection set to use. If NULL, the current selection is used.
319 { return false; }

◆ EnfnAverageGlobalNormals()

virtual bool EnfnAverageGlobalNormals ( bool  useThresh = false,
float  threshold = 0.0f 
)
inlinevirtual
Remarks
Added in 3ds Max 6 SDK.
Parameters:
bool useThresh=false

float threshhold=0.0f
324 { return false; }

◆ EnfnAverageTwoNormals()

virtual bool EnfnAverageTwoNormals ( INode pNode1,
int  normID1,
INode pNode2,
int  normID2 
)
inlinevirtual
Remarks
Added in 3ds Max 6 SDK.
Parameters:
INode *pNode1

int normID1

INode *pNode2

int normID2

332 { return false; }

◆ EnfnGetSelection()

virtual BitArray* EnfnGetSelection ( INode pNode = NULL)
inlinevirtual
Remarks
Returns a pointer to the current selection.
Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

345 { return NULL; }
#define NULL
Definition: autoptr.h:18

◆ EnfnSetSelection()

virtual bool EnfnSetSelection ( BitArray selection,
INode pNode = NULL 
)
inlinevirtual
Remarks
Sets the normal selection to the selection given.
Parameters:
BitArray&selection

The desired selection

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
True if the selection was changed; false if the new selection was the same as the old selection.

361 { return false; }

◆ EnfnSelect()

virtual bool EnfnSelect ( BitArray selection,
bool  invert = false,
bool  select = true,
INode pNode = NULL 
)
inlinevirtual
Remarks
Selects, deselects, or inverts the selection of the normals indicated.
Parameters:
BitArray&selection

The normals whose selection we are trying to change.

bool invert=false

If true, indicates that the normals in <selection> should have their selection status inverted

bool select=true

If <invert> is true, this is ignored. Otherwise, if true, the normals indicated should be selected; if false, they should be deselected.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
True if the selection changed, false otherwise.

383 { return false; }

◆ EnfnConvertVertexSelection()

virtual void EnfnConvertVertexSelection ( BitArray vertexSelection,
BitArray normalSelection,
INode pNode = NULL 
)
inlinevirtual
Remarks
Converts a vertex selection into a selection of normals, by setting bits on normals based at selected faces.
Parameters:
BitArray & vertexSelection

The vertex selection we're converting

BitArray & normalSelection

The output normal selection

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
True if the selection changed, false otherwise.

401 { }

◆ EnfnConvertEdgeSelection()

virtual void EnfnConvertEdgeSelection ( BitArray edgeSelection,
BitArray normalSelection,
INode pNode = NULL 
)
inlinevirtual
Remarks
Converts an edge selection into a selection of normals, by setting bits for normals used on either end and either side of selected edges.
Parameters:
BitArray & edgeSelection

The edge selection we're converting

BitArray & normalSelection

The output normal selection

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

418 { }

◆ EnfnConvertFaceSelection()

virtual void EnfnConvertFaceSelection ( BitArray faceSelection,
BitArray normalSelection,
INode pNode = NULL 
)
inlinevirtual
Remarks
Converts a face selection into a selection of normals, by setting bits on normals used by selected faces.
Parameters:
BitArray & faceSelection

The face selection we're converting

BitArray & normalSelection

The output normal selection

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

434 { }

◆ EnfnGetNumNormals()

virtual int EnfnGetNumNormals ( INode pNode = NULL)
inlinevirtual
Remarks
Returns the current number of normals.
Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

447 { return 0; }

◆ EnfnGetNormal()

virtual Point3* EnfnGetNormal ( int  normalID,
INode pNode = NULL,
TimeValue  t = 0 
)
inlinevirtual
Remarks
Returns a pointer to the normal indicated.
Parameters:
int normalID

The index of the normal

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

TimeValue t=0

This is currently unused - but might be important if we add animation capabilities to Edit Normals in the future.

464 { return NULL; }

◆ EnfnSetNormal()

virtual void EnfnSetNormal ( int  normalID,
Point3 direction,
INode pNode = NULL,
TimeValue  t = 0 
)
inlinevirtual
Remarks
Sets the indicated normal to a specific value. NOTE that this does not set the "explicitness" of this normal. If the normal is not made

explicit, it will be restored to its default value the next time non-explicit normals are recomputed.
Parameters:
int normalID

The index of the normal

Point3 & direction

The desired normal direction. If not already normalized to a length of 1,

this method will normalize it.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

TimeValue t=0

This is currently unused - but might be important if we add animation capabilities to Edit Normals in the future.

488 { }

◆ EnfnGetNormalExplicit()

virtual bool EnfnGetNormalExplicit ( int  normID,
INode pNode = NULL 
)
inlinevirtual
Remarks
Controls whether a given normal is built from smoothing groups or set to an explicit value (Also makes the normal specified for all faces using this normal.)
Parameters:
int normalID

The index of the normal

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

504 { return false; }

◆ EnfnSetNormalExplicit()

virtual void EnfnSetNormalExplicit ( int  normID,
bool  value,
INode pNode = NULL 
)
inlinevirtual
Remarks
Makes the indicated normal explicit (or not). If setting the normal to explicit, it will also be set to "specified" on all faces using it. If

setting it to non-explicit, the modifier recomputes all non-explicit normals to bring it up to date.
Parameters:
int normalID

The index of the normal

bool value

True to make this normal explicit, false to make it non-explicit.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

524 { }

◆ EnfnGetNumFaces()

virtual int EnfnGetNumFaces ( INode pNode = NULL)
inlinevirtual
Remarks
Returns the number of faces in the normal specification..
Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

540 { return 0; }

◆ EnfnGetFaceDegree()

virtual int EnfnGetFaceDegree ( int  face,
INode pNode = NULL 
)
inlinevirtual
Remarks
Returns the degree of the face indicated. (3 for triangle, 4 for quad, etc.)
Parameters:
int face

The desired face. INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

553 { return 0; }

◆ EnfnGetNormalID()

virtual int EnfnGetNormalID ( int  face,
int  corner,
INode pNode = NULL 
)
inlinevirtual
Remarks
Gets the index of the normal in the indicated corner of the indicated face
Parameters:
int face

The desired face.

int corner

The desired corner, in the range of 0 to EnfnGetFaceDegree(face)-1. INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

569 { return 0; }

◆ EnfnSetNormalID()

virtual void EnfnSetNormalID ( int  face,
int  corner,
int  normalID,
INode pNode = NULL 
)
inlinevirtual
Remarks
Sets the index of the normal in the indicated corner of the indicated

face
Parameters:
int face

The desired face.

int corner

The desired corner, in the range of 0 to EnfnGetFaceDegree(face)-1.

int normalID

The index of the desired normal

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

588 { }

◆ EnfnGetFaceNormalSpecified()

virtual bool EnfnGetFaceNormalSpecified ( int  face,
int  corner,
INode pNode = NULL 
)
inlinevirtual
Remarks
Indicates whether a particular corner of a particular face is specified

to use a specific normal or not.
Parameters:
int face

The desired face.

int corner

The desired corner, in the range of 0 to EnfnGetFaceDegree(face)-1.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

607 { return false; }

◆ EnfnSetFaceNormalSpecified()

virtual void EnfnSetFaceNormalSpecified ( int  face,
int  corner,
bool  specified,
INode pNode = NULL 
)
inlinevirtual



Remarks
Controls whether a corner of a face uses a specific normal ID, or builds normals based on smoothing groups. If called to set a corner

to unspecified, it generates a rebuild of nonspecified normals and a recomputation of nonexplicit normals at next update.
Parameters:
int face

The desired face.

int corner

The desired corner, in the range of 0 to EnfnGetFaceDegree(face)-1.

bool specified

True to specify, false to set as unspecified.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

629 { }

◆ EnfnGetNumVertices()

virtual int EnfnGetNumVertices ( INode pNode = NULL)
inlinevirtual
Remarks
Returns the number of vertices in the current mesh cache..

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

644 {return 0; }

◆ EnfnGetVertexID()

virtual int EnfnGetVertexID ( int  face,
int  corner,
INode pNode = NULL 
)
inlinevirtual
Remarks
Returns the vertex used in a corner of a face, in the current mesh cache. (Useful for determining the "base" of the normal used in that corner of

that face.)

Parameters:
int face

The desired face.

int corner

The desired corner, in the range of 0 to EnfnGetFaceDegree(face)-1.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

663 { return 0; }

◆ EnfnGetVertex()

virtual Point3 EnfnGetVertex ( int  vertexID,
INode pNode = NULL,
TimeValue  t = 0 
)
inlinevirtual
Remarks
Returns the location of the vertex indicated (in the current mesh cache).

Parameters:
int vertexID

The desired vertex.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

TimeValue t=0

This is currently unused - but might be important if we add animation capabilities to Edit Normals in the future.

681 { return Point3(0,0,0); }
Definition: point3.h:54

◆ EnfnGetNumEdges()

virtual int EnfnGetNumEdges ( INode pNode = NULL)
inlinevirtual
Remarks
Returns the number of edges in the current mesh cache.

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

696 { return 0; }

◆ EnfnGetEdgeID()

virtual int EnfnGetEdgeID ( int  faceIndex,
int  sideIndex,
INode pNode = NULL 
)
inlinevirtual
Remarks
Returns the index of the edge used on a particular side of a particular face, in the current mesh cache

Parameters:
int faceIndex

The desired face.

int side

The desired side, in the range of 0 to EnfnGetFaceDegree(faceIndex)-1.

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

713 { return 0; }

◆ EnfnGetFaceEdgeSide()

virtual int EnfnGetFaceEdgeSide ( int  faceIndex,
int  edgeIndex,
INode pNode = NULL 
)
inlinevirtual
Remarks
Tells you which side of the face a given edge is on. (Can be useful for getting normal and vertex information around the edge.)

Parameters:
int faceIndex

The desired face.

int edgeIndex

The desired edge

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
The side of the face, in the range of 0 to EnfnGetFaceDegree(faceIndex)-1, or -1 if the edge was not found on this face

735 { return 0; }

◆ EnfnGetEdgeVertex()

virtual int EnfnGetEdgeVertex ( int  edgeIndex,
int  end,
INode pNode = NULL 
)
inlinevirtual
Remarks
Returns the vertex at the end of the edge.

Parameters:
int edgeIndex

The desired edge.

int end

The desired end - either 0 or 1

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

751 { return 0; }

◆ EnfnGetEdgeFace()

virtual int EnfnGetEdgeFace ( int  edgeIndex,
int  side,
INode pNode = NULL 
)
inlinevirtual
Remarks
Tells you what face is on a particular side of a particular edge.

Parameters:
int edgeIndex

The index of the edge in the MNMesh's edge array.

int side

Indicates which side of the edge you want the face from. (Values: 0 or 1.)

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
The index of the desired face, or -1 if there's an error or if there is no face on that side.

772 { return 0; }

◆ EnfnGetEdgeNormal()

virtual int EnfnGetEdgeNormal ( int  edgeIndex,
int  end,
int  side,
INode pNode = NULL 
)
inlinevirtual
Remarks
Returns the normal associated with a particular end and side of this edge.

Parameters:
int edgeIndex

The index of the edge in the MNMesh's edge array.

int end

Indicates which end of the edge should be used. (Values: 0 or 1.)

int side

Indicates which side of the edge should be used - the edge may have different normals used by the faces on either side. (Values: 0 or 1.)

INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

Returns
The index of the desired normal..

794 { return 0; }

◆ EnfnRebuildNormals()

virtual void EnfnRebuildNormals ( INode pNode = NULL)
inlinevirtual
Remarks
Forces the modifier to rebuild all non-specified normals from the face smoothing groups. Note that this can change the number of normals in some cases, and often changes their order.

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

811 { }

◆ EnfnRecomputeNormals()

virtual void EnfnRecomputeNormals ( INode pNode = NULL)
inlinevirtual
Remarks
Forces the modifier to recompute all non-explicit normals.

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

825 { }

◆ EnfnGetMesh()

virtual MNMesh* EnfnGetMesh ( INode pNode = NULL,
TimeValue  t = 0 
)
inlinevirtual
Remarks
Returns a pointer to the cached copy of the MNMesh held by the EditNormalsModData. This is a "stripped-down" copy of the last mesh that was output by the modifier. It contains no maps, vertex or edge data, or normals. It's mainly used as a temporary "parent" to the localdata's MNNormalSpec in operations such as Display.

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

TimeValue t=0

This is currently unused - but might be important if we add animation capabilities to Edit Normals in the future.

846 { return NULL; }

◆ EnfnGetNormals()

virtual MNNormalSpec* EnfnGetNormals ( INode pNode = NULL,
TimeValue  t = 0 
)
inlinevirtual
Remarks
Returns a pointer to the MNNormalSpec used by the EditNormalsModData. This MNNormalSpec is not part of any particular MNMesh, rather it's used as the local data of the EditNormalsMod to indicate what normals should be applied to the mesh coming up the pipe. Its "parent" pointer is generally set to NULL, and should be set to a mesh like the one you get from EnfnGetMesh before you do certain operations. (See class MNNormalSpec for details on which methods require an accurate "parent" pointer.

Parameters:
INode *pNode = NULL

If the Edit Normals modifier is instanced across several nodes, this parameter can be used to indicate which node you mean to modify normals in. If you want to modify normals in all nodes, you must make a separate call for each node. If NULL, it assumes you want to modify normals in the "first" node. (This is fine if the modifier is only applied to one node, as is usually the case.)

TimeValue t=0

This is currently unused - but might be important if we add animation capabilities to Edit Normals in the future.
867 { return NULL; }