3ds Max C++ API Reference
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Functions | |
virtual bool | SetTest (INode *test)=0 |
Set test the particles are coming from. More... | |
virtual bool | SetActionList (INode *actionList)=0 |
Set actionList for particles to come to. More... | |
virtual INode * | GetTest () const =0 |
virtual INode * | GetActionList () const =0 |
virtual bool | Activate ()=0 |
virtual bool | Deactivate ()=0 |
virtual bool | IsActive () const =0 |
FPInterfaceDesc * | GetDesc () |
PFExport void | updateNextActionListValueInTestFrom (INode *nextAL, INode *testFrom) |
For internal use. More... | |
PFExport void | updateArrowValueInTestFrom (Object *arrow, INode *testFrom) |
For internal use. More... | |
PFExport void | updateLinkActiveValueInTestFrom (bool active, INode *testFrom) |
For internal use. More... | |
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pure virtual |
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pure virtual |
Set actionList for particles to come to.
Returns true if has been set successfully. The INode can be rejected if it is not a real actionList (doesn't have IPFActionList interface).
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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inlinevirtual |
Implements FPInterface.
For internal use.