3ds Max C++ API Reference
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16 bits for each of the Red, Green and Blue components. More...
#include <maxcolors.h>
Public Member Functions | |
constexpr | Color48 (uint16_t vr=0, uint16_t vg=0, uint16_t vb=0) |
Public Attributes | |
uint16_t | r |
uint16_t | g |
uint16_t | b |
16 bits for each of the Red, Green and Blue components.
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inlineconstexpr |
uint16_t r |
uint16_t g |
uint16_t b |