3ds Max C++ API Reference
Color48 Struct Reference

16 bits for each of the Red, Green and Blue components. More...

#include <maxcolors.h>

Public Member Functions

constexpr Color48 (uint16_t vr=0, uint16_t vg=0, uint16_t vb=0)
 

Public Attributes

uint16_t r
 
uint16_t g
 
uint16_t b
 

Detailed Description

16 bits for each of the Red, Green and Blue components.

See also
Structure Color24, Structure Color64.

Constructor & Destructor Documentation

◆ Color48()

constexpr Color48 ( uint16_t  vr = 0,
uint16_t  vg = 0,
uint16_t  vb = 0 
)
inlineconstexpr
37  : r(vr)
38  , g(vg)
39  , b(vb)
40  {
41  }
uint16_t b
Definition: maxcolors.h:42
uint16_t r
Definition: maxcolors.h:42
uint16_t g
Definition: maxcolors.h:42

Member Data Documentation

◆ r

uint16_t r

◆ g

uint16_t g

◆ b

uint16_t b