To playblast animation:
A Playblast is a quick preview that lets you make a "sketch" of your animation, providing a realistic idea of your final render result without requiring the time needed for a formal render. Playblasting gives you a fast way to evaluate your work on the fly, taking a screen grab of the animation in the viewport at each frame during playback, and then “blasting” those images to an image viewer.
By default, Playblast generates a movie or images using the active view and the current time range in the Time Slider to determine the animation range. The default scale is 0.5, which makes the Playblast image resolution one quarter the size of the active view.
By default, playblasted movies are saved to your Movie project location. (This is set in the Project Window.) If there are multiple directories set in the Movie project location, Maya uses the first location listed. You can also change the Directory in the Playblast Shot Options or Playblast Sequence Options to change where movie files are saved.
The Camera Sequencer also lets you produce movie clips to pre-visualize a sequence of camera shots. After you set up the series of shots to ‘film’ your animation, you can quickly playblast a rendered movie of the sequence. See Camera Sequencer and Playblast camera shots.
To playblast an animation sequence
The scene plays in the active view for the playback range in the Time Slider. After each time frame is drawn, Maya takes a screen grab of the active view.
Depending on your platform and which output Format you selected, a new window opens and previews the playblasted animation.
To output single frames of your animation to Playblast:
For example:
playblast -frame 1 -frame 4 -frame 7
outputs frames 1, 4, and 7 of your current animation to Playblast.
For more information, see MEL Command reference.
To cancel a playblast
To run Playblast when Maya is minimized on your screen
Do either of the following:
For more information, see MEL Command reference.
Playblast is supported for stereoscopic cameras. However, you must install an external stereoscopic player to preview the animation instead of using FCheck. Otherwise, if you use a viewer without stereoscopic support, the viewer only displays the last camera rendered out instead of both the left and right stereoscopic camera output.
After installing the external stereoscopic player, you must enter the application path under Application preferences in Windows > Settings/Preferences > Preferences. Use %f to point to the images/movie for the left camera, and %f2 to point to the images/movie for the right camera.