Pose clips are a special form of animation clip that has a duration of 1 frame. A Pose Clip stores all the keyable attributes values from the selected object at the Current Time Marker location. 
	 
There are two ways you can use Pose clips to create animation: 
	 
-  Create new animation with a rigged character 
		
 
-  Edit existing animation files or motion capture data 
		
 
 
	 Note: When creating a Pose Clip from a HumanIK character rig, be sure to include all of the child effectors of the effector you want to create a pose clip for. For example, to create a pose clip for a shoulder effector, you would have to select all the children of the shoulder. See 
		
Animate HumanIK characters in the Time Editor. 
	 
 
 
	  
Create animation from a rigged character
 
		 
		 To create new animation from a rigged character, create pose clips of the character pose every few frames as a kind of 'stop-motion' animation. Then blend these pose clips with Transitions to create lifelike motion. To do this, you need a character with a rig that has no animation that you will pose. 
		  
Tip:  It is a good idea to create Selection Set for the character that contains the objects to be animated, such as NURBS Curves, Joints, Locators, and so on. (See 
			 
Save and re-use a selection for information on creating a quick select set.) 
		  
 
 
		 
 
		To create animation from Pose clips:
-  Pose the character. 
			 
 
		  
 
-  When you create a pose you want to capture, select an animation track, and all the character's animation controllers. 
			 
 
		  
 
- With the Track selected, click 
			 Create Pose Clip from Selection 
			 
 from the 
			 Time Editor menu bar (or press P) to capture the key timing and pose. 
			 Note:  
				- Make sure that the Current Time Marker is at the exact position in the animation you want to capture as the Pose clip is only 1 frame long. 
				  
 
- For realistic effects, create pose clips every 3 or 4 frames; these will blend naturally. 
				  
 
- If no pose clip appears, it may be because the clip contains no information, check that all the character's animation controllers are selected. Try 
					  to select NURBS Curve objects or/and Locator objects. 
				  
 
 
			  
 
			 A Pose clip that captures the values of the Character at current frame is added to a track. 
			 
 
		   
-  Position the character again and capture another pose clip. Use Poses that are similar to each other for the best blending interpolation. 
			 
 
			 
Tip: Keep the original animation track selected. Otherwise, each new Pose clip will be added to a new track. 
			 
 
		   
-  Repeat for any other poses you want to collect. 
			 
 
		  
 
- Move all the Pose clips to the same track and experiment with creating transitions between them. 
			 
 
		  
 
 If you want: 
		
- Create a Group clip for all the pose clips with transitions, then use the Time Editor’s tools to perform high level editing (see 
			 Combine clips into Group clips) 
		  
 
- Assign different pose clip colors that let you distinguish between different types of poses (for example storytelling poses, in-between poses, contact poses, and so on) 
		  
 
- Create layers on top of the Group clip to further modify the animation in a non-destructive way (See 
			 Add Animation Layers to the Time Editor 
		  
 
 
		 
 
		Note: If your Pose clip contains no information, check that all the character's animation controllers are selected. Try 
		   to select NURBS Curve objects or/and Locator objects. 
		
 
	  
Edit existing animation
 
		 
		This method lets you create pose clip snapshots to create new animation from preexisting animation. You will need a character and an FBX file from MotionBuilder that has animation. 
		
 
		-  Open a Character file. 
			 
 
		  
 
- Drag an FBX file with animation onto an existing animation track. 
		  
 
-  Create a new animation track to hold the animation you are going to create next. 
		  
 
- Scrub through the animation until you reach a pose to capture, and select all the character's animation controllers. 
			 
 
		  
 
- Select the new Animation Track, and select click 
			 Create Pose Clip from Selection 
			 
 from the 
			 Time Editor menu bar (or press P) to capture the key timing and pose. 
			 
 
		   
- Create the desired in-between poses and weight poses through pose clips. 
			 
 
		  
 
 
		Create a Group clip of all the pose clips with transitions, then use the 
		  Time Editor tools to perform high-level editing 
		
 
		Note: If your Pose clip contains no information, check that all the character's animation controllers are selected. Try 
		   to select NURBS Curve objects or/and Locator objects.