The Time Editor lets you arrange and edit clips like a non-linear editor for audio or video. You can also modify the animation inside of clips by setting keys on Clip Animation Layers.
When keying clips in the Time Editor, you modify the animation
clips, not the animation
source, and are working outside of the regular Maya animation rules. With Clip Layers, the layer must be active in the Time Editor Active Clip field in the
Time Editor toolbar to designate it as clip layer you want to key. When keying track weighs, you must select the track and see a key on it first.
Note:
- You cannot set a key directly on a clip in the Time Editor. You also cannot key objects or attributes in the scene that are driven by a clip in the Time Editor. You must create a Clip Layer or mute the Time Editor to set keys on the Animation Source. See
Key on Clip Layers for information about creating a Clip Layer, and
Mute the Time Editor for information on how to edit an Animation Source outside the Time Editor.
- If you have both an object driven by a Time Editor clip and not driven by a Time Editor clip, you cannot set a key on any of them. Keying on a clip modifies the
Animation Source.
- The Time Editor does not support Animation Layers. Instead, use the Time Editor Clip Layers to alter animation on existing clips. ( See
Key on Layer clips for information about creating a Clip Layer.)
- If you want to edit an Animation Source that is used elsewhere in the Time Editor, right-click the clip and select
Make Animation Source Unique from the
Time Editor Clip contextual menu to make the selected Animation Source independent from its originating clip. See Reusing Animation Sources section in the
Animation Source topic.
There are two ways to key animation clips in the Time Editor