This topic is about bringing animation that is not already open in Maya into the Time Editor. For information on adding animation that is already open into the Time Editor, see
Add Maya scene animation to the Time Editor.
If no animation is loaded in the scene, you can import or
ma, .
mb, .
fbx animation files into Maya to use as
Time Editor Animation Sources. If you want to import FBX files that contain multiple takes, see the section
Importing multiple FBX takes, below.
Note: The Time Editor overrides constrained attributes if you import animation for these attributes when there already an existing rig in your scene and the Time Editor is not muted. Use the
Allow clip creation to override existing constraints option in the Time Editor area of the
Animation (Settings) preferences to prevent constrained attributes from disabled by the Time Editor when you import a clip.
Import Maya animation
Import
ma, and .mb, animation files into Maya to use as
Time Editor Animation Sources to drive rigs and objects.
To import animation for use in the
Time Editor
- Select
from the
Time Editor menu bar.
A file browser appears where you can navigate to the animation file you want to bring in.
- Select a
ma, .mb, or .fbx animation file and click
Open.
The
Rename Namespaces window opens.
Note: If no clip appears, it is because the Time Editor could not find any objects in the Animation Source in the scene. Import animation that is related to the objects in the scene, for example, rig animation for a character.
Importing multiple FBX takes
The Time Editor supports the import of FBX files with multiple takes, but you must specify how the takes will appear as clips. This is described in
Import multiple FBX animation takes in the Time Editor.
To import an FBX file with multiple takes for use in the
Time Editor
- Follow same procedure above for Import Maya Animation (Select
from the
Time Editor menu bar).
A file browser appears where you can navigate to the FBX file with multiple takes you want to use.
- Select a file and theTime Editor Import options window appears, letting you specify how the multiple takes are to be displayed in the Time Editor.
Note: Multi-take import is also supported through the Time Editor File menu or the
Track Contextual menu.
Note: The object names in the FBX file must match the names of the objects that you are populating.