You can display the range of voxel resolutions in your simulation using
Tile View. When enabled,
Tile View is superimposed over the simulation in the viewport. Use
Tile View to analyze or diagnose your simulation, such as for determining appropriate
Master Voxel Size, Adaptivity
settings, and other diagnostic purposes.
- In the
Tile View group of the Bifröst shape object's attributes, expand
Display, and then turn on
Enable.
- Use the slider controls to set the level of detail range for the display.
Typically, voxels display in levels 3 through 7. Level 7 displays the highest resolution voxels in your simulation.
- (Optional) Use a polygon object to set the clipping boundaries for the display.
See
Work with Bifröst Kill Volume and Clipping meshes.
- Use the color ramp to define a gradient for the level range.
- Adjust other
Tile View controls to the desired settings.
See
bifrostShape attributes.