Visualize Bifröst voxel resolution using Tile View

You can display the range of voxel resolutions in your simulation using Tile View. When enabled, Tile View is superimposed over the simulation in the viewport. Use Tile View to analyze or diagnose your simulation, such as for determining appropriate Master Voxel Size, Adaptivity settings, and other diagnostic purposes.

  1. In the Tile View group of the Bifröst shape object's attributes, expand Display, and then turn on Enable.
  2. Use the slider controls to set the level of detail range for the display.

    Typically, voxels display in levels 3 through 7. Level 7 displays the highest resolution voxels in your simulation.

  3. (Optional) Use a polygon object to set the clipping boundaries for the display.

    See Work with Bifröst Kill Volume and Clipping meshes.

  4. Use the color ramp to define a gradient for the level range.
  5. Adjust other Tile View controls to the desired settings.

    See bifrostShape attributes.