To create a part in your character's hair, you can create a Ptex-based region map. A region map provides a way to override how the guides interpolate the placement and behavior of the curves. To create a hair part along the center of the scalp, you paint each side of the scalp two different colors, which define the two regions of the map. The map prevents splines from crossing over the colored painted regions. This forces the splines to either side of the painted area creating a hair part.
This sets the number of texels per-face for the Ptex map.
Start Color to Red.
When you paint a region map, it is import to select two easily distinguishable colors, such as red and blue. The colors you select are not associated with any attribute value.
Maya automatically sets the other 3D Paint Tool settings for region map painting.
Setting the Region Mask attribute to 1.0 enables the Region Map on the mesh.
After creating the hair part, you may need to create a Region Mask to override the part along the back of the head. This way, the part starts at the front hairline and stops at the crown of the head.
Create a region mask to override the hair part
Start Color to White.
This sets the map value to 1, which keeps the effect of the region map on the mesh. You can then paint black on the areas of the mesh where you want to override the region map.
Use the brush settings you used for the other Ptex-based mask to paint the region mask. See Create a hairline using a Ptex map.