Use tube-shaped polygon meshes to define the shape of a default spline hair groom. XGen generates guides from the shape of the modeled tube objects.
You can then preview the default splines for the groom and then hide the tube objects. To use polygon tube objects, ensure they are open at both ends and have no interior boundary edges.
To style hair using Tube Groom
Ensure there are no gaps between the tube geometry and the surface of the bound mesh. The edges of the tube geometry can intersect the bound mesh, but they should not interpenetrate below its surface. Also make sure that none of the tubes overlap. This causes issues with the region map that the tube groom generates.
The Tube Based Grooming window appears.
The names of the selected tube objects are listed beside Tubes. XGen generates a region map with boundaries defined by the location of the tubes.
This value specifies the amount of space between guides. The smaller the Guide Spacing value, the more guides XGen generates from the tube geometry.
Beside the Guide Spacing value, XGen displays the number of guides to be generated. XGen displays error messages in the Status Line if there are issues with the tube geometry.
The guides generated by the tube geometry display in the scene. Preview the Description to see the splines.
XGen also creates a region map based on the footprint of the tubes (guides generated from the tubes).
Complete the tube groom by: