XGen interactive grooming modifier nodes

Common modifier attributes

Most modifiers have these common attributes.

Mute
Turn on to temporally disable the effect of the modifier.
Mask
Lets you control how the modifier affects hair in specified areas on the surface of the character mesh using a texture map. For example, use a Mask to connect a texture file node that masks out the effect of the modifier. See Work with masks.
Magnitude
Specific to the Noise, Guide, and Linear Wire modifiers. Sets the strength of the modifier’s effect on the hair by changing the amount of control vertices displaced on each hair strand.
Magnitude Scale
Specific to the Noise, Guide, and Linear Wire modifiers. Lets you vary Magnitude values along the length of each hair starting at the hair root to its tip.

See Set attributes using ramps.

Sculpt modifier

Sculpt Layers
Sets the weight (influence) of that sculpt layer to a value between 0.000 and 1.000. A values of 0 means that the sculpt layer has no effect on the hair or fur. A value of 1 applies 100 percent of its influence. This attribute is the same as the in the weight control in the XGen Interactive Groom Editor.

See Work with sculpt layers.

Scale modifier

Scale
Global control for the length of each hair.

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