Use the 
		componentMatch node to automatically create a lookup table that feeds into your component list, so you don't have to create your own vert table. The componentMatch node use an algorithm to compares geometries, builds a correlation between verts, and output a pre-configured lookup table. 
	 
If you prefer to create your own lookup table, ensure that the 
		Use Component Lookup option in the Morph Options is turned off. 
	 
To use the componentMatch node to create a vert lookup table
- Start with deformed geometry, consisting of a 
		  driver object and a 
		  deformed object. 
		
- Set 
		  Component Tags on 
		  both the driver and deformed geometry. (See 
		  Assign Component Tags to Geometry.) 
		  Note:  Components must have the same amount of component elements between the driver and deformed geometry or a table cannot be generated automatically. If the polygon count does not match, the 
			  componentMatch node cannot interpolate realistically between the shapes. 
		   
 
- Apply a Morph Deformer to transfer the deformation from the 
		  driver object to the object to deform. In the 
		  Morph Options, activate 
		  Use Component Lookup to generate a 
		  componentMatch node. 
		
- In the 
		  Node Editor, select the 
		  componentMatch node to open the 
		  Component Match Attributes opens in the Attribute Editor. 
		
- In the 
		  Attribute Editor 
		  Component Match Attributes, enter the 
		  Component Tag name in the 
		  Tag Expression field. (This field supports expressions, so you can enter a partial tag name, for example, "*_left", to locate all Component tag names that include "left".) 
		
- Press 
		  Enter to apply the Component match. The target geometry is modified, based on the driver object.